π‘οΈ Equipment & Magic Items Compendium
Weapons, armor, shields, adventuring gear, vehicles, and wondrous items.
625 Total Items
π‘οΈ Equipment Economy & Item Rules
Rules of Legend standardizes currency, weapon traits, and gear encumbrance:
Silver Standard
Base prices are listed in silver pieces (sp). Standard conversion: 10 cp = 1 sp, 10 sp = 1 gp, 10 gp = 1 pp.
Weight & Encumbrance
Weights are measured in metric kilograms (kg). Encumbrance thresholds are determined by your character's Strength score.
Weapon Sizes
Weapons must match creature size category. Wielding inappropriately sized weapons imparts attack or AP penalties.
Masterwork & Magic
Masterwork gear confers bonuses to attack, checks, or armor check penalties, and can be enchanted with supernatural properties.
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| Item Name βΌ Z-A | Type / Subtype β | Cost (sp) β | Weight (kg) β | Traits / Special | Action |
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| Chain shirt | Armor & Clothing / Light Armor | 100.0 | 12.5 |
Armor { Qual=Lt || Md; DR=4; DonTime=100/60/100; }
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| Chain (3 m) | Misc. Gear / Crafting & Tools | 30.0 | 1.0 |
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| Cedeku | Weapons / Melee Weapons | 5.0 | 1.5 |
Weapon { Qual=Exo; AttMod=DexMod+1; ParMod=+1; Dmg=d8+StrMod P; CritRng=+1; MinReach=0; TripDrop=1;...
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| Cathedral | Buildings / Buildings | 100,000.0 | β |
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| Catapult, small | Weapons / Siege Weapons | 300.0 | 2,500.0 |
Weapon { Qual=Sie; AttMod=IntMod-8; PrepTime=240AP; MaxCrew=4; Ammo=StoneSmall; OnlyRanged=1; }
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| Catapult, medium | Weapons / Siege Weapons | 1,400.0 | 15,000.0 |
Weapon { Qual=Sie; AttMod=IntMod-12; PrepTime=360AP; MaxCrew=6; Ammo=StoneMedium; OnlyRanged=1; }
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| Catapult, large | Weapons / Siege Weapons | 5,000.0 | 65,000.0 |
Weapon { Qual=Sie; AttMod=IntMod-16; PrepTime=480AP; MaxCrew=8; Ammo=StoneLarge; OnlyRanged=1; }
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| Castle, small | Buildings / Buildings | 25,000.0 | β |
Keep with 2 m thick and 4 m high wall and 2 towers
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| Castle, royal | Buildings / Buildings | 800,000.0 | β |
Huge keep with exterior buildings and a 4 m thick and 10 m high wall and 12 towers; add 20000 sp for...
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| Castle, moderate | Buildings / Buildings | 50,000.0 | β |
Keep with 3 m thick and 5 m high wall and 4 towers
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| Castle, large | Buildings / Buildings | 100,000.0 | β |
Large keep with exterior buildings and a 3 m thick and 6 m high wall and 6 towers; add 4000 sp for a...
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| Castle, huge | Buildings / Buildings | 200,000.0 | β |
Large keep with exterior buildings and a 3 m thick and 8 m high wall and 8 towers; add 8000 sp for a...
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| Castle or city wall (4.5 m thick, 12 high) | Buildings / Building Features | β | β |
Break DC: 50; Climb DC: 25
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| Castle or city wall (3 m thick, 9 m high) | Buildings / Building Features | β | β |
Break DC: 45; Climb DC: 25
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| Castle or city wall (1.5 m thick, 6 m high) | Buildings / Building Features | β | β |
Break DC: 42; Climb DC: 25
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| Casting of spell or power | Services / Hirelings | β | β |
Costs (total PP)x(actual PP)x10 sp plus material costs
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| Case, scroll | Misc. Gear / Containers | 1.0 | 0.3 |
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| Cart | Mounts & Vehicles / Wagons | 12.0 | 100.0 |
Vehicle { Qual=LandPulled; Prop=2-wheeled, 1+ L draught animals; Spd=4; Crew=1; }
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| Carrion Crawler brain juice (per dose) | Misc. Gear / Alchemy | 200.0 | β |
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| Carriage, simple | Mounts & Vehicles / Wagons | 100.0 | 300.0 |
Vehicle { Qual=LandPulled; Prop=4-wheeled, 2+ L draught animals; Spd=5; Crew=1; Cap=4 passengers; }
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| Carriage, luxurious | Mounts & Vehicles / Wagons | 2,000.0 | 350.0 |
Vehicle { Qual=LandPulled; Prop=4-wheeled, 4+ L draught animals; Spd=5; Crew=2; Cap=4 passengers; }
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| Carbine, wheel-lock | Weapons / Projectile Weapons | 60.0 | 3.0 |
Weapon { Qual=Fir; AttMod=DexMod+1; Dmg=+2; PrepTime=25AP; Range=+14; Ammo=Bullet; OnlyRanged=1; }
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| Carbine, flint-lock | Weapons / Projectile Weapons | 45.0 | 3.0 |
Weapon { Qual=Fir; AttMod=DexMod; Dmg=+1; PrepTime=30AP; Range=+10; Ammo=Bullet; OnlyRanged=1; }
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| Caravan guard (per day) | Services / Hirelings | 10.0 | β |
Price varies with the danger of the terrain
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| Canvas (sq.m) | Trade Goods / Cloth | 0.1 | 0.5 |
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