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πŸ›‘οΈ Equipment & Magic Items Compendium

Weapons, armor, shields, adventuring gear, vehicles, and wondrous items.

143 Total Items
πŸ›‘οΈ Equipment Economy & Item Rules

Rules of Legend standardizes currency, weapon traits, and gear encumbrance:

Silver Standard Base prices are listed in silver pieces (sp). Standard conversion: 10 cp = 1 sp, 10 sp = 1 gp, 10 gp = 1 pp.
Weight & Encumbrance Weights are measured in metric kilograms (kg). Encumbrance thresholds are determined by your character's Strength score.
Weapon Sizes Weapons must match creature size category. Wielding inappropriately sized weapons imparts attack or AP penalties.
Masterwork & Magic Masterwork gear confers bonuses to attack, checks, or armor check penalties, and can be enchanted with supernatural properties.
πŸ”
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Item Name β–² A-Z Type / Subtype ↕ Cost (sp) ↕ Weight (kg) ↕ Traits / Special Action
Bow, composite long- (Str 14) Weapons / Projectile Weapons 90.0 1.5
Weapon { Qual=Gen || Bow; AttMod=DexMod+1; Dmg=+2; PrepTime=2AP; Range=+12; Ammo=Arrow; OnlyRanged=1...
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Bow, composite long- (Str 16) Weapons / Projectile Weapons 120.0 1.5
Weapon { Qual=Gen || Bow; AttMod=DexMod+1; Dmg=+3; PrepTime=2AP; Range=+14; Ammo=Arrow; OnlyRanged=1...
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Bow, composite long- (Str 18) Weapons / Projectile Weapons 150.0 1.5
Weapon { Qual=Gen || Bow; AttMod=DexMod+1; Dmg=+4; PrepTime=2AP; Range=+16; Ammo=Arrow; OnlyRanged=1...
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Bow, composite short- (Str 10) Weapons / Projectile Weapons 25.0 1.0
Weapon { Qual=Gen || Bow; AttMod=DexMod+1; PrepTime=2AP; Ammo=Arrow; OnlyRanged=1; }
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Bow, composite short- (Str 12) Weapons / Projectile Weapons 50.0 1.0
Weapon { Qual=Gen || Bow; AttMod=DexMod+1; Dmg=+1; PrepTime=2AP; Range=+2; Ammo=Arrow; OnlyRanged=1;...
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Bow, composite short- (Str 14) Weapons / Projectile Weapons 75.0 1.0
Weapon { Qual=Gen || Bow; AttMod=DexMod+1; Dmg=+2; PrepTime=2AP; Range=+4; Ammo=Arrow; OnlyRanged=1;...
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Bow, composite short- (Str 16) Weapons / Projectile Weapons 100.0 1.0
Weapon { Qual=Gen || Bow; AttMod=DexMod+1; Dmg=+3; PrepTime=2AP; Range=+6; Ammo=Arrow; OnlyRanged=1;...
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Bow, composite short- (Str 18) Weapons / Projectile Weapons 125.0 1.0
Weapon { Qual=Gen || Bow; AttMod=DexMod+1; Dmg=+4; PrepTime=2AP; Range=+8; Ammo=Arrow; OnlyRanged=1;...
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Bow, long- Weapons / Projectile Weapons 25.0 1.5
Weapon { Qual=Gen || Bow; AttMod=DexMod+1; PrepTime=2AP; Range=+8; Ammo=Arrow; OnlyRanged=1; }
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Bow, short- Weapons / Projectile Weapons 10.0 1.0
Weapon { Qual=Gen || Bow; AttMod=DexMod+1; PrepTime=2AP; Ammo=Arrow; OnlyRanged=1; }
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Buckler Weapons / Shields 2.5 2.5
Weapon { Qual=Gen || Shd; AttMod=DexMod; ParMod=+3; Dmg=d3+StrMod B; MinReach=0; }
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Bullet & powder (10) Weapons / Ammunition 12.0 2.0
Ammo { Qual=Bullet; Dmg=d10 P; CritMul=+1; Range=10; }
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Bullet, sling (10) Weapons / Ammunition 0.1 2.5
Ammo { Qual=SlingStone; Dmg=d6+StrMod B; Range=10; }
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Carbine, flint-lock Weapons / Projectile Weapons 45.0 3.0
Weapon { Qual=Fir; AttMod=DexMod; Dmg=+1; PrepTime=30AP; Range=+10; Ammo=Bullet; OnlyRanged=1; }
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Carbine, wheel-lock Weapons / Projectile Weapons 60.0 3.0
Weapon { Qual=Fir; AttMod=DexMod+1; Dmg=+2; PrepTime=25AP; Range=+14; Ammo=Bullet; OnlyRanged=1; }
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Catapult, large Weapons / Siege Weapons 5,000.0 65,000.0
Weapon { Qual=Sie; AttMod=IntMod-16; PrepTime=480AP; MaxCrew=8; Ammo=StoneLarge; OnlyRanged=1; }
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Catapult, medium Weapons / Siege Weapons 1,400.0 15,000.0
Weapon { Qual=Sie; AttMod=IntMod-12; PrepTime=360AP; MaxCrew=6; Ammo=StoneMedium; OnlyRanged=1; }
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Catapult, small Weapons / Siege Weapons 300.0 2,500.0
Weapon { Qual=Sie; AttMod=IntMod-8; PrepTime=240AP; MaxCrew=4; Ammo=StoneSmall; OnlyRanged=1; }
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Cedeku Weapons / Melee Weapons 5.0 1.5
Weapon { Qual=Exo; AttMod=DexMod+1; ParMod=+1; Dmg=d8+StrMod P; CritRng=+1; MinReach=0; TripDrop=1;...
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Chain, spiked Weapons / Melee Weapons 8.0 5.0
Weapon { Qual=Exo; AttMod=DexMod; ParMod=+1; Dmg=d10+StrMod P; MaxReach=2; TripDrop=1; DisarmMod=+2;...
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Chakram Weapons / Melee Weapons 5.0 1.0
Weapon { Qual=Exo; AttMod=DexMod+1; Dmg=d6+StrMod S; CritMul=+1; MinReach=0; Range=6; }
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Claw bracer Weapons / Melee Weapons 10.0 1.0
Weapon { Qual=Gen || Nat || LtB; AttMod=DexMod+1; ParMod=+1; Dmg=d6+StrMod P; CritRng=+1; MinReach=0...
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Club Weapons / Melee Weapons β€” 1.5
Weapon { Qual=Gen || Clb || Mnk; AttMod=StrMod; Dmg=d8+StrMod B; Range=2; }
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Club, great- Weapons / Melee Weapons 1.5 4.0
Weapon { Qual=Gen || Clb; AttMod=StrMod; Dmg=d12+StrMod B; }
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Crossbow, hand Weapons / Projectile Weapons 35.0 1.0
Weapon { Qual=Gen || Crs; AttMod=DexMod+1; PrepTime=4AP; Ammo=BoltHand; OnlyRanged=1; }
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