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πŸ›‘οΈ Equipment & Magic Items Compendium

Weapons, armor, shields, adventuring gear, vehicles, and wondrous items.

625 Total Items
πŸ›‘οΈ Equipment Economy & Item Rules

Rules of Legend standardizes currency, weapon traits, and gear encumbrance:

Silver Standard Base prices are listed in silver pieces (sp). Standard conversion: 10 cp = 1 sp, 10 sp = 1 gp, 10 gp = 1 pp.
Weight & Encumbrance Weights are measured in metric kilograms (kg). Encumbrance thresholds are determined by your character's Strength score.
Weapon Sizes Weapons must match creature size category. Wielding inappropriately sized weapons imparts attack or AP penalties.
Masterwork & Magic Masterwork gear confers bonuses to attack, checks, or armor check penalties, and can be enchanted with supernatural properties.
πŸ”
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Item Name β–² A-Z Type / Subtype ↕ Cost (sp) ↕ Weight (kg) ↕ Traits / Special Action
Firewood (per day) Misc. Gear / Camping 0.0 10.0
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Fishhook Misc. Gear / Crafting & Tools 0.1 β€”
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Fishing net (2 sq.m) Misc. Gear / Crafting & Tools 4.0 2.5
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Flail Weapons / Melee Weapons 2.5 2.5
Weapon { Qual=Gen || Fll; AttMod=DexMod+1; ParMod=+1; Dmg=d10+StrMod B; TripDrop=1; DisarmMod=+2; }
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Flail, dire Weapons / Melee Weapons 30.0 5.0
Weapon { Qual=Exo; AttMod=DexMod+1; ParMod=+1; Dmg=d8+StrMod B; DblWeapDmg=d10+StrMod B; TripDrop=1;...
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Flail, heavy Weapons / Melee Weapons 5.0 5.0
Weapon { Qual=Gen || Fll; AttMod=DexMod+1; ParMod=+1; Dmg=d12+StrMod B; CritRng=+1; TripDrop=1; Disa...
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Flask Misc. Gear / Containers 0.1 0.5
0.5 l
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Flint and steel Misc. Gear / Camping 1.0 β€”
Full-round action to light a fire
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Flour Trade Goods / Foodstuff 0.1 1.0
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Force portal Buildings / Building Features β€” β€”
Break DC: 38
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Fruit, dried (1 kg) Services / Food & Drink 0.5 1.0
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Full plate Armor & Clothing / Heavy Armor 600.0 25.0
Armor { Qual=Hv; DR=8; DonTime=400/400/(1d4+1)x100; }
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Funeral, wealthy Services / Tolls & Taxes 1,500.0 β€”
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Fur Armor & Clothing / Clothing 50.0 4.0
+2 circ bonus on Survival (Survive Severe Weather) in cold weather
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Galley, great Mounts & Vehicles / Ships 20,000.0 β€”
Vehicle { Qual=WaterRowed; Prop=160 oars and 3 masts, coastal; Spd=6; Crew=180; Cap=300 passengers a...
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Galley, large Mounts & Vehicles / Ships 10,000.0 β€”
Vehicle { Qual=WaterRowed; Prop=140 oars and 3 masts, coastal; Spd=8; Crew=150; Cap=200 passengers a...
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Galley, medium Mounts & Vehicles / Ships 6,000.0 β€”
Vehicle { Qual=WaterRowed; Prop= 80 oars and 1 mast, coastal; Spd=6; Crew=60; Cap=60 passengers and...
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Galley, small Mounts & Vehicles / Ships 4,000.0 β€”
Vehicle { Qual=WaterRowed; Prop=40 oars, coastal; Spd=6; Crew=40; Cap=20 passengers and 10 tons; Arm...
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Gauntlets Armor & Clothing / Handwear 2.0 0.5
Weapon { Qual=Gen || Nat; AttMod=DexMod; ParMod=+1; Dmg=d4+StrMod B; NoDisarm=1; }
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Gauntlets, locked Armor & Clothing / Handwear 10.0 1.5
Weapon { Qual=Gen || Nat; AttMod=DexMod; ParMod=+1; Dmg=d4+StrMod B; NoDisarm=1; }
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Gauntlets, spiked Armor & Clothing / Handwear 5.0 0.5
Weapon { Qual=Gen || LtB; AttMod=DexMod+1; ParMod=+1; Dmg=d4+StrMod P; MinReach=0; NoDisarm=1; }
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Giant Wasp poison (per dose) Misc. Gear / Alchemy 210.0 β€”
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Ginger Trade Goods / Spices 4.0 1.0
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Glaive Weapons / Melee Weapons 2.5 5.0
Weapon { Qual=Gen || PlA; AttMod=StrMod+1; Dmg=d12+StrMod S; CritMul=+1; MinReach=2; MaxReach=2; }
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Glass bead Valuables / Art Objects 1.0 β€”
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