β‘ Actions Compendium
Combat actions, standard reactions, skill activities, and special maneuvers.
106 Total Actions
β‘ Action System & Check Format
Actions define activities characters can perform in and out of combat encounters:
Check
The d20 check required to execute the action, combining relevant ability modifiers, skill ranks, and situational factors.
Action Time & AP
The Action Point (AP) cost required. Standard turns provide AP to allocate between movement, attacks, and defense reactions.
Implements & Range
Equipment, tools, or somatic faculties required, along with tactical range and target areas.
AP Boosts
Extra Action Points spent during execution to enhance check bonuses, damage, duration, or tactical effects.
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| Action Name βΌ Z-A | Category β | AP Cost / Time β | Check β | Description | Action |
|---|---|---|---|---|---|
| Wild Shape | Other Supernatural | 9 AP | (d20! + Wild Shape skill + Wis mod + PAM) |
You alter your shape into an animal or plant, according to the limitations given by your skill level.\nIf you are wounde...
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| Weapon Afire | Other Supernatural | 5 AP | (d20! + Pyrokinetics skill + Wis mod + MAM) |
You engulf one or more of your melee weapons in magical flames. Those weapons deal an extra d6 HP of fire damage with ea...
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| Turn Undead | Other Supernatural | 6 AP | d20! + Divine - Life skill + Cha mod + MAM vs. Will |
You channel radiant divine power and use it to drive away or destroy undead creatures.
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| Turn Spell | Other Supernatural | Reaction | β |
When a supernatural targeted attack or ray fails against you, you can choose to pay the cost for this reaction and refle...
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| Turn Outsider | Other Supernatural | 6 AP | d20! + Divine - Summoning skill + Cha mod + MAM vs. Will |
You channel divine power and use it to drive away or destroy outsiders of an alignment opposed to your deity.
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| Turn Lycanthrope | Other Supernatural | 6 AP | d20! + Divine - Charm skill + Cha mod + MAM vs. Will |
You channel divine power and use it to drive away or destroy lycanthropes.
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| Turn Fungus | Other Supernatural | 6 AP | d20! + Divine - Nature skill + Cha mod + MAM vs. Will |
You channel divine power and use it to drive away or destroy creatures of the Fungus, Ooze, or Slime types.
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| Turn Elemental | Other Supernatural | 6 AP | d20! + Divine - Elements skill + Cha mod + MAM vs. Will |
You channel divine power and use it to drive away or destroy elemental creatures.
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| Turn Arachnid | Other Supernatural | 6 AP | d20! + Divine - Nature skill + Cha mod + MAM vs. Will |
You channel divine power and use it to drive away or destroy arachnid creatures.
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| Transfer Power to Pool | Other Supernatural | 1 r per PP | β |
You transfer PP from yourself to a rechargeable (or attunable) PP pool.
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| Transfer Power from Pool | Other Supernatural | 1 r per PP | β |
You transfer PP from an attunable power pool (with which you have been attuned) to yourself.
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| Transfer Concentration | Other Supernatural | 6 AP | d20! + Familiar skill or Psicrystal skill + Wis mod + MAM vs. DC |
You transfer concentration on an active spell to your familiar. This leaves you free to perform new actions, and the tra...
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| Summon Familiar | Other Supernatural | 24 h | d20! + Familiar skill + Cha mod vs. DC |
You try to summon a familiar and gain its service.\nSkill level 9: You can use your familiar as an attuned power pool, l...
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| Suggestive Song | Other Supernatural | 9 AP | d20! + Body & Mind skill + Cha mod + MAM vs. Will |
While playing for a creature that you have already fascinated, you can use this power to embed a suggestion in your sing...
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| Stunning Fist | Other Supernatural | As per attack | (Natural weapon attack vs. DeC) + (d20! + Ki - Offense skill + Wis mod + MAM vs. Fort) |
You try to deal your opponent a stunning blow.
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