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Archon, Hound

RL 6 Playable Race

Environment: Seven Heavens | Type: Outsiders

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Archon, Hound

πŸ“œ Full Creature / NPC Stat Block(s)

Rules of Legend d20 Format
Average (Hound Archon): CL 8; XP 1800; M Outsider (Celestial); RL 6; HP 72, SP 48, PP 36; Init +3; Spd 8 (Climb ×4 MP) (Swim ×4 MP); DeCa/p 19/16 (crit +29), Fort 19, Ref 16, Will 18; DR 9, MR 6, Elec imm; AP 16; Atk Greatsword Sz 0, AP 8, Rch 0-1, +5 (2d8+6 S+2); Atk Arm Sz -3, AP 5, Rch 0-1, +2 (d4+4 B HP); Atk Bite Sz -2, AP 6, Rch 0-1, +2 (d8+4 P HP); Grp AP 8, Rch 0-1, +1/+3; Rays +2; Spc 1x1 sq; SS LL vision x2, Darkvision 12, Scent 6; SA 2H/charge AP damage bonus Γ—1.5, Mounted charge Minor, Fast reflexes Lesser, +1 reactions/r, Impr trip / Req: Weapon==WpNat, Impr disarm / Req: Weapon==WpNat, Cleave lesser / Req: Weapon==WpHvB, Impr sunder / Req: Weapon==WpHvB, Impr grapple, Impr sunder; SD Fear imm, Petrification imm, Poison res +4, Trap res +2, Dodge Lesser, +10 DR / Req: non-evil, +4 DeC / Req: vsEvil, +4 F/R/W / Req: vsEvil, 0 DeC / T: mount, Fear res 1 / T: Allies within 12 sq, Charm res 1 / T: Allies within 12 sq, Fear res 4 / T: allies within 4 sq; SQ Aura 7, Circle magic Lesser, Speak w any, Fear aura / T: 4 sq rad / Eff: +2+ChaMod vs Will - Shaken, +1 skill init / T: Allies within 12 sq, Combat reflexes; AL Always LG; Str 14, Con 12, Dex 10, Int 10, Wis 12, Cha 12.
Skills: Acrobatics 3, Animal Empathy 3, Athletics 3, Knowledge 7, Perception 7, Perform 3, Psychology 7, Riding 3, Stealth 7, Weapons - Natural 7, Weapons - Brawling 3, Weapons - Generic 7, Weapons - Heavy Blades 7, Weapons - Ray Attacks 7, Combat Instincts 7, Danger Sense 7, Warfare 3, Divine - Blessing 7, Divine - Insight 7, Cleric Affinity - Good Domain 3, Divine Smiting 7, Spellcraft 3, Fighting Style - Power Attack 7.
Possessions: Greatsword; EC 2, EP 0.
Hound Archon Hero (Hound Archon Tmp11): CL 19; XP 5100; M Outsider (Celestial); RL 6; HP 185, SP 117, PP 81; Init +6; Spd 8 (Climb ×4 MP) (Swim ×4 MP); DeCa/p 32/27 (crit +29), Fort 37, Ref 29, Will 34; DR 9, MR 6, Elec imm; AP 27; Atk +2 Greatsword Sz 0, AP 8, Rch 0-1, +12 (2d8+14 S+2); Grp AP 8, Rch 0-1, +1/+6; Rays +2; Spc 1x1 sq; SS LL vision x2, Darkvision 12, Scent 6, Blind-fight; SA 2H/charge AP damage bonus Γ—2, Mounted charge Greater, Fast reflexes Greater, +3 reactions/r, Mounted trample, Impr trip / Req: Weapon==WpNat, Impr disarm / Req: Weapon==WpNat, Cleave lesser / Req: Weapon==WpHvB, Impr sunder / Req: Weapon==WpHvB, Cleave greater / Req: Weapon==WpHvB, Impr grapple, +1 on attacks / T: Allies within 12 sq, Bleeding crit (2d6 ongoing HP) / Req: Weapon==WpHvB, Impr sunder, Pushing crit; SD Charm res +8, Disease imm, Fear imm, Petrification imm, Poison res +4, Trap res +2, Dodge Lesser, +10 DR / Req: non-evil, +4 DeC / Req: vsEvil, +4 F/R/W / Req: vsEvil, +2 DeC / T: mount, Fear res 2 / T: Allies within 12 sq, Charm res 2 / T: Allies within 12 sq, +3 F/R/W / Req: Enemy==Outsider, Fear res 4 / T: allies within 4 sq, Charm res 4 / T: allies within 4 sq; SQ Aid +2, Aura 18, Circle magic Greater, Speak w any, Fear aura / T: 4 sq rad / Eff: +2+ChaMod vs Will - Shaken, +2 skill init / T: Allies within 12 sq, Telepathy 2-way 12sq / Req: Good Outsiders, Combat reflexes; AL Always LG; Str 20, Con 15, Dex 10, Int 8, Wis 13, Cha 16.
Skills: Acrobatics 3, Animal Empathy 3, Athletics 3, Healing 11, Knowledge 7, Perception 7, Perform 3, Psychology 12, Riding 14, Stealth 7, Weapons - Natural 7, Weapons - Brawling 3, Weapons - Generic 18, Weapons - Heavy Blades 18, Weapons - Shields 11, Weapons - Spears 11, Weapons - Ray Attacks 7, Armor - Heavy 11, Combat Instincts 18, Danger Sense 7, Warfare 9, Divine - Blessing 12, Divine - Insight 12, Divine - Life 5, Divine - Protection 5, Divine - Retribution 5, Divine - Summoning 5, Cleric Affinity - Good Domain 9, Divine Mount 11, Divine Providence 11, Divine Smiting 18, Spellcraft 9, Fighting Style - Power Attack 18, Fighting Style - Precision 11.
Possessions: +2 Greatsword; EC 2, EP 0.

Base Species Characteristics

Size Class 0

Racial Ability Adjustments

STR
+4
CON
+2
DEX
+0
INT
+0
WIS
+2
CHA
+2

Natural Attacks

2 Arm { Dmg=d4+StrMod B HP; } 2 Leg { } Bite { Dmg=d8+StrMod P HP; }

Racial Traits & Special Abilities

Sns { Qual=Darkvision; Value=12; } Sns { Qual=LowLightVision; Value=2; } Sns { Qual=Scent; Value=6; } DefMod { Qual=DR; Value=+10; Req=non-evil; } DefMod { Qual=ElectricRes; Value=+999; } Defense { Qual=PoisonRes; Value=+4; } Defense { Qual=PetrificationRes; Value=+999; } DefMod { Qual=DeC; Type=deflection; Value=+4; Req=vsEvil; } DefMod { Qual=NDD; Type=resistance; Value=+4; Req=vsEvil; } Comm { Qual=Speak; Value=any; } Special { Qual=FearAura; Effect=+2+ChaMod vs Will - Shaken; Target=4 sq rad; } ActAcc { Qual=Teleport; } ActAcc { Qual=Change Shape; Effect=Grade II to S/M/L canine; } SpdType { Qual=Climb; Value=4; }

Organization:

Solitary, pair, or squad (3-5)

Physical Appearance:

Hound archons look like well-muscled humans with canine heads.

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