Archon, Hound
RL 6 Playable RaceEnvironment: Seven Heavens | Type: Outsiders
π Full Creature / NPC Stat Block(s)
Rules of Legend d20 FormatSkills: Acrobatics 3, Animal Empathy 3, Athletics 3, Knowledge 7, Perception 7, Perform 3, Psychology 7, Riding 3, Stealth 7, Weapons - Natural 7, Weapons - Brawling 3, Weapons - Generic 7, Weapons - Heavy Blades 7, Weapons - Ray Attacks 7, Combat Instincts 7, Danger Sense 7, Warfare 3, Divine - Blessing 7, Divine - Insight 7, Cleric Affinity - Good Domain 3, Divine Smiting 7, Spellcraft 3, Fighting Style - Power Attack 7.
Possessions: Greatsword; EC 2, EP 0.
Skills: Acrobatics 3, Animal Empathy 3, Athletics 3, Healing 11, Knowledge 7, Perception 7, Perform 3, Psychology 12, Riding 14, Stealth 7, Weapons - Natural 7, Weapons - Brawling 3, Weapons - Generic 18, Weapons - Heavy Blades 18, Weapons - Shields 11, Weapons - Spears 11, Weapons - Ray Attacks 7, Armor - Heavy 11, Combat Instincts 18, Danger Sense 7, Warfare 9, Divine - Blessing 12, Divine - Insight 12, Divine - Life 5, Divine - Protection 5, Divine - Retribution 5, Divine - Summoning 5, Cleric Affinity - Good Domain 9, Divine Mount 11, Divine Providence 11, Divine Smiting 18, Spellcraft 9, Fighting Style - Power Attack 18, Fighting Style - Precision 11.
Possessions: +2 Greatsword; EC 2, EP 0.
Base Species Characteristics
Size Class 0Racial Ability Adjustments
Natural Attacks
2 Arm { Dmg=d4+StrMod B HP; } 2 Leg { } Bite { Dmg=d8+StrMod P HP; }
Racial Traits & Special Abilities
Sns { Qual=Darkvision; Value=12; } Sns { Qual=LowLightVision; Value=2; } Sns { Qual=Scent; Value=6; } DefMod { Qual=DR; Value=+10; Req=non-evil; } DefMod { Qual=ElectricRes; Value=+999; } Defense { Qual=PoisonRes; Value=+4; } Defense { Qual=PetrificationRes; Value=+999; } DefMod { Qual=DeC; Type=deflection; Value=+4; Req=vsEvil; } DefMod { Qual=NDD; Type=resistance; Value=+4; Req=vsEvil; } Comm { Qual=Speak; Value=any; } Special { Qual=FearAura; Effect=+2+ChaMod vs Will - Shaken; Target=4 sq rad; } ActAcc { Qual=Teleport; } ActAcc { Qual=Change Shape; Effect=Grade II to S/M/L canine; } SpdType { Qual=Climb; Value=4; }
Solitary, pair, or squad (3-5)
Hound archons look like well-muscled humans with canine heads.