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Demon, Succubus

RL 6

Environment: Abyss | Type: Outsiders

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Demon, Succubus

πŸ“œ Full Creature / NPC Stat Block(s)

Rules of Legend d20 Format
Average (Succubus): CL 8; XP 1800; M Outsider (Demon); RL 6; HP 72, SP 48, PP 38; Init +4; Spd 6 (Climb ×4 MP) (Swim ×4 MP), Fly 10; DeCa/p 19/16 (crit +29), Fort 18, Ref 20, Will 26; DR 9, MR 8, Acid res 10, Cold res 10, Elec imm, Fire res 10; AP 16; Atk Arm Sz -3, AP 5, Rch 0-1, +3 (d6+3 S HP); Multi Arm/Arm Sz -3, AP 8, Rch 0-1/0-1, +3/+3 (d6+3 S HP/d6+3 S HP); Multi Arm/Arm/Bite Sz -2, AP 12, Rch 0-1/0-1/0-1, +1/+1/+1 (d6+3 S HP/d6+3 S HP/d4+2 P HP + d4 Wis drain + Suggestion); Grp AP 8, Rch 0-1, +3/+3; AreaAtt +3; BodyAtt +3; MindAtt +3; Spc 1x1 sq; SS Blindsense Minor, Darkvision 12; SA 2H/charge AP damage bonus Γ—1.5, Monkey grip Lesser, Fast reflexes Lesser, +1 reactions/r, Impr trip / Req: Weapon==WpNat, Impr disarm / Req: Weapon==WpNat, Cleave lesser / Req: Weapon==WpHvB, Impr sunder / Req: Weapon==WpHvB, Impr disarm / Req: Weapon==WpExo, Impr grapple, Impr bull rush, Impr overrun, Impr sunder, Impr sunder / Req: Weapon==WpExo; SD Fear imm, Poison imm, Trap res +2, Dodge Lesser, +10 DR / Req: non-good, Fear res 4 / T: allies within 4 sq; SQ Aura 7, Circle magic Lesser, Speak w any living creature, Telepathy any 20sq, Combat reflexes; AL Always CE; Str 12, Con 12, Dex 12, Int 16, Wis 14, Cha 26.
Skills: Acrobatics 3, Athletics 3, Crafting 3, Knowledge 3, Perception 15, Psychology 7, Stealth 7, Survival 3, Thievery 3, Weapons - Natural 7, Weapons - Brawling 7, Weapons - Generic 7, Weapons - Exotic 7, Weapons - Heavy Blades 7, Weapons - Shields 3, Weapons - Area Attacks 7, Weapons - Body & Mind Attacks 7, Combat Instincts 7, Danger Sense 7, Fighting Style - Akimbo 7, Vital Attack 3, Arcane - Enchantment 6, Arcane - Kinetomancy 3, Divine - Charm 3, Divine - Death 7, Divine - Elements 3, Divine - Insight 3, Divine - Protection 3, Divine - Retribution 7, Divine - Summoning 7, Cleric Affinity - Evil Domain 3, Divine Smiting 7, Pseudomagic 3, Spellcraft 3, Fighting Style - Power Attack 7.

Base Species Characteristics

Size Class 0

Racial Ability Adjustments

STR
+2
CON
+2
DEX
+2
INT
+6
WIS
+4
CHA
+16

Natural Attacks

2 Arm { Dmg=d6+StrMod S HP; } Bite { Sec; Dmg=d4+StrMod/2 P HP + d4 Wis drain + Suggestion; }

Racial Traits & Special Abilities

Sns { Qual=Darkvision; Value=12; } DefMod { Qual=DR; Value=+10; Req=non-good; } DefMod { Qual=AcidRes; Value=+10; } DefMod { Qual=ColdRes; Value=+10; } DefMod { Qual=ElectricRes; Value=+999; } DefMod { Qual=FireRes; Value=+10; } Defense { Qual=PoisonRes; Value=+999; } Comm { Qual=Speak; Value=any living creature; } Comm { Qual=Telepathy; Type=any; Value=20sq; } SklMod { Qual=Perception; Type=racial; Value=+8; } SklMod { Qual=Arcane - Enchantment; Type=racial; Value=+RL; } ActAcc { Qual=Teleport; } ActAcc { Qual=Change Shape; Effect=Grade II to S/M humanoid; } SpdType { Qual=Climb; Value=4; }

Organization:

Solitary

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