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πŸ›‘οΈ Equipment & Magic Items Compendium

Weapons, armor, shields, adventuring gear, vehicles, and wondrous items.

143 Total Items
πŸ›‘οΈ Equipment Economy & Item Rules

Rules of Legend standardizes currency, weapon traits, and gear encumbrance:

Silver Standard Base prices are listed in silver pieces (sp). Standard conversion: 10 cp = 1 sp, 10 sp = 1 gp, 10 gp = 1 pp.
Weight & Encumbrance Weights are measured in metric kilograms (kg). Encumbrance thresholds are determined by your character's Strength score.
Weapon Sizes Weapons must match creature size category. Wielding inappropriately sized weapons imparts attack or AP penalties.
Masterwork & Magic Masterwork gear confers bonuses to attack, checks, or armor check penalties, and can be enchanted with supernatural properties.
πŸ”
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Item Name β–Ό Z-A Type / Subtype ↕ Cost (sp) ↕ Weight (kg) ↕ Traits / Special Action
Morningstar Weapons / Melee Weapons 2.5 3.0
Weapon { Qual=Gen || Clb; AttMod=StrMod+1; Dmg=d10+StrMod B/P; }
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Maul Weapons / Melee Weapons 5.0 10.0
Weapon { Qual=Gen || Clb; AttMod=StrMod+1; Dmg=d12+StrMod B; CritMul=+1; }
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Main-gauche Weapons / Melee Weapons 8.0 0.3
Weapon { Qual=Gen || Fnc; AttMod=DexMod+1; ParMod=+2; Dmg=d6+StrMod P; CritRng=+1; MinReach=0; }
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Mace, light Weapons / Melee Weapons 1.5 2.0
Weapon { Qual=Gen || Clb; AttMod=StrMod+1; Dmg=d8+StrMod B; MinReach=0; }
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Mace, heavy Weapons / Melee Weapons 4.0 4.0
Weapon { Qual=Gen || Clb; AttMod=StrMod+1; Dmg=d10+StrMod B; }
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Lance, tourney Weapons / Melee Weapons 2.5 4.0
Weapon { Qual=Spr; AttMod=DexMod+1; Dmg=d8+StrMod P SP; CritRng=+1; CritMul=+1; MinReach=2; MaxReach...
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Lance Weapons / Melee Weapons 3.0 5.0
Weapon { Qual=Spr; AttMod=DexMod+1; Dmg=d10+StrMod P; CritMul=+1; MinReach=2; MaxReach=2; Charge=1;...
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Kukri Weapons / Melee Weapons 2.5 1.0
Weapon { Qual=Gen || LtB; AttMod=StrMod+1; Dmg=d6+StrMod S; CritRng=+2; MinReach=0; }
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Khopesh Weapons / Melee Weapons 6.0 6.0
Weapon { Qual=Exo; AttMod=StrMod; Dmg=d10+StrMod S; CritRng=+1; TripDrop=1; }
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Kama Weapons / Melee Weapons 0.8 1.0
Weapon { Qual=Exo || Mnk; AttMod=StrMod+1; ParMod=+1; Dmg=d8+StrMod S; MinReach=0; TripDrop=1; }
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Javelin, small ballista Weapons / Ammunition 5.0 3.0
Ammo { Qual=JavelinSmall; Dmg=4d6 P; Range=18; }
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Javelin, medium ballista Weapons / Ammunition 10.0 6.0
Ammo { Qual=JavelinMedium; Dmg=6d6 P; Range=27; }
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Javelin, large ballista Weapons / Ammunition 20.0 12.0
Ammo { Qual=JavelinLarge; Dmg=8d6 P; Range=36; }
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Javelin Weapons / Melee Weapons 0.3 1.0
Weapon { Qual=Gen || Spr || SmT; AttMod=DexMod; Dmg=d8+StrMod P; Range=6; }
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Hammer, war- Weapons / Melee Weapons 4.0 2.5
Weapon { Qual=Gen || Clb; AttMod=StrMod+1; Dmg=d10+StrMod B; CritMul=+1; }
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Hammer, light Weapons / Melee Weapons 0.3 1.0
Weapon { Qual=Gen || Clb || SmT; AttMod=StrMod+1; Dmg=d6+StrMod B; MinReach=0; Range=4; }
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Hammer, Gnome hooked Weapons / Melee Weapons 6.5 6.0
Weapon { Qual=Exo; AttMod=StrMod+1; Dmg=d12+StrMod B; DblWeapDmg=d10+StrMod P; CritMul=+1; }
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Halberd Weapons / Melee Weapons 3.0 6.0
Weapon { Qual=Gen || PlA; AttMod=StrMod+1; Dmg=d12+StrMod P/S; CritMul=+1; TripDrop=1; Charge=1; Set...
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Guisarme Weapons / Melee Weapons 3.0 6.0
Weapon { Qual=Gen || PlA; AttMod=StrMod+1; Dmg=2d6+StrMod S; CritMul=+1; MinReach=2; MaxReach=2; Tri...
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Glaive Weapons / Melee Weapons 2.5 5.0
Weapon { Qual=Gen || PlA; AttMod=StrMod+1; Dmg=d12+StrMod S; CritMul=+1; MinReach=2; MaxReach=2; }
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Flail, heavy Weapons / Melee Weapons 5.0 5.0
Weapon { Qual=Gen || Fll; AttMod=DexMod+1; ParMod=+1; Dmg=d12+StrMod B; CritRng=+1; TripDrop=1; Disa...
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Flail, dire Weapons / Melee Weapons 30.0 5.0
Weapon { Qual=Exo; AttMod=DexMod+1; ParMod=+1; Dmg=d8+StrMod B; DblWeapDmg=d10+StrMod B; TripDrop=1;...
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Flail Weapons / Melee Weapons 2.5 2.5
Weapon { Qual=Gen || Fll; AttMod=DexMod+1; ParMod=+1; Dmg=d10+StrMod B; TripDrop=1; DisarmMod=+2; }
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Firespout barrel Weapons / Ammunition 500.0 12.0
Ammo { Qual=FirespoutBarrel; Dmg=6d6 fire in 12 sq line; }
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Firespout Weapons / Siege Weapons 4,000.0 750.0
Weapon { Qual=Sie; AttMod=DexMod-4; PrepTime=400AP; MaxCrew=5; Ammo=FirespoutBarrel; OnlyRanged=1; }
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