Survival
SurvSkill Compendium Details
Description
Survival is a skill that covers most of the expertise necessary to survive in a wilderness setting, including how to find food, find water, avoid getting lost, etc.
Specializations
| Specialization | Description | Prerequisites |
|---|---|---|
| Aquatic | On (or below) the surface of seas and large lakes. | β |
| Desert | Dry environments of sand or rock. | β |
| Forest | Temperate environment of coniferous or deciduous trees. | β |
| Jungle | Tropical and humid environment of trees and dense undergrowth. | β |
| Moor/Hills | Temperate environment with small vegetation and rolling hills. | β |
| Mountains | Rocky environment with cliffs and chasms. | β |
| Plains | Open and flat environment with small vegetation, rivers, and streams. | β |
| Planar - Aligned | You are more able to adapt to planes with a dominant alignment trait. | Skl(Surv)>=10 |
| Planar - Aquatic | You are more adept at traveling through planes of an aquatic nature. | Skl(Surv)>=10 |
| Planar - Cavernous | You become more proficient in navigating through earth-based and cavernous planes. | Skl(Surv)>=10 |
| Planar - Cold | You gain proficiency in traveling through planes of ice and extreme cold. | Skl(Surv)>=10 |
| Planar - Fiery | You become more proficient in traveling through planes of fire and extreme heat. | Skl(Surv)>=10 |
| Planar - Other | The player and the DM can agree on other planar specializations and benefits. | Skl(Surv)>=10 |
| Planar - Shifting | You become more able to predict the shifting nature of planes such as Limbo and Shadowfell. | Skl(Surv)>=10 |
| Planar - Weightless | You become more proficient in moving through planes that have no gravity. | Skl(Surv)>=10 |
| Swamp/Marsh | Humid environment with waterways, dense vegetation, and soggy ground. | β |
| Tundra | Cold environment with little vegetation and frozen ground. | β |
| Underdark | Underground environment with caves, tunnels, rivers, and fungoid vegetation. | β |
Level Benefits
Level 5:
SpdSpcl { Qual=TerrainMove; Value=lesser; }
Class Access
Bard
(Secondary)
Cleric
(Secondary)
Druid
(Primary)
Fighter
(Primary)
Monk
(Secondary)
Psion
(Secondary)
Psiwarrior
(Secondary)
Ranger
(Primary)
Rogue
(Secondary)
Templar
(Secondary)
Wizard
(Secondary)
Adept
(Primary)
Aristocrat
(Primary)
Commoner
(Secondary)
Expert
(Primary)
Warrior
(Secondary)