β‘ Actions Compendium
Combat actions, standard reactions, skill activities, and special maneuvers.
304 Total Actions
β‘ Action System & Check Format
Actions define activities characters can perform in and out of combat encounters:
Check
The d20 check required to execute the action, combining relevant ability modifiers, skill ranks, and situational factors.
Action Time & AP
The Action Point (AP) cost required. Standard turns provide AP to allocate between movement, attacks, and defense reactions.
Implements & Range
Equipment, tools, or somatic faculties required, along with tactical range and target areas.
AP Boosts
Extra Action Points spent during execution to enhance check bonuses, damage, duration, or tactical effects.
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| Action Name βΌ Z-A | Category β | AP Cost / Time β | Check β | Description | Action |
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| Spellfire Healing | Other Supernatural | 9 AP | (d20! + Spellfire skill + Con mod + PAM) |
You use your spellfire energy to heal the target. You can use up to your skill level in SP, and each SP heals 1 HP.
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| Spellfire Flight | Other Supernatural | 6 AP | (d20! + Spellfire skill + Con mod + PAM) |
By projecting your spellfire towards the ground, you can fly at a base speed of 6 and average maneuverability.
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| Spellfire Bolt | Other Supernatural | (5 + SP cost) AP | d20! + Ray Attacks skill + Dex mod + PAM vs. DeC |
You fire a bolt of arcane silver-white fire at a target within range.\nSkill level 2: Spellfire energy can now be releas...
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| Spellfire Blast | Other Supernatural | (5 + SP cost) AP | d20! + Area Attacks skill + Dex mod + PAM vs. Ref |
You unleash a blast of silver-white fire.
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| Spellfire Absorption | Other Supernatural | 6 AP | d20! + Spellfire skill + Con mod + PAM vs. 10 + PL |
You try to absorb the energy from an active spell or magic item. You use the energy to fuel your own body.\nYou can (tem...
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| Speed of Thought | Movement | 0 AP | β |
Speed of Thought: You can spend 3 PP to gain a +1 enhancement bonus to speed for 1 round.
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| Speak | General | 0 AP | β |
You can say anything that can normally be said in a few seconds.
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| Sound Attack | Special Creature | 6 AP | d20! + Body & Mind skill + Con mod + PAM vs. Fort |
You emit a sound attack.
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| Song of Rest | Other Supernatural | 5 min | d20! + Perform skill + Cha mod + MAM vs. DC |
Your soothing voice and music help revitalize allies.
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| Song of Freedom | Other Supernatural | 1 min | d20! + Perform skill + Cha mod + MAM vs. (10 + PL) |
You use your music to free the target from enchantments, transmutations, and curses.
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| Smite Good | Other Supernatural | As per attack | Melee attack roll + Cha mod (if target has good aura) |
You channel divine energy into a melee attack. The weapon is treated as evil-aligned for this attack.\n+2 damage bonus w...
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| Smite Evil | Other Supernatural | As per attack | Melee attack roll + Cha mod (if target has evil aura) |
You channel divine energy into a melee attack. The weapon is treated as good-aligned for this attack.\n+2 damage bonus w...
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| Smell | General | Passive or 2 AP | d20! + Perception skill + Wis mod vs. DC |
You sniff the air for something, either passively or actively. If the DM so chooses, treat all passive checks as "Take 1...
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| Slowing Strike | Other Supernatural | As per attack | (Natural/monk weapon attack vs. DeC) + (d20! + Ki - Study of Fire + Wis mod + MAM vs. Fort) |
You strike at an opponent's joints and nerve clusters in an attempt to slow his movements.
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| Siren Song | Special Creature | 6 AP (once/r) | d20! + Body & Mind skill + Cha mod + PAM vs. Will |
You captivate living creatures within range.
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