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Githyanki

RL 0 Playable Race

Environment: Astral Plane | Type: Humanoids

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Githyanki

πŸ“œ Full Creature / NPC Stat Block(s)

Rules of Legend d20 Format
Psiwarrior (Githyanki PsW3): CL 5; XP 900; M Humanoid (Gith-kin); RL 0; HP 39, SP 33, PP 31; Init +3; Spd 6 (Climb ×4 MP) (Swim ×4 MP); DeCa/p 15/13 (crit +20), Fort 16, Ref 13, Will 12; DR 0, MR 8; AP 13; Atk Arm Sz -3, AP 5, Rch 0-1, +2 (d3+2 B SP); Grp AP 8, Rch 0-1, +2/+2; Rays +2; BodyAtt +3; MindAtt +3; Spc 1x1 sq; SS Darkvision 12; SA Fast reflexes Lesser, Impr grapple; SD Fear res +1; SM Mobility +1; AL Often CE; Str 12, Con 15, Dex 13, Int 8, Wis 7, Cha 10.
Skills: Athletics 4, Perception 2, Composure 2, Weapons - Natural 4, Weapons - Brawling 4, Weapons - Generic 4, Weapons - Exotic 2, Weapons - Heavy Blades 4, Weapons - Shields 4, Weapons - Bows 4, Weapons - Body & Mind Attacks 4, Weapons - Ray Attacks 2, Armor - Medium 4, Combat Instincts 4, Fighting Style - Mobility 2, Psi - Clairsentience 2, Psi - Psychokinesis 2, Psi - Psychometabolism 2, Psi - Psychoportation 2, Psionic Affinity - Psychometabolism 2, Psionic Mobility 4, Psionic Offense 4, Fighting Style - Power Attack 4.
Sergeant (Githyanki PsW7): CL 9; XP 2100; M Humanoid (Gith-kin); RL 0; HP 73, SP 59, PP 56; Init +4; Spd 7 (Climb ×4 MP) (Swim ×4 MP); DeCa/p 20/17 (crit +20), Fort 22, Ref 17, Will 16; DR 0, MR 12; AP 17; Atk Arm Sz -3, AP 5, Rch 0-1, +3 (d3+4 B SP); Grp AP 8, Rch 0-1, +3/+4; Rays +2; BodyAtt +5; MindAtt +5; Spc 1x1 sq; SS Darkvision 12; SA 2H/charge AP damage bonus Γ—1.5, Fast reflexes Lesser, +1 reactions/r, Impr trip / Req: Weapon==WpNat, Impr disarm / Req: Weapon==WpNat, Cleave lesser / Req: Weapon==WpHvB, Impr sunder / Req: Weapon==WpHvB, Manyshot (2) / Req: Weapon==WpBow, Impr grapple, Impr bull rush, Impr overrun, Impr sunder; SD Fear res +1; SM Mobility +2; SQ Combat reflexes; AL Often CE; Str 14, Con 17, Dex 13, Int 8, Wis 8, Cha 10.
Skills: Athletics 8, Perception 4, Composure 4, Weapons - Natural 8, Weapons - Brawling 8, Weapons - Generic 8, Weapons - Exotic 4, Weapons - Heavy Blades 8, Weapons - Shields 8, Weapons - Bows 8, Weapons - Body & Mind Attacks 8, Weapons - Ray Attacks 4, Armor - Medium 8, Combat Instincts 8, Fighting Style - Mobility 4, Psi - Clairsentience 4, Psi - Psychokinesis 4, Psi - Psychometabolism 4, Psi - Psychoportation 4, Psionic Affinity - Psychometabolism 4, Psionic Mobility 8, Psionic Offense 8, Fighting Style - Power Attack 8.
Lieutenant (Githyanki PsW9): CL 11; XP 2700; M Humanoid (Gith-kin); RL 0; HP 90, SP 72, PP 68; Init +5; Spd 7 (Climb ×4 MP) (Swim ×4 MP); DeCa/p 22/19 (crit +20), Fort 25, Ref 20, Will 18; DR 0, MR 14; AP 19; Atk Arm Sz -3, AP 5, Rch 0-1, +4 (d3+4 B SP); Grp AP 8, Rch 0-1, +4/+5; Rays +3; BodyAtt +7; MindAtt +7; Spc 1x1 sq; SS Darkvision 12, Blind-fight; SA 2H/charge AP damage bonus Γ—2, Fast reflexes Lesser, +2 reactions/r, Impr trip / Req: Weapon==WpNat, Impr disarm / Req: Weapon==WpNat, Impr sunder / Req: Weapon==WpNat, Cleave lesser / Req: Weapon==WpHvB, Impr sunder / Req: Weapon==WpHvB, Cleave greater / Req: Weapon==WpHvB, Impr disarm / Req: Weapon==WpExo, Manyshot (2) / Req: Weapon==WpBow, Impr grapple, Impr bull rush, Impr overrun, Greater bull rush, Impr sunder; SD Fear res +2; SM Mobility +2; SQ Combat reflexes; AL Often CE; Str 15, Con 18, Dex 13, Int 10, Wis 8, Cha 10.
Skills: Athletics 10, Perception 5, Composure 5, Weapons - Natural 10, Weapons - Brawling 10, Weapons - Generic 10, Weapons - Exotic 5, Weapons - Heavy Blades 10, Weapons - Shields 10, Weapons - Bows 10, Weapons - Body & Mind Attacks 10, Weapons - Ray Attacks 5, Armor - Medium 10, Combat Instincts 10, Fighting Style - Mobility 5, Psi - Clairsentience 5, Psi - Psychokinesis 5, Psi - Psychometabolism 5, Psi - Psychoportation 5, Psionic Affinity - Psychometabolism 5, Psionic Mobility 10, Psionic Offense 10, Fighting Style - Power Attack 10.

Base Species Characteristics

Size Class 0

Racial Ability Adjustments

STR
+0
CON
+2
DEX
+2
INT
+0
WIS
-2
CHA
+0

Natural Attacks

2 Arm { } 2 Leg { } Head { }

Racial Traits & Special Abilities

Sns { Qual=Darkvision; Value=12; } HeaMod { Qual=PP; Type=racial; Value=+6; } DefMod { Qual=MR; Type=racial; Value=5+TL; } SpdType { Qual=Climb; Value=4; }

Organization:

Squad (2-4 3rd-level fighters), company (11-20 3rd-level fighters plus 2 7th-level sergeants, 1 9th-level captain, and 1 young red dragon), or regiment (30-100 3rd-level fighters, plus 1 7th-level sergeant per 10 members, 5 7th-level lieutenants, 3 9th-level captains, 1 16th-level supreme leader, and 1 adult red dragon per 30 members)

Physical Appearance:

Rough, yellow skin.\nRusset hair, often pulled into one or two topknots; no facial hair.\nEyes with a sinister gleam.\nFlat noses and sharply pointed ears.

Personality & Behavior:

Most are cruel and arrogant marauders who revel in warfare.

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