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Survival

Surv

Skill Compendium Details

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Description

Survival is a skill that covers most of the expertise necessary to survive in a wilderness setting, including how to find food, find water, avoid getting lost, etc.

Specializations

Specialization Description Prerequisites
Aquatic On (or below) the surface of seas and large lakes. β€”
Desert Dry environments of sand or rock. β€”
Forest Temperate environment of coniferous or deciduous trees. β€”
Jungle Tropical and humid environment of trees and dense undergrowth. β€”
Moor/Hills Temperate environment with small vegetation and rolling hills. β€”
Mountains Rocky environment with cliffs and chasms. β€”
Plains Open and flat environment with small vegetation, rivers, and streams. β€”
Planar - Aligned You are more able to adapt to planes with a dominant alignment trait. Skl(Surv)>=10
Planar - Aquatic You are more adept at traveling through planes of an aquatic nature. Skl(Surv)>=10
Planar - Cavernous You become more proficient in navigating through earth-based and cavernous planes. Skl(Surv)>=10
Planar - Cold You gain proficiency in traveling through planes of ice and extreme cold. Skl(Surv)>=10
Planar - Fiery You become more proficient in traveling through planes of fire and extreme heat. Skl(Surv)>=10
Planar - Other The player and the DM can agree on other planar specializations and benefits. Skl(Surv)>=10
Planar - Shifting You become more able to predict the shifting nature of planes such as Limbo and Shadowfell. Skl(Surv)>=10
Planar - Weightless You become more proficient in moving through planes that have no gravity. Skl(Surv)>=10
Swamp/Marsh Humid environment with waterways, dense vegetation, and soggy ground. β€”
Tundra Cold environment with little vegetation and frozen ground. β€”
Underdark Underground environment with caves, tunnels, rivers, and fungoid vegetation. β€”

Level Benefits

Level 5: SpdSpcl { Qual=TerrainMove; Value=lesser; }

Class Access

Bard (Secondary) Cleric (Secondary) Druid (Primary) Fighter (Primary) Monk (Secondary) Psion (Secondary) Psiwarrior (Secondary) Ranger (Primary) Rogue (Secondary) Templar (Secondary) Wizard (Secondary) Adept (Primary) Aristocrat (Primary) Commoner (Secondary) Expert (Primary) Warrior (Secondary)
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