π‘οΈ Equipment & Magic Items Compendium
Weapons, armor, shields, adventuring gear, vehicles, and wondrous items.
625 Total Items
π‘οΈ Equipment Economy & Item Rules
Rules of Legend standardizes currency, weapon traits, and gear encumbrance:
Silver Standard
Base prices are listed in silver pieces (sp). Standard conversion: 10 cp = 1 sp, 10 sp = 1 gp, 10 gp = 1 pp.
Weight & Encumbrance
Weights are measured in metric kilograms (kg). Encumbrance thresholds are determined by your character's Strength score.
Weapon Sizes
Weapons must match creature size category. Wielding inappropriately sized weapons imparts attack or AP penalties.
Masterwork & Magic
Masterwork gear confers bonuses to attack, checks, or armor check penalties, and can be enchanted with supernatural properties.
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| Item Name βΌ Z-A | Type / Subtype β | Cost (sp) β | Weight (kg) β | Traits / Special | Action |
|---|---|---|---|---|---|
| Bow, composite long- (Str 12) | Weapons / Projectile Weapons | 60.0 | 1.5 |
Weapon { Qual=Gen || Bow; AttMod=DexMod+1; Dmg=+1; PrepTime=2AP; Range=+10; Ammo=Arrow; OnlyRanged=1...
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| Bow, composite long- (Str 10) | Weapons / Projectile Weapons | 30.0 | 1.5 |
Weapon { Qual=Gen || Bow; AttMod=DexMod+1; PrepTime=2AP; Range=+8; Ammo=Arrow; OnlyRanged=1; }
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| Bottle, glass | Misc. Gear / Containers | 0.4 | 0.5 |
0.5 l
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| Boots, plate | Armor & Clothing / Footwear | 2.0 | 2.0 |
Weapon { Qual=Gen || Nat; AttMod=DexMod-1; Dmg=d4+1+StrMod B; NoDisarm=1; }
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| Boots, blade | Armor & Clothing / Footwear | 5.0 | 1.0 |
Weapon { Qual=Gen || Nat; AttMod=DexMod-1; Dmg=d4+StrMod P; CritRng=+1; MinReach=0; NoDisarm=1; }
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| Boots | Armor & Clothing / Footwear | 0.6 | 1.0 |
Weapon { Qual=Gen || Nat; AttMod=DexMod-1; Dmg=d4+StrMod B SP; NoDisarm=1; }
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| Book, average | Misc. Gear / Crafting & Tools | 15.0 | 3.0 |
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| Bombard, small | Weapons / Siege Weapons | 2,000.0 | 250.0 |
Weapon { Qual=Sie; AttMod=DexMod-4; PrepTime=240AP; MaxCrew=4; Ammo=StoneSmall; OnlyRanged=1; }
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| Bombard, medium | Weapons / Siege Weapons | 8,000.0 | 1,000.0 |
Weapon { Qual=Sie; AttMod=DexMod-6; PrepTime=800AP; MaxCrew=8; Ammo=StoneMedium; OnlyRanged=1; }
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| Bombard, large | Weapons / Siege Weapons | 32,000.0 | 4,000.0 |
Weapon { Qual=Sie; AttMod=DexMod-8; PrepTime=1500AP; MaxCrew=12; Ammo=StoneLarge; OnlyRanged=1; }
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| Bomb, gunpowder | Misc. Gear / Alchemy | 150.0 | 0.5 |
Can be thrown; +15 attack vs. Ref; Success - 2d6 HP fire damage in 1 sq radius; Failure - Half damag...
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| Bolt, light (10) | Weapons / Ammunition | 0.5 | 0.5 |
Ammo { Qual=BoltLight; Dmg=d10 P; CritRng=+1; Range=16; }
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| Bolt, heavy (10) | Weapons / Ammunition | 0.5 | 0.5 |
Ammo { Qual=BoltHeavy; Dmg=d12 P; CritRng=+1; Range=24; }
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| Bolt, hand (10) | Weapons / Ammunition | 0.5 | 0.5 |
Ammo { Qual=BoltHand; Dmg=d6 P; CritRng=+1; Range=6; }
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| Bolas | Weapons / Melee Weapons | 1.5 | 1.0 |
Weapon { Qual=Exo; AttMod=DexMod; Dmg=d6+StrMod B SP; Range=2; TripDrop=1; OnlyRanged=1; }
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| Boiling oil (pot) | Weapons / Ammunition | 0.6 | 5.0 |
Ammo { Qual=SpitfirePot; Dmg=d10 fire, d6 splash; Range=12; }
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| Boiling oil (barrel) | Misc. Gear / Alchemy | 7.0 | 100.0 |
Must be preheated; 3d6 HP heat damage; 2 sq radius splash with 1d6 HP heat damage
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| Boiling oil (5 l pot) | Misc. Gear / Alchemy | 0.6 | 6.0 |
Can be used as a splash weapon (if preheated); 1d6 HP heat damage; 1 sq radius splash with 1d4 HP he...
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| Blue Whinnis (per dose) | Misc. Gear / Alchemy | 120.0 | β |
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| Blowgun | Weapons / Projectile Weapons | 0.3 | 1.0 |
Weapon { Qual=Exo; AttMod=DexMod; PrepTime=2AP; Ammo=Needle; OnlyRanged=1; }
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| Bloodroot (per dose) | Misc. Gear / Alchemy | 100.0 | β |
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| Block and tackle | Misc. Gear / Crafting & Tools | 5.0 | 2.5 |
Lets someone hoist up to 8 times their EC 10 maximum load.
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| Blanket, winter | Misc. Gear / Camping | 0.5 | 1.5 |
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| Blanket | Misc. Gear / Camping | 0.3 | 1.0 |
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| Black Lotus extract (per dose) | Misc. Gear / Alchemy | 4,500.0 | β |
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