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πŸ›‘οΈ Equipment & Magic Items Compendium

Weapons, armor, shields, adventuring gear, vehicles, and wondrous items.

625 Total Items
πŸ›‘οΈ Equipment Economy & Item Rules

Rules of Legend standardizes currency, weapon traits, and gear encumbrance:

Silver Standard Base prices are listed in silver pieces (sp). Standard conversion: 10 cp = 1 sp, 10 sp = 1 gp, 10 gp = 1 pp.
Weight & Encumbrance Weights are measured in metric kilograms (kg). Encumbrance thresholds are determined by your character's Strength score.
Weapon Sizes Weapons must match creature size category. Wielding inappropriately sized weapons imparts attack or AP penalties.
Masterwork & Magic Masterwork gear confers bonuses to attack, checks, or armor check penalties, and can be enchanted with supernatural properties.
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Item Name β–² A-Z Type / Subtype ↕ Cost (sp) ↕ Weight (kg) ↕ Traits / Special Action
Gloves Armor & Clothing / Handwear 0.4 0.2
Weapon { Qual=Gen || Nat; AttMod=DexMod; ParMod=0; Dmg=d3+StrMod B SP; NoDisarm=1; }
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Goat Trade Goods / Livestock 1.5 30.0
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Gold Trade Goods / Metals 1,000.0 1.0
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Gold chain Valuables / Necklaces 250.0 0.2
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Gold necklace Valuables / Necklaces 20.0 β€”
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Goose Trade Goods / Livestock 0.6 3.0
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Grappling hook Misc. Gear / Crafting & Tools 1.0 2.0
Requires a ranged attack roll against DeC 10; base range 2 sq
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Grappling ramp Mounts & Vehicles / Gear 500.0 500.0
Drops to form sturdy 1-sq-wide bridge to another ship; takes up H armament slot
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Greatship Mounts & Vehicles / Ships 50,000.0 β€”
Vehicle { Qual=WaterSailed; Prop=4 masts; Spd=8; Crew=20; Cap=500 passengers and 500 tons; Arm=12xL...
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Greenblood oil (per dose) Misc. Gear / Alchemy 100.0 β€”
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Greycap (per dose) Misc. Gear / Alchemy 50.0 β€”
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Guide (per day or night) Services / Hirelings 0.2 β€”
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Guisarme Weapons / Melee Weapons 3.0 6.0
Weapon { Qual=Gen || PlA; AttMod=StrMod+1; Dmg=2d6+StrMod S; CritMul=+1; MinReach=2; MaxReach=2; Tri...
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Gunpowder, keg Misc. Gear / Alchemy 250.0 10.0
Enough for 240 firearm shots
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Gunpowder, powderhorn Misc. Gear / Alchemy 35.0 1.5
Waterproof horn that holds enough for 32 firearm shots
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Halberd Weapons / Melee Weapons 3.0 6.0
Weapon { Qual=Gen || PlA; AttMod=StrMod+1; Dmg=d12+StrMod P/S; CritMul=+1; TripDrop=1; Charge=1; Set...
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Half-plate Armor & Clothing / Heavy Armor 440.0 25.0
Armor { Qual=Hv; DR=7; DonTime=400/400/(1d4+1)x100; }
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Hammer Misc. Gear / Crafting & Tools 0.5 1.0
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Hammer, Gnome hooked Weapons / Melee Weapons 6.5 6.0
Weapon { Qual=Exo; AttMod=StrMod+1; Dmg=d12+StrMod B; DblWeapDmg=d10+StrMod P; CritMul=+1; }
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Hammer, light Weapons / Melee Weapons 0.3 1.0
Weapon { Qual=Gen || Clb || SmT; AttMod=StrMod+1; Dmg=d6+StrMod B; MinReach=0; Range=4; }
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Hammer, war- Weapons / Melee Weapons 4.0 2.5
Weapon { Qual=Gen || Clb; AttMod=StrMod+1; Dmg=d10+StrMod B; CritMul=+1; }
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Hammock Misc. Gear / Camping 0.1 1.0
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Hat Armor & Clothing / Headwear 1.2 0.2
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Headband Armor & Clothing / Headwear 2.0 0.2
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Healer's kit Misc. Gear / Crafting & Tools 50.0 0.5
+2 circ bonus to Heal; 10 uses
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