π‘οΈ Equipment & Magic Items Compendium
Weapons, armor, shields, adventuring gear, vehicles, and wondrous items.
143 Total Items
π‘οΈ Equipment Economy & Item Rules
Rules of Legend standardizes currency, weapon traits, and gear encumbrance:
Silver Standard
Base prices are listed in silver pieces (sp). Standard conversion: 10 cp = 1 sp, 10 sp = 1 gp, 10 gp = 1 pp.
Weight & Encumbrance
Weights are measured in metric kilograms (kg). Encumbrance thresholds are determined by your character's Strength score.
Weapon Sizes
Weapons must match creature size category. Wielding inappropriately sized weapons imparts attack or AP penalties.
Masterwork & Magic
Masterwork gear confers bonuses to attack, checks, or armor check penalties, and can be enchanted with supernatural properties.
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| Item Name βΌ Z-A | Type / Subtype β | Cost (sp) β | Weight (kg) β | Traits / Special | Action |
|---|---|---|---|---|---|
| Catapult, small | Weapons / Siege Weapons | 300.0 | 2,500.0 |
Weapon { Qual=Sie; AttMod=IntMod-8; PrepTime=240AP; MaxCrew=4; Ammo=StoneSmall; OnlyRanged=1; }
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| Catapult, medium | Weapons / Siege Weapons | 1,400.0 | 15,000.0 |
Weapon { Qual=Sie; AttMod=IntMod-12; PrepTime=360AP; MaxCrew=6; Ammo=StoneMedium; OnlyRanged=1; }
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| Catapult, large | Weapons / Siege Weapons | 5,000.0 | 65,000.0 |
Weapon { Qual=Sie; AttMod=IntMod-16; PrepTime=480AP; MaxCrew=8; Ammo=StoneLarge; OnlyRanged=1; }
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| Carbine, wheel-lock | Weapons / Projectile Weapons | 60.0 | 3.0 |
Weapon { Qual=Fir; AttMod=DexMod+1; Dmg=+2; PrepTime=25AP; Range=+14; Ammo=Bullet; OnlyRanged=1; }
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| Carbine, flint-lock | Weapons / Projectile Weapons | 45.0 | 3.0 |
Weapon { Qual=Fir; AttMod=DexMod; Dmg=+1; PrepTime=30AP; Range=+10; Ammo=Bullet; OnlyRanged=1; }
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| Bullet, sling (10) | Weapons / Ammunition | 0.1 | 2.5 |
Ammo { Qual=SlingStone; Dmg=d6+StrMod B; Range=10; }
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| Bullet & powder (10) | Weapons / Ammunition | 12.0 | 2.0 |
Ammo { Qual=Bullet; Dmg=d10 P; CritMul=+1; Range=10; }
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| Buckler | Weapons / Shields | 2.5 | 2.5 |
Weapon { Qual=Gen || Shd; AttMod=DexMod; ParMod=+3; Dmg=d3+StrMod B; MinReach=0; }
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| Bow, short- | Weapons / Projectile Weapons | 10.0 | 1.0 |
Weapon { Qual=Gen || Bow; AttMod=DexMod+1; PrepTime=2AP; Ammo=Arrow; OnlyRanged=1; }
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| Bow, long- | Weapons / Projectile Weapons | 25.0 | 1.5 |
Weapon { Qual=Gen || Bow; AttMod=DexMod+1; PrepTime=2AP; Range=+8; Ammo=Arrow; OnlyRanged=1; }
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| Bow, composite short- (Str 18) | Weapons / Projectile Weapons | 125.0 | 1.0 |
Weapon { Qual=Gen || Bow; AttMod=DexMod+1; Dmg=+4; PrepTime=2AP; Range=+8; Ammo=Arrow; OnlyRanged=1;...
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| Bow, composite short- (Str 16) | Weapons / Projectile Weapons | 100.0 | 1.0 |
Weapon { Qual=Gen || Bow; AttMod=DexMod+1; Dmg=+3; PrepTime=2AP; Range=+6; Ammo=Arrow; OnlyRanged=1;...
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| Bow, composite short- (Str 14) | Weapons / Projectile Weapons | 75.0 | 1.0 |
Weapon { Qual=Gen || Bow; AttMod=DexMod+1; Dmg=+2; PrepTime=2AP; Range=+4; Ammo=Arrow; OnlyRanged=1;...
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| Bow, composite short- (Str 12) | Weapons / Projectile Weapons | 50.0 | 1.0 |
Weapon { Qual=Gen || Bow; AttMod=DexMod+1; Dmg=+1; PrepTime=2AP; Range=+2; Ammo=Arrow; OnlyRanged=1;...
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| Bow, composite short- (Str 10) | Weapons / Projectile Weapons | 25.0 | 1.0 |
Weapon { Qual=Gen || Bow; AttMod=DexMod+1; PrepTime=2AP; Ammo=Arrow; OnlyRanged=1; }
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| Bow, composite long- (Str 18) | Weapons / Projectile Weapons | 150.0 | 1.5 |
Weapon { Qual=Gen || Bow; AttMod=DexMod+1; Dmg=+4; PrepTime=2AP; Range=+16; Ammo=Arrow; OnlyRanged=1...
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| Bow, composite long- (Str 16) | Weapons / Projectile Weapons | 120.0 | 1.5 |
Weapon { Qual=Gen || Bow; AttMod=DexMod+1; Dmg=+3; PrepTime=2AP; Range=+14; Ammo=Arrow; OnlyRanged=1...
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| Bow, composite long- (Str 14) | Weapons / Projectile Weapons | 90.0 | 1.5 |
Weapon { Qual=Gen || Bow; AttMod=DexMod+1; Dmg=+2; PrepTime=2AP; Range=+12; Ammo=Arrow; OnlyRanged=1...
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| Bow, composite long- (Str 12) | Weapons / Projectile Weapons | 60.0 | 1.5 |
Weapon { Qual=Gen || Bow; AttMod=DexMod+1; Dmg=+1; PrepTime=2AP; Range=+10; Ammo=Arrow; OnlyRanged=1...
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| Bow, composite long- (Str 10) | Weapons / Projectile Weapons | 30.0 | 1.5 |
Weapon { Qual=Gen || Bow; AttMod=DexMod+1; PrepTime=2AP; Range=+8; Ammo=Arrow; OnlyRanged=1; }
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| Bombard, small | Weapons / Siege Weapons | 2,000.0 | 250.0 |
Weapon { Qual=Sie; AttMod=DexMod-4; PrepTime=240AP; MaxCrew=4; Ammo=StoneSmall; OnlyRanged=1; }
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| Bombard, medium | Weapons / Siege Weapons | 8,000.0 | 1,000.0 |
Weapon { Qual=Sie; AttMod=DexMod-6; PrepTime=800AP; MaxCrew=8; Ammo=StoneMedium; OnlyRanged=1; }
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| Bombard, large | Weapons / Siege Weapons | 32,000.0 | 4,000.0 |
Weapon { Qual=Sie; AttMod=DexMod-8; PrepTime=1500AP; MaxCrew=12; Ammo=StoneLarge; OnlyRanged=1; }
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| Bolt, light (10) | Weapons / Ammunition | 0.5 | 0.5 |
Ammo { Qual=BoltLight; Dmg=d10 P; CritRng=+1; Range=16; }
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| Bolt, heavy (10) | Weapons / Ammunition | 0.5 | 0.5 |
Ammo { Qual=BoltHeavy; Dmg=d12 P; CritRng=+1; Range=24; }
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