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πŸ›‘οΈ Equipment & Magic Items Compendium

Weapons, armor, shields, adventuring gear, vehicles, and wondrous items.

143 Total Items
πŸ›‘οΈ Equipment Economy & Item Rules

Rules of Legend standardizes currency, weapon traits, and gear encumbrance:

Silver Standard Base prices are listed in silver pieces (sp). Standard conversion: 10 cp = 1 sp, 10 sp = 1 gp, 10 gp = 1 pp.
Weight & Encumbrance Weights are measured in metric kilograms (kg). Encumbrance thresholds are determined by your character's Strength score.
Weapon Sizes Weapons must match creature size category. Wielding inappropriately sized weapons imparts attack or AP penalties.
Masterwork & Magic Masterwork gear confers bonuses to attack, checks, or armor check penalties, and can be enchanted with supernatural properties.
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Item Name β–² A-Z Type / Subtype ↕ Cost (sp) ↕ Weight (kg) ↕ Traits / Special Action
Pistol, wheel-lock Weapons / Projectile Weapons 60.0 1.5
Weapon { Qual=Fir; AttMod=DexMod+1; Dmg=+1; PrepTime=20AP; Range=+2; Ammo=Bullet; OnlyRanged=1; }
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Quarterstaff Weapons / Melee Weapons β€” 2.0
Weapon { Qual=Gen || Stv || Mnk; AttMod=DexMod; ParMod=+1; Dmg=d8+StrMod B; DblWeapDmg=d8+StrMod B;...
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Ram, large (with canopy) Weapons / Siege Weapons 50.0 350.0
Weapon { Qual=Sie; AttMod=StrMod-8; Dmg=6d6+StrMod B; MaxCrew=12; }
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Ram, log Weapons / Siege Weapons β€” 60.0
Weapon { Qual=Sie; AttMod=StrMod-4; Dmg=3d6+StrMod B; MaxCrew=6; }
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Ram, small Weapons / Siege Weapons 15.0 85.0
Weapon { Qual=Sie; AttMod=StrMod-4; Dmg=4d6+StrMod B; MaxCrew=6; }
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Ranseur Weapons / Melee Weapons 3.0 6.0
Weapon { Qual=Gen || PlA; AttMod=StrMod+1; Dmg=2d6+StrMod P; CritMul=+1; MinReach=2; MaxReach=2; Dis...
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Rapier Weapons / Melee Weapons 6.0 1.0
Weapon { Qual=Gen || Fnc; AttMod=DexMod+1; ParMod=+1; Dmg=d8+StrMod P; CritRng=+2; }
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Sabre Weapons / Melee Weapons 6.0 2.0
Weapon { Qual=Gen || Fnc || HvB; AttMod=StrMod+1; Dmg=d10+StrMod P/S; CritRng=+1; }
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Sai Weapons / Melee Weapons 0.4 0.5
Weapon { Qual=Exo || Mnk; AttMod=DexMod; ParMod=+2; Dmg=d4+StrMod B/P; MinReach=0; Range=2; DisarmMo...
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Sap Weapons / Melee Weapons 0.3 1.0
Weapon { Qual=Gen || Clb || Nat; AttMod=DexMod; Dmg=d6+StrMod B SP; MinReach=0; }
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Scimitar Weapons / Melee Weapons 5.0 2.0
Weapon { Qual=Gen || Fnc || HvB; AttMod=StrMod+1; Dmg=d8+StrMod S; CritRng=+2; }
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Scourge Weapons / Melee Weapons 6.0 1.0
Weapon { Qual=Exo; AttMod=DexMod; Dmg=d8 S; TripDrop=1; DisarmMod=+2; }
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Scythe Weapons / Melee Weapons 5.0 5.0
Weapon { Qual=Gen || PlA; AttMod=StrMod+1; Dmg=2d6+StrMod S/P; CritMul=+2; TripDrop=1; }
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Shield, heavy spiked Weapons / Shields 9.0 9.0
Weapon { Qual=Gen || Shd; AttMod=StrMod-2; ParMod=+6; Dmg=d6+StrMod P; }
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Shield, heavy steel Weapons / Shields 5.0 6.0
Weapon { Qual=Gen || Shd; AttMod=StrMod-2; ParMod=+6; Dmg=d4+StrMod B; }
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Shield, heavy wooden Weapons / Shields 3.0 6.0
Weapon { Qual=Gen || Shd; AttMod=StrMod-2; ParMod=+6; Dmg=d4+StrMod B; }
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Shield, light spiked Weapons / Shields 6.0 5.0
Weapon { Qual=Gen || Shd; AttMod=StrMod-1; ParMod=+4; Dmg=d4+StrMod P; MinReach=0; }
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Shield, light steel Weapons / Shields 2.0 3.0
Weapon { Qual=Gen || Shd; AttMod=StrMod-1; ParMod=+4; Dmg=d3+StrMod B; MinReach=0; }
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Shield, light wooden Weapons / Shields 1.5 3.0
Weapon { Qual=Gen || Shd; AttMod=StrMod-1; ParMod=+4; Dmg=d3+StrMod B; MinReach=0; }
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Shield, tower Weapons / Shields 5.0 20.0
Weapon { Qual=Shd; AttMod=StrMod-4; ParMod=+8; Dmg=d4+StrMod B; }
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Shuriken Weapons / Melee Weapons 0.1 0.1
Weapon { Qual=Gen || SmT || Mnk; AttMod=DexMod; Dmg=d3+StrMod P; MinReach=0; Range=2; }
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Siangham Weapons / Melee Weapons 1.0 0.5
Weapon { Qual=Exo || Mnk; AttMod=DexMod+1; ParMod=+1; Dmg=d8+StrMod P; MinReach=0; }
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Sickle Weapons / Melee Weapons 2.0 1.0
Weapon { Qual=Gen || LtB; AttMod=DexMod+1; Dmg=d8+StrMod S; MinReach=0; TripDrop=1; }
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Siege tower Weapons / Siege Weapons 1,200.0 75,000.0
Room for 20 M-sized creatures
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Sling Weapons / Projectile Weapons β€” 0.1
Weapon { Qual=Gen || Sln; AttMod=DexMod; PrepTime=2AP; Ammo=SlingStone; OnlyRanged=1; }
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