π‘οΈ Equipment & Magic Items Compendium
Weapons, armor, shields, adventuring gear, vehicles, and wondrous items.
625 Total Items
π‘οΈ Equipment Economy & Item Rules
Rules of Legend standardizes currency, weapon traits, and gear encumbrance:
Silver Standard
Base prices are listed in silver pieces (sp). Standard conversion: 10 cp = 1 sp, 10 sp = 1 gp, 10 gp = 1 pp.
Weight & Encumbrance
Weights are measured in metric kilograms (kg). Encumbrance thresholds are determined by your character's Strength score.
Weapon Sizes
Weapons must match creature size category. Wielding inappropriately sized weapons imparts attack or AP penalties.
Masterwork & Magic
Masterwork gear confers bonuses to attack, checks, or armor check penalties, and can be enchanted with supernatural properties.
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| Item Name β² A-Z | Type / Subtype β | Cost (sp) β | Weight (kg) β | Traits / Special | Action |
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| Gloves | Armor & Clothing / Handwear | 0.4 | 0.2 |
Weapon { Qual=Gen || Nat; AttMod=DexMod; ParMod=0; Dmg=d3+StrMod B SP; NoDisarm=1; }
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| Goat | Trade Goods / Livestock | 1.5 | 30.0 |
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| Gold | Trade Goods / Metals | 1,000.0 | 1.0 |
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| Gold chain | Valuables / Necklaces | 250.0 | 0.2 |
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| Gold necklace | Valuables / Necklaces | 20.0 | β |
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| Goose | Trade Goods / Livestock | 0.6 | 3.0 |
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| Grappling hook | Misc. Gear / Crafting & Tools | 1.0 | 2.0 |
Requires a ranged attack roll against DeC 10; base range 2 sq
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| Grappling ramp | Mounts & Vehicles / Gear | 500.0 | 500.0 |
Drops to form sturdy 1-sq-wide bridge to another ship; takes up H armament slot
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| Greatship | Mounts & Vehicles / Ships | 50,000.0 | β |
Vehicle { Qual=WaterSailed; Prop=4 masts; Spd=8; Crew=20; Cap=500 passengers and 500 tons; Arm=12xL...
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| Greenblood oil (per dose) | Misc. Gear / Alchemy | 100.0 | β |
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| Greycap (per dose) | Misc. Gear / Alchemy | 50.0 | β |
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| Guide (per day or night) | Services / Hirelings | 0.2 | β |
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| Guisarme | Weapons / Melee Weapons | 3.0 | 6.0 |
Weapon { Qual=Gen || PlA; AttMod=StrMod+1; Dmg=2d6+StrMod S; CritMul=+1; MinReach=2; MaxReach=2; Tri...
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| Gunpowder, keg | Misc. Gear / Alchemy | 250.0 | 10.0 |
Enough for 240 firearm shots
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| Gunpowder, powderhorn | Misc. Gear / Alchemy | 35.0 | 1.5 |
Waterproof horn that holds enough for 32 firearm shots
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| Halberd | Weapons / Melee Weapons | 3.0 | 6.0 |
Weapon { Qual=Gen || PlA; AttMod=StrMod+1; Dmg=d12+StrMod P/S; CritMul=+1; TripDrop=1; Charge=1; Set...
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| Half-plate | Armor & Clothing / Heavy Armor | 440.0 | 25.0 |
Armor { Qual=Hv; DR=7; DonTime=400/400/(1d4+1)x100; }
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| Hammer | Misc. Gear / Crafting & Tools | 0.5 | 1.0 |
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| Hammer, Gnome hooked | Weapons / Melee Weapons | 6.5 | 6.0 |
Weapon { Qual=Exo; AttMod=StrMod+1; Dmg=d12+StrMod B; DblWeapDmg=d10+StrMod P; CritMul=+1; }
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| Hammer, light | Weapons / Melee Weapons | 0.3 | 1.0 |
Weapon { Qual=Gen || Clb || SmT; AttMod=StrMod+1; Dmg=d6+StrMod B; MinReach=0; Range=4; }
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| Hammer, war- | Weapons / Melee Weapons | 4.0 | 2.5 |
Weapon { Qual=Gen || Clb; AttMod=StrMod+1; Dmg=d10+StrMod B; CritMul=+1; }
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| Hammock | Misc. Gear / Camping | 0.1 | 1.0 |
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| Hat | Armor & Clothing / Headwear | 1.2 | 0.2 |
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| Headband | Armor & Clothing / Headwear | 2.0 | 0.2 |
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| Healer's kit | Misc. Gear / Crafting & Tools | 50.0 | 0.5 |
+2 circ bonus to Heal; 10 uses
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