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Hag, Green

RL 9 Playable Race

Environment: Temperate marshes | Type: Humanoids, Monstrous

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Hag, Green

πŸ“œ Full Creature / NPC Stat Block(s)

Rules of Legend d20 Format
Adult (Green Hag): CL 7; XP 1500; M Monstrous Humanoid (Fey); RL 9; HP 66, SP 66, PP 84; Init +1; Spd 7 (Climb ×4 MP), Swim 7; DeCa/p 22/19 (crit +31), Fort 24, Ref 21, Will 22; DR 11, MR 8; AP 19; Atk Arm Sz -3, AP 5, Rch 0-1, +7 (d6+6 S HP + (+6 vs Fort - 2d4 Str)); BodyAtt +4; MindAtt +4; Spc 1x1 sq; SS Darkvision 12; SA 2H/charge AP damage bonus Γ—2, Impr trip / Req: Weapon==WpNat, Impr disarm / Req: Weapon==WpNat, Impr sunder / Req: Weapon==WpNat, Impr disarm / Req: Weapon==WpFnc, Lunge, Impr sunder; SD Evasion Lesser; SM Mobility +5, Spring attack, Reactive move; SQ Circle magic Lesser; AL Usually CE; Str 18, Con 12, Dex 12, Int 12, Wis 12, Cha 14.
Skills: Acrobatics 5, Athletics 10, Knowledge 5, Linguistics 5, Perception 10, Perform 5, Psychology 5, Stealth 5, Thievery 5, Weapons - Natural 10, Weapons - Fencing 5, Weapons - Bows 5, Weapons - Body & Mind Attacks 10, Fighting Style - Mobility 10, Arcane - Divination 5, Arcane - Enchantment 10, Arcane - Illusion 10, Arcane - Kinetomancy 5, Divine - Life 5, Wizard Affinity - Enchanter 5, Spellcraft 5, Fighting Style - Power Attack 10.

Base Species Characteristics

Size Class 0

Racial Ability Adjustments

STR
+8
CON
+2
DEX
+2
INT
+2
WIS
+2
CHA
+4

Natural Attacks

2 Arm { AttMod=StrMod; Dmg=d6+StrMod S HP + (+6 vs Fort - 2d4 Str); } 2 Leg { } Head { }

Racial Traits & Special Abilities

Sns { Qual=Darkvision; Value=12; } SpdType { Qual=Climb; Value=4; }

Organization:

Solitary or covey (3 hags of any kind plus 1-8 ogres and 1-4 evil giants)

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