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πŸ›‘οΈ Equipment & Magic Items Compendium

Weapons, armor, shields, adventuring gear, vehicles, and wondrous items.

143 Total Items
πŸ›‘οΈ Equipment Economy & Item Rules

Rules of Legend standardizes currency, weapon traits, and gear encumbrance:

Silver Standard Base prices are listed in silver pieces (sp). Standard conversion: 10 cp = 1 sp, 10 sp = 1 gp, 10 gp = 1 pp.
Weight & Encumbrance Weights are measured in metric kilograms (kg). Encumbrance thresholds are determined by your character's Strength score.
Weapon Sizes Weapons must match creature size category. Wielding inappropriately sized weapons imparts attack or AP penalties.
Masterwork & Magic Masterwork gear confers bonuses to attack, checks, or armor check penalties, and can be enchanted with supernatural properties.
πŸ”
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Item Name β–² A-Z Type / Subtype ↕ Cost (sp) ↕ Weight (kg) ↕ Traits / Special Action
Arrow, blunt (20) Weapons / Ammunition 0.5 1.5
Ammo { Qual=Arrow; Dmg=d6 B; Range=12; }
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Arrow, cutter (10) Weapons / Ammunition 1.5 1.5
Ammo { Qual=Arrow; Dmg=d12 S; Range=6; }
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Arrow, flight (20) Weapons / Ammunition 0.5 1.0
Ammo { Qual=Arrow; Dmg=d8 P; CritMul=+1; Range=16; }
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Arrow, sheaf (20) Weapons / Ammunition 0.5 1.5
Ammo { Qual=Arrow; Dmg=d10 P; CritMul=+1; Range=12; }
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Arrow, whistler (10) Weapons / Ammunition 0.5 0.5
Ammo { Qual=Arrow; Dmg=d6 P; Range=12; }
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Axe, battle- Weapons / Melee Weapons 3.0 3.0
Weapon { Qual=Gen || Axe; AttMod=StrMod+1; Dmg=d10+StrMod S; CritMul=+1; }
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Axe, Dwarven war- Weapons / Melee Weapons 10.0 4.0
Weapon { Qual=Gen || Axe; AttMod=StrMod+1; Dmg=d12+StrMod S; CritMul=+1; Bastard=1; }
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Axe, great- Weapons / Melee Weapons 6.0 6.0
Weapon { Qual=Gen || Axe; AttMod=StrMod+1; Dmg=2d8+StrMod S; CritMul=+1; }
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Axe, hand- Weapons / Melee Weapons 2.0 1.5
Weapon { Qual=Gen || Axe || Mnk; AttMod=StrMod+1; Dmg=d8+StrMod S; CritMul=+1; MinReach=0; }
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Axe, Orc double Weapons / Melee Weapons 20.0 7.5
Weapon { Qual=Exo; AttMod=StrMod+1; Dmg=d10+StrMod S; DblWeapDmg=d10+StrMod S; CritMul=+1; }
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Axe, throwing Weapons / Melee Weapons 2.5 1.0
Weapon { Qual=Gen || Axe || SmT; AttMod=StrMod+1; Dmg=d8+StrMod S; MinReach=0; Range=2; }
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Ballista, large Weapons / Siege Weapons 800.0 9,000.0
Weapon { Qual=Sie; AttMod=DexMod-6; PrepTime=180AP; MaxCrew=6; Ammo=JavelinLarge; OnlyRanged=1; }
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Ballista, medium Weapons / Siege Weapons 400.0 4,000.0
Weapon { Qual=Sie; AttMod=DexMod-4; PrepTime=120AP; MaxCrew=4; Ammo=JavelinMedium; OnlyRanged=1; }
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Ballista, small Weapons / Siege Weapons 280.0 2,000.0
Weapon { Qual=Sie; AttMod=DexMod-2; PrepTime=60AP; MaxCrew=2; Ammo=JavelinSmall; OnlyRanged=1; }
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Blowgun Weapons / Projectile Weapons 0.3 1.0
Weapon { Qual=Exo; AttMod=DexMod; PrepTime=2AP; Ammo=Needle; OnlyRanged=1; }
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Boiling oil (pot) Weapons / Ammunition 0.6 5.0
Ammo { Qual=SpitfirePot; Dmg=d10 fire, d6 splash; Range=12; }
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Bolas Weapons / Melee Weapons 1.5 1.0
Weapon { Qual=Exo; AttMod=DexMod; Dmg=d6+StrMod B SP; Range=2; TripDrop=1; OnlyRanged=1; }
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Bolt, hand (10) Weapons / Ammunition 0.5 0.5
Ammo { Qual=BoltHand; Dmg=d6 P; CritRng=+1; Range=6; }
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Bolt, heavy (10) Weapons / Ammunition 0.5 0.5
Ammo { Qual=BoltHeavy; Dmg=d12 P; CritRng=+1; Range=24; }
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Bolt, light (10) Weapons / Ammunition 0.5 0.5
Ammo { Qual=BoltLight; Dmg=d10 P; CritRng=+1; Range=16; }
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Bombard, large Weapons / Siege Weapons 32,000.0 4,000.0
Weapon { Qual=Sie; AttMod=DexMod-8; PrepTime=1500AP; MaxCrew=12; Ammo=StoneLarge; OnlyRanged=1; }
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Bombard, medium Weapons / Siege Weapons 8,000.0 1,000.0
Weapon { Qual=Sie; AttMod=DexMod-6; PrepTime=800AP; MaxCrew=8; Ammo=StoneMedium; OnlyRanged=1; }
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Bombard, small Weapons / Siege Weapons 2,000.0 250.0
Weapon { Qual=Sie; AttMod=DexMod-4; PrepTime=240AP; MaxCrew=4; Ammo=StoneSmall; OnlyRanged=1; }
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Bow, composite long- (Str 10) Weapons / Projectile Weapons 30.0 1.5
Weapon { Qual=Gen || Bow; AttMod=DexMod+1; PrepTime=2AP; Range=+8; Ammo=Arrow; OnlyRanged=1; }
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Bow, composite long- (Str 12) Weapons / Projectile Weapons 60.0 1.5
Weapon { Qual=Gen || Bow; AttMod=DexMod+1; Dmg=+1; PrepTime=2AP; Range=+10; Ammo=Arrow; OnlyRanged=1...
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