π‘οΈ Equipment & Magic Items Compendium
Weapons, armor, shields, adventuring gear, vehicles, and wondrous items.
47 Total Items
π‘οΈ Equipment Economy & Item Rules
Rules of Legend standardizes currency, weapon traits, and gear encumbrance:
Silver Standard
Base prices are listed in silver pieces (sp). Standard conversion: 10 cp = 1 sp, 10 sp = 1 gp, 10 gp = 1 pp.
Weight & Encumbrance
Weights are measured in metric kilograms (kg). Encumbrance thresholds are determined by your character's Strength score.
Weapon Sizes
Weapons must match creature size category. Wielding inappropriately sized weapons imparts attack or AP penalties.
Masterwork & Magic
Masterwork gear confers bonuses to attack, checks, or armor check penalties, and can be enchanted with supernatural properties.
π
Loading equipment...
| Item Name β² A-Z | Type / Subtype β | Cost (sp) β | Weight (kg) β | Traits / Special | Action |
|---|---|---|---|---|---|
| Artisan's outfit | Armor & Clothing / Clothing | 1.0 | 2.0 |
|
View → |
| Banded mail | Armor & Clothing / Heavy Armor | 250.0 | 17.5 |
Armor { Qual=Hv; DR=6; DonTime=400/100/100; }
|
View → |
| Belt | Armor & Clothing / Belts & Girdles | 0.3 | 0.3 |
|
View → |
| Boots | Armor & Clothing / Footwear | 0.6 | 1.0 |
Weapon { Qual=Gen || Nat; AttMod=DexMod-1; Dmg=d4+StrMod B SP; NoDisarm=1; }
|
View → |
| Boots, blade | Armor & Clothing / Footwear | 5.0 | 1.0 |
Weapon { Qual=Gen || Nat; AttMod=DexMod-1; Dmg=d4+StrMod P; CritRng=+1; MinReach=0; NoDisarm=1; }
|
View → |
| Boots, plate | Armor & Clothing / Footwear | 2.0 | 2.0 |
Weapon { Qual=Gen || Nat; AttMod=DexMod-1; Dmg=d4+1+StrMod B; NoDisarm=1; }
|
View → |
| Breastplate | Armor & Clothing / Medium Armor | 200.0 | 15.0 |
Armor { Qual=Md || Hv; DR=5; DonTime=400/100/100; }
|
View → |
| Chain shirt | Armor & Clothing / Light Armor | 100.0 | 12.5 |
Armor { Qual=Lt || Md; DR=4; DonTime=100/60/100; }
|
View → |
| Chainmail | Armor & Clothing / Medium Armor | 150.0 | 20.0 |
Armor { Qual=Md; DR=5; DonTime=400/100/100; }
|
View → |
| Cleric's vestments | Armor & Clothing / Clothing | 5.0 | 3.0 |
For ceremonial functions
|
View → |
| Cloak | Armor & Clothing / Cloaks | 2.0 | 1.0 |
|
View → |
| Clothing | Armor & Clothing / Clothing | 1.0 | 1.0 |
Armor { Qual=Lt; DR=0; DonTime=10/6/10; }
|
View → |
| Cold weather outfit | Armor & Clothing / Clothing | 8.0 | 3.5 |
+5 circ bonus on Survival (Survive Severe Weather) in cold weather
|
View → |
| Courtier's outfit | Armor & Clothing / Clothing | 30.0 | 3.0 |
|
View → |
| Entertainer's outfit | Armor & Clothing / Clothing | 3.0 | 2.0 |
|
View → |
| Explorer's outfit | Armor & Clothing / Clothing | 10.0 | 4.0 |
Sturdy outfit with many pockets
|
View → |
| Eyeglasses | Armor & Clothing / Eyewear | 100.0 | 0.1 |
|
View → |
| Full plate | Armor & Clothing / Heavy Armor | 600.0 | 25.0 |
Armor { Qual=Hv; DR=8; DonTime=400/400/(1d4+1)x100; }
|
View → |
| Fur | Armor & Clothing / Clothing | 50.0 | 4.0 |
+2 circ bonus on Survival (Survive Severe Weather) in cold weather
|
View → |
| Gauntlets | Armor & Clothing / Handwear | 2.0 | 0.5 |
Weapon { Qual=Gen || Nat; AttMod=DexMod; ParMod=+1; Dmg=d4+StrMod B; NoDisarm=1; }
|
View → |
| Gauntlets, locked | Armor & Clothing / Handwear | 10.0 | 1.5 |
Weapon { Qual=Gen || Nat; AttMod=DexMod; ParMod=+1; Dmg=d4+StrMod B; NoDisarm=1; }
|
View → |
| Gauntlets, spiked | Armor & Clothing / Handwear | 5.0 | 0.5 |
Weapon { Qual=Gen || LtB; AttMod=DexMod+1; ParMod=+1; Dmg=d4+StrMod P; MinReach=0; NoDisarm=1; }
|
View → |
| Gloves | Armor & Clothing / Handwear | 0.4 | 0.2 |
Weapon { Qual=Gen || Nat; AttMod=DexMod; ParMod=0; Dmg=d3+StrMod B SP; NoDisarm=1; }
|
View → |
| Half-plate | Armor & Clothing / Heavy Armor | 440.0 | 25.0 |
Armor { Qual=Hv; DR=7; DonTime=400/400/(1d4+1)x100; }
|
View → |
| Hat | Armor & Clothing / Headwear | 1.2 | 0.2 |
|
View → |