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πŸ›‘οΈ Equipment & Magic Items Compendium

Weapons, armor, shields, adventuring gear, vehicles, and wondrous items.

625 Total Items
πŸ›‘οΈ Equipment Economy & Item Rules

Rules of Legend standardizes currency, weapon traits, and gear encumbrance:

Silver Standard Base prices are listed in silver pieces (sp). Standard conversion: 10 cp = 1 sp, 10 sp = 1 gp, 10 gp = 1 pp.
Weight & Encumbrance Weights are measured in metric kilograms (kg). Encumbrance thresholds are determined by your character's Strength score.
Weapon Sizes Weapons must match creature size category. Wielding inappropriately sized weapons imparts attack or AP penalties.
Masterwork & Magic Masterwork gear confers bonuses to attack, checks, or armor check penalties, and can be enchanted with supernatural properties.
πŸ”
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Item Name β–Ό Z-A Type / Subtype ↕ Cost (sp) ↕ Weight (kg) ↕ Traits / Special Action
Chain shirt Armor & Clothing / Light Armor 100.0 12.5
Armor { Qual=Lt || Md; DR=4; DonTime=100/60/100; }
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Chain (3 m) Misc. Gear / Crafting & Tools 30.0 1.0
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Cedeku Weapons / Melee Weapons 5.0 1.5
Weapon { Qual=Exo; AttMod=DexMod+1; ParMod=+1; Dmg=d8+StrMod P; CritRng=+1; MinReach=0; TripDrop=1;...
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Cathedral Buildings / Buildings 100,000.0 β€”
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Catapult, small Weapons / Siege Weapons 300.0 2,500.0
Weapon { Qual=Sie; AttMod=IntMod-8; PrepTime=240AP; MaxCrew=4; Ammo=StoneSmall; OnlyRanged=1; }
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Catapult, medium Weapons / Siege Weapons 1,400.0 15,000.0
Weapon { Qual=Sie; AttMod=IntMod-12; PrepTime=360AP; MaxCrew=6; Ammo=StoneMedium; OnlyRanged=1; }
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Catapult, large Weapons / Siege Weapons 5,000.0 65,000.0
Weapon { Qual=Sie; AttMod=IntMod-16; PrepTime=480AP; MaxCrew=8; Ammo=StoneLarge; OnlyRanged=1; }
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Castle, small Buildings / Buildings 25,000.0 β€”
Keep with 2 m thick and 4 m high wall and 2 towers
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Castle, royal Buildings / Buildings 800,000.0 β€”
Huge keep with exterior buildings and a 4 m thick and 10 m high wall and 12 towers; add 20000 sp for...
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Castle, moderate Buildings / Buildings 50,000.0 β€”
Keep with 3 m thick and 5 m high wall and 4 towers
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Castle, large Buildings / Buildings 100,000.0 β€”
Large keep with exterior buildings and a 3 m thick and 6 m high wall and 6 towers; add 4000 sp for a...
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Castle, huge Buildings / Buildings 200,000.0 β€”
Large keep with exterior buildings and a 3 m thick and 8 m high wall and 8 towers; add 8000 sp for a...
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Castle or city wall (4.5 m thick, 12 high) Buildings / Building Features β€” β€”
Break DC: 50; Climb DC: 25
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Castle or city wall (3 m thick, 9 m high) Buildings / Building Features β€” β€”
Break DC: 45; Climb DC: 25
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Castle or city wall (1.5 m thick, 6 m high) Buildings / Building Features β€” β€”
Break DC: 42; Climb DC: 25
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Casting of spell or power Services / Hirelings β€” β€”
Costs (total PP)x(actual PP)x10 sp plus material costs
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Case, scroll Misc. Gear / Containers 1.0 0.3
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Cart Mounts & Vehicles / Wagons 12.0 100.0
Vehicle { Qual=LandPulled; Prop=2-wheeled, 1+ L draught animals; Spd=4; Crew=1; }
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Carrion Crawler brain juice (per dose) Misc. Gear / Alchemy 200.0 β€”
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Carriage, simple Mounts & Vehicles / Wagons 100.0 300.0
Vehicle { Qual=LandPulled; Prop=4-wheeled, 2+ L draught animals; Spd=5; Crew=1; Cap=4 passengers; }
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Carriage, luxurious Mounts & Vehicles / Wagons 2,000.0 350.0
Vehicle { Qual=LandPulled; Prop=4-wheeled, 4+ L draught animals; Spd=5; Crew=2; Cap=4 passengers; }
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Carbine, wheel-lock Weapons / Projectile Weapons 60.0 3.0
Weapon { Qual=Fir; AttMod=DexMod+1; Dmg=+2; PrepTime=25AP; Range=+14; Ammo=Bullet; OnlyRanged=1; }
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Carbine, flint-lock Weapons / Projectile Weapons 45.0 3.0
Weapon { Qual=Fir; AttMod=DexMod; Dmg=+1; PrepTime=30AP; Range=+10; Ammo=Bullet; OnlyRanged=1; }
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Caravan guard (per day) Services / Hirelings 10.0 β€”
Price varies with the danger of the terrain
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Canvas (sq.m) Trade Goods / Cloth 0.1 0.5
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