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πŸ›‘οΈ Equipment & Magic Items Compendium

Weapons, armor, shields, adventuring gear, vehicles, and wondrous items.

143 Total Items
πŸ›‘οΈ Equipment Economy & Item Rules

Rules of Legend standardizes currency, weapon traits, and gear encumbrance:

Silver Standard Base prices are listed in silver pieces (sp). Standard conversion: 10 cp = 1 sp, 10 sp = 1 gp, 10 gp = 1 pp.
Weight & Encumbrance Weights are measured in metric kilograms (kg). Encumbrance thresholds are determined by your character's Strength score.
Weapon Sizes Weapons must match creature size category. Wielding inappropriately sized weapons imparts attack or AP penalties.
Masterwork & Magic Masterwork gear confers bonuses to attack, checks, or armor check penalties, and can be enchanted with supernatural properties.
πŸ”
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Item Name β–² A-Z Type / Subtype ↕ Cost (sp) ↕ Weight (kg) ↕ Traits / Special Action
Crossbow, heavy Weapons / Projectile Weapons 15.0 4.0
Weapon { Qual=Gen || Crs; AttMod=DexMod+2; PrepTime=10AP; Ammo=BoltHeavy; OnlyRanged=1; }
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Crossbow, heavy double Weapons / Projectile Weapons 30.0 5.0
Weapon { Qual=Gen || Crs; AttMod=DexMod+1; PrepTime=14AP; Ammo=BoltHeavy; Cap=2; OnlyRanged=1; }
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Crossbow, heavy repeating Weapons / Projectile Weapons 120.0 6.0
Weapon { Qual=Gen || Crs; AttMod=DexMod+1; PrepTime=20AP; Ammo=BoltHeavy; Cap=6; OnlyRanged=1; }
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Crossbow, light Weapons / Projectile Weapons 12.0 2.0
Weapon { Qual=Gen || Crs; AttMod=DexMod+2; PrepTime=4AP; Ammo=BoltLight; OnlyRanged=1; }
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Crossbow, light double Weapons / Projectile Weapons 22.0 2.5
Weapon { Qual=Gen || Crs; AttMod=DexMod+1; PrepTime=6AP; Ammo=BoltLight; Cap=2; OnlyRanged=1; }
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Crossbow, light repeating Weapons / Projectile Weapons 80.0 3.0
Weapon { Qual=Gen || Crs; AttMod=DexMod+1; PrepTime=8AP; Ammo=BoltLight; Cap=6; OnlyRanged=1; }
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Crossbow, light triple Weapons / Projectile Weapons 30.0 2.5
Weapon { Qual=Gen || Crs; AttMod=DexMod+1; PrepTime=8AP; Ammo=BoltLight; Cap=3; OnlyRanged=1; }
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Cudgel Weapons / Melee Weapons 0.6 2.5
Weapon { Qual=Gen || Clb; AttMod=StrMod+1; Dmg=d8+StrMod B; CritMul=+1; }
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Cutlass Weapons / Melee Weapons 5.0 1.5
Weapon { Qual=Gen || Fnc || LtB; AttMod=StrMod+1; ParMod=+1; Dmg=d8+StrMod P/S; CritRng=+1; MinReach...
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Dagger Weapons / Melee Weapons 0.6 0.5
Weapon { Qual=Gen || Fnc || LtB || SmT || Mnk; AttMod=DexMod+1; ParMod=+1; Dmg=d6+StrMod P/S; CritRn...
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Dagger, punching Weapons / Melee Weapons 0.6 0.5
Weapon { Qual=Gen || LtB; AttMod=StrMod+1; Dmg=d6+StrMod P; CritMul=+1; MinReach=0; }
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Dart Weapons / Melee Weapons 0.2 0.2
Weapon { Qual=Gen || SmT; AttMod=DexMod; Dmg=d4+StrMod P; MinReach=0; Range=4; }
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Dirk Weapons / Melee Weapons 0.8 0.5
Weapon { Qual=Gen || LtB; AttMod=DexMod+1; Dmg=d4+StrMod P; CritMul=+2; MinReach=0; }
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Falchion Weapons / Melee Weapons 25.0 4.0
Weapon { Qual=Gen || HvB; AttMod=StrMod+1; Dmg=d10+StrMod S; CritRng=+2; }
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Fighting knife, Elven Weapons / Melee Weapons 3.0 1.0
Weapon { Qual=Exo; AttMod=DexMod+1; ParMod=+1; Dmg=d8+StrMod P/S; CritRng=+1; CritMul=+1; MinReach=0...
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Firebomb, large Weapons / Ammunition 200.0 40.0
Ammo { Qual=StoneLarge; Dmg=8d6 fire in 2 sq radius; Range=40; }
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Firebomb, medium Weapons / Ammunition 100.0 20.0
Ammo { Qual=StoneMedium; Dmg=6d6 fire in 2 sq radius; Range=30; }
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Firebomb, small Weapons / Ammunition 50.0 10.0
Ammo { Qual=StoneSmall; Dmg=4d6 fire in 2 sq radius; Range=20; }
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Firespout Weapons / Siege Weapons 4,000.0 750.0
Weapon { Qual=Sie; AttMod=DexMod-4; PrepTime=400AP; MaxCrew=5; Ammo=FirespoutBarrel; OnlyRanged=1; }
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Firespout barrel Weapons / Ammunition 500.0 12.0
Ammo { Qual=FirespoutBarrel; Dmg=6d6 fire in 12 sq line; }
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Flail Weapons / Melee Weapons 2.5 2.5
Weapon { Qual=Gen || Fll; AttMod=DexMod+1; ParMod=+1; Dmg=d10+StrMod B; TripDrop=1; DisarmMod=+2; }
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Flail, dire Weapons / Melee Weapons 30.0 5.0
Weapon { Qual=Exo; AttMod=DexMod+1; ParMod=+1; Dmg=d8+StrMod B; DblWeapDmg=d10+StrMod B; TripDrop=1;...
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Flail, heavy Weapons / Melee Weapons 5.0 5.0
Weapon { Qual=Gen || Fll; AttMod=DexMod+1; ParMod=+1; Dmg=d12+StrMod B; CritRng=+1; TripDrop=1; Disa...
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Glaive Weapons / Melee Weapons 2.5 5.0
Weapon { Qual=Gen || PlA; AttMod=StrMod+1; Dmg=d12+StrMod S; CritMul=+1; MinReach=2; MaxReach=2; }
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Guisarme Weapons / Melee Weapons 3.0 6.0
Weapon { Qual=Gen || PlA; AttMod=StrMod+1; Dmg=2d6+StrMod S; CritMul=+1; MinReach=2; MaxReach=2; Tri...
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