β¨ Spells & Supernatural Powers
Arcane spells, divine blessings, and psionic disciplines across all schools and power levels.
β¨ Spells by Skill
206 Total Spells
β¨ Spellcasting Mechanics & Power Learning
View Spells Organized by Skill →
Spellcasting in Rules of Legend is skill-based and point-driven (Power Points / PP):
Spell Learning
Arcane: 1 new spell/rank (max 2/rank). Divine: 2 new spells/rank (unlimited library). Psionic: 1 power per 2 skill ranks.
Power Points (PP)
Spells cost PP to manifest. Casters can augment spells with additional PP to increase damage, area, duration, or eliminate verbal/somatic components.
Casting Checks
Casting requires a skill check (d20 + Skill + Ability Mod). Outstanding failures cause fizzles, while wild magic zones risk magical surges.
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Loading spells...
| Spell Name βΌ Z-A | Associated Skills β | Descriptors β | Cost / Time β | Description | Action |
|---|---|---|---|---|---|
| Animate Objects | Arcane - Transmutation\nDivine - Li... | [Su, AoO] |
1 PP
7+TPC AP
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The basic spell allows you to give simple commands to inanimate and unattended objects (but within their inherent limita...
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| Animal Shapes | Wild Shape | [Su, MR, AoO] |
11 PP
7+TPC AP
|
You change the shape of all targets into the same kind of animal. This is a grade II shapechange.\nEach target can termi...
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| Analyze Dweomer | Arcane - Divination and Ouranomancy... | [Su, AoO] |
1 PP
1 h (+0)\n1 min (+4)\n1 r (+8)
|
You discern all active spells and magical properties of an object or creature. If you choose the "concentration" duratio...
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| Analyze Creature | Arcane - Divination\nDivine - Insig... | [Su, AoO] |
3 PP
7+TPC AP
|
You try to identify the target creature and discover its strengths and weaknesses.
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| Air Walk | Divine - Elements | [Su, MR, AoO, Air] |
7 PP
7+TPC AP
|
The targets can tread on air as if it was solid ground. They can walk up or down at a maximum angle of 45 degrees.\nA mo...
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| Affliction | Arcane - Necromancy\nDivine - Natur... | [Su, MR, AoO] |
0 PP
7+TPC AP
|
You afflict the targets with deafness, blindness, poison, and/or a debilitating disease (see variations).
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