β‘ Actions Compendium
Combat actions, standard reactions, skill activities, and special maneuvers.
106 Total Actions
β‘ Action System & Check Format
Actions define activities characters can perform in and out of combat encounters:
Check
The d20 check required to execute the action, combining relevant ability modifiers, skill ranks, and situational factors.
Action Time & AP
The Action Point (AP) cost required. Standard turns provide AP to allocate between movement, attacks, and defense reactions.
Implements & Range
Equipment, tools, or somatic faculties required, along with tactical range and target areas.
AP Boosts
Extra Action Points spent during execution to enhance check bonuses, damage, duration, or tactical effects.
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| Action Name βΌ Z-A | Category β | AP Cost / Time β | Check β | Description | Action |
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| Nimbus | Other Supernatural | 5 AP | (d20! + Pyrokinetics skill + Wis mod + MAM) |
You engulf yourself in flames that cause no harm to you or your equipment. The flames give you a +4 enhancement bonus to...
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| Neutralize Poison | Other Supernatural | 9 AP | d20! + Divine Providence skill + Cha mod + MAM vs. DC |
You try to cure a poisoned creature by laying on hands.
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| Manifest Mind Blade | Other Supernatural | 5 AP | (d20! + Soulknife skill + Wis mod + MAM) |
You create a semisolid blade of psionic energy. It is equivalent to a dagger or shortsword appropriate for your size, an...
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| Manifest Fire Lash | Other Supernatural | 5 AP | (d20! + Pyrokinetics skill + Wis mod + MAM) |
You create a semisolid whip of fiery energy. It is equivalent to a whip with a reach of 3 squares. You can make ranged t...
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| Lower Magic Resistance | Other Supernatural | 5 AP | β |
You lower your MR to any level you desire, between 0 and your full MR.
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| Lay on Hands | Other Supernatural | 6 AP | (d20! + Divine Providence skill + Cha mod + MAM) |
You try to heal a creature's wounds by laying on hands. Alternatively, you can use the power to injure an undead creatur...
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| Inspire Heroics | Other Supernatural | 9 AP | (d20! + Perform skill + Cha mod + MAM) |
You use your music to inspire greatness in yourself and your allies.
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| Inspire Greatness | Other Supernatural | 9 AP | (d20! + Perform skill + Cha mod + MAM) |
You use your music to inspire greatness in yourself and your allies.
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| Inspire Courage | Other Supernatural | 9 AP | (d20! + Perform skill + Cha mod + MAM) |
You use your music to bolster the morale of all allies within hearing.
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| Inspire Competence | Other Supernatural | 9 AP | (d20! + Perform skill + Cha mod + MAM) |
You use your music to inspire competence in one or more allies.
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| Initiate Combat Telepathy | Other Supernatural | 4 AP (once/r) | d20! + Combat Telepathy skill + Wis mod + MAM vs. DC |
You reach out with your telepathic abilities, trying to instinctively read the surface thoughts of nearby creatures. Whi...
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| Inflict Disease | Other Supernatural | 9 AP | Touch attack vs. DeC |
You try to inflict the target with a disease (see Affliction spell).
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| Incorporeal Touch | Other Supernatural | As per attack | Unarmed attack vs. DeC |
You make an incorporeal touch attack that ignores DR and can affect both corporeal and incorporeal targets. The base dam...
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| Incorporeal Bridge | Other Supernatural | 6 AP (once/r) | d20! + Body & Mind skill + Wis mod + MAM vs. destination creature's Will |
While incorporeal, you can transport yourself from a creature adjacent to you to another creature within line of sight o...
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| Impromptu Vital Attack | Other Supernatural | As per attack | Normal attack roll vs. DeC |
You can use telekinesis to distract an opponent, forcing him to only use passive DeC against this attack (and thereby al...
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