β‘ Actions Compendium
Combat actions, standard reactions, skill activities, and special maneuvers.
56 Total Actions
β‘ Action System & Check Format
Actions define activities characters can perform in and out of combat encounters:
Check
The d20 check required to execute the action, combining relevant ability modifiers, skill ranks, and situational factors.
Action Time & AP
The Action Point (AP) cost required. Standard turns provide AP to allocate between movement, attacks, and defense reactions.
Implements & Range
Equipment, tools, or somatic faculties required, along with tactical range and target areas.
AP Boosts
Extra Action Points spent during execution to enhance check bonuses, damage, duration, or tactical effects.
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| Action Name β² A-Z | Category β | AP Cost / Time β | Check β | Description | Action |
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| Diagnose | General | 1 min | d20! + Healing skill + Wis mod vs. DC |
You examine a creature and try to identify any disease or poison affecting it.
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| Diagnose Mental Health | General | 10 min | d20! + Psychology (Psychoanalysis) skill + Wis mod vs. DC |
You examine a creature and try to identify any mental condition affecting it.
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| Domesticate Animal | General | Var (25% time) | d20! + Animal Empathy skill + Cha mod vs. DC |
You try to domesticate one or more wild animals. Once domesticated, you can train it to perform tricks.
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| Escape Bonds | General | 1 min | d20! + Thievery skill + Dex mod + PAM + EP vs. DC |
You try to escape bonds or manacles.
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| Find or Follow Tracks | General | 1 r or more | d20! + Survival skill + Wis mod + MAM vs. DC (+opposing Survival) |
You try to find tracks in the vicinity (1 r) or follow already found tracks (for 1 h outdoors or 10 min indoors). After...
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| Find Sustenance | General | 1 day (50% time) | d20! + Survival skill + Wis mod vs. DC |
You try to find food and water for yourself (and others). Whether this entails hunting, fishing, foraging, digging, or e...
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| Handle Animal | General | 4 AP | d20! + Animal Empathy skill + Cha mod + MAM vs. DC |
You try to make a domesticated animal do more or less what it has been trained to do.
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| Hide | General | 0 AP | d20! + Stealth skill + Dex mod - 2 x size-based Att/DeC mod + PAM vs. opposing Perception (Spot or Search) |
You try to hide and avoid visual detection. Hiding while being observed, or trying to hide without at least normal cover...
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| Identify Language | General | 1 r | d20! + Linguistics skill + Int mod vs. DC |
You try to identify a language that you hear spoken or see written. Languages that you know are automatically identified...
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| Influence Animal | General | 1 min | d20! + Animal Empathy skill + Cha mod + MAM vs. DC |
You use body language, demeanor, and vocalization to improve the target's attitude towards you.\nSkill level 5: You can...
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| Know Answer | General | 0 AP | d20! + Knowledge skill + Int mod vs. DC |
You try to recall the answer to a question related to one of your areas of expertise.
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| Know Answer | General | 0 AP | d20! + Enemy Specialization skill + Int mod vs. DC |
You try to recall details about one of your specialized creatures.
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| Legerdemain | General | 8 AP | d20! + Thievery skill + Dex mod + PAM + EP vs. DC (or opposing Perception) |
You try to pick someone's pocket, palm an unattended object, or keep a small object hidden through a search.
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| Listen | General | Passive or 2 AP | d20! + Perception skill + Wis mod vs. DC or opposing Stealth (Move Silently) |
You listen for something, either passively or actively. If the DM so chooses, treat all passive checks as "Take 10".
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| Looting | General | 1 r | d20! + Perception skill + Wis mod vs. DC |
You try to make a quick estimate of potential loot on a creature or in a location.
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