RoL d20 Dragon RoL d20
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⚑ Actions Compendium

Combat actions, standard reactions, skill activities, and special maneuvers.

304 Total Actions
⚑ Action System & Check Format

Actions define activities characters can perform in and out of combat encounters:

Check The d20 check required to execute the action, combining relevant ability modifiers, skill ranks, and situational factors.
Action Time & AP The Action Point (AP) cost required. Standard turns provide AP to allocate between movement, attacks, and defense reactions.
Implements & Range Equipment, tools, or somatic faculties required, along with tactical range and target areas.
AP Boosts Extra Action Points spent during execution to enhance check bonuses, damage, duration, or tactical effects.
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Action Name β–Ό Z-A Category ↕ AP Cost / Time ↕ Check ↕ Description Action
Read Scroll Spellcasting As per spell x 2 Spellcasting check
You read a spell scroll to activate the written spell. You have to use the spellcasting skills (and ability modifiers) t...
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Read Lips Social 1 check per min d20! + Perception skill + Int mod vs. DC
You try to understand what the targets are saying just by watching their mouths and body language.
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Ray Attack Special Creature 6 AP d20! + Ray Attack skill + Dex mod + PAM vs. DeC
You fire a ray at a target within range.
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Ranged Trip Ranged Attack 8 + weapon's size mod AP (minimum 5 AP) Ranged attack roll vs. DeC\nThen d20! + Str mod vs. d20! + Str or Dex mod
You can attempt to trip an opponent with certain ranged weapons, such as bolas and lariats.\nIf the attack roll succeeds...
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Ranged Sunder Ranged Attack 8 + weapon's size mod AP (minimum 5 AP) Ranged attack roll vs. DeC + item's size mod
You try to damage or destroy an opponent's weapon, shield, or other object. This action does not work against worn armor...
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Ranged Punch Other Supernatural As per attack + 2 AP Natural weapon attack vs. DeC
You use your ki to throw punches and kicks as ranged attacks.
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Ranged Legerdemain Other Supernatural As per Thievery action As per Thievery action
You can use telekinesis to perform any Thievery action at a distance of up to 6 squares.
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Ranged Grapple Other Supernatural 10 + size mod AP (minimum 7 AP) Initiate Grapple attack vs. DeC
You try to pull the target into your square and start grappling with it.\nIf you successfully initiate a grapple with a...
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Ranged Disarm Ranged Attack 8 + weapon's size mod AP (minimum 5 AP) Ranged attack roll vs. DeC + weapon's size mod
You try to knock your opponent's weapon, shield, wand, or other exposed item out of his hands.
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Ranged Coup de Grace Ranged Attack 12 + weapon's size mod AP (minimum 9 AP) Ranged attack roll + 20 vs. DeC
You use a projectile weapon to deliver a coup de grace against a helpless defender.
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Ranged Attack Ranged Attack 8 + weapon's size mod AP (minimum 5 AP) d20! + Dex mod + size mod + range mod + weapon skill + skill mod + PAM + other mods vs. DeC
You make a normal attack with a ranged weapon against an opponent within range.
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Rally Troops General 5 AP d20! + Warfare skill + Cha mod vs. DC
You try to rally your allies and help them recover from failed morale checks and other [Fear] effects.
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Quivering Palm Other Supernatural As per attack + 5 AP (once/r) (Natural weapon attack vs. DeC) + (d20! + Ki - Offense skill + Wis mod + MAM vs. Fort)
You try to set up potentially lethal vibrations in the victim's body.\nA creature can't be affected by more than one qui...
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Psychic Strike Other Supernatural 5 AP (d20! + Soulknife skill + Wis mod + MAM)
You infuse a manifested mind blade with additional energy. On the next successful strike, the mind blade causes 1d6 PP o...
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Psionic Power Attack Special Attack As per attack + 3 AP β€”
Psionic Power Attack: When you are about to make a weapon attack (with a natural, melee, or ranged weapon), you can choo...
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