π‘οΈ Equipment & Magic Items Compendium
Weapons, armor, shields, adventuring gear, vehicles, and wondrous items.
625 Total Items
π‘οΈ Equipment Economy & Item Rules
Rules of Legend standardizes currency, weapon traits, and gear encumbrance:
Silver Standard
Base prices are listed in silver pieces (sp). Standard conversion: 10 cp = 1 sp, 10 sp = 1 gp, 10 gp = 1 pp.
Weight & Encumbrance
Weights are measured in metric kilograms (kg). Encumbrance thresholds are determined by your character's Strength score.
Weapon Sizes
Weapons must match creature size category. Wielding inappropriately sized weapons imparts attack or AP penalties.
Masterwork & Magic
Masterwork gear confers bonuses to attack, checks, or armor check penalties, and can be enchanted with supernatural properties.
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| Item Name β² A-Z | Type / Subtype β | Cost (sp) β | Weight (kg) β | Traits / Special | Action |
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| Firewood (per day) | Misc. Gear / Camping | 0.0 | 10.0 |
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| Fishhook | Misc. Gear / Crafting & Tools | 0.1 | β |
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| Fishing net (2 sq.m) | Misc. Gear / Crafting & Tools | 4.0 | 2.5 |
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| Flail | Weapons / Melee Weapons | 2.5 | 2.5 |
Weapon { Qual=Gen || Fll; AttMod=DexMod+1; ParMod=+1; Dmg=d10+StrMod B; TripDrop=1; DisarmMod=+2; }
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| Flail, dire | Weapons / Melee Weapons | 30.0 | 5.0 |
Weapon { Qual=Exo; AttMod=DexMod+1; ParMod=+1; Dmg=d8+StrMod B; DblWeapDmg=d10+StrMod B; TripDrop=1;...
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| Flail, heavy | Weapons / Melee Weapons | 5.0 | 5.0 |
Weapon { Qual=Gen || Fll; AttMod=DexMod+1; ParMod=+1; Dmg=d12+StrMod B; CritRng=+1; TripDrop=1; Disa...
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| Flask | Misc. Gear / Containers | 0.1 | 0.5 |
0.5 l
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| Flint and steel | Misc. Gear / Camping | 1.0 | β |
Full-round action to light a fire
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| Flour | Trade Goods / Foodstuff | 0.1 | 1.0 |
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| Force portal | Buildings / Building Features | β | β |
Break DC: 38
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| Fruit, dried (1 kg) | Services / Food & Drink | 0.5 | 1.0 |
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| Full plate | Armor & Clothing / Heavy Armor | 600.0 | 25.0 |
Armor { Qual=Hv; DR=8; DonTime=400/400/(1d4+1)x100; }
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| Funeral, wealthy | Services / Tolls & Taxes | 1,500.0 | β |
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| Fur | Armor & Clothing / Clothing | 50.0 | 4.0 |
+2 circ bonus on Survival (Survive Severe Weather) in cold weather
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| Galley, great | Mounts & Vehicles / Ships | 20,000.0 | β |
Vehicle { Qual=WaterRowed; Prop=160 oars and 3 masts, coastal; Spd=6; Crew=180; Cap=300 passengers a...
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| Galley, large | Mounts & Vehicles / Ships | 10,000.0 | β |
Vehicle { Qual=WaterRowed; Prop=140 oars and 3 masts, coastal; Spd=8; Crew=150; Cap=200 passengers a...
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| Galley, medium | Mounts & Vehicles / Ships | 6,000.0 | β |
Vehicle { Qual=WaterRowed; Prop= 80 oars and 1 mast, coastal; Spd=6; Crew=60; Cap=60 passengers and...
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| Galley, small | Mounts & Vehicles / Ships | 4,000.0 | β |
Vehicle { Qual=WaterRowed; Prop=40 oars, coastal; Spd=6; Crew=40; Cap=20 passengers and 10 tons; Arm...
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| Gauntlets | Armor & Clothing / Handwear | 2.0 | 0.5 |
Weapon { Qual=Gen || Nat; AttMod=DexMod; ParMod=+1; Dmg=d4+StrMod B; NoDisarm=1; }
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| Gauntlets, locked | Armor & Clothing / Handwear | 10.0 | 1.5 |
Weapon { Qual=Gen || Nat; AttMod=DexMod; ParMod=+1; Dmg=d4+StrMod B; NoDisarm=1; }
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| Gauntlets, spiked | Armor & Clothing / Handwear | 5.0 | 0.5 |
Weapon { Qual=Gen || LtB; AttMod=DexMod+1; ParMod=+1; Dmg=d4+StrMod P; MinReach=0; NoDisarm=1; }
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| Giant Wasp poison (per dose) | Misc. Gear / Alchemy | 210.0 | β |
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| Ginger | Trade Goods / Spices | 4.0 | 1.0 |
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| Glaive | Weapons / Melee Weapons | 2.5 | 5.0 |
Weapon { Qual=Gen || PlA; AttMod=StrMod+1; Dmg=d12+StrMod S; CritMul=+1; MinReach=2; MaxReach=2; }
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| Glass bead | Valuables / Art Objects | 1.0 | β |
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