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πŸ›‘οΈ Equipment & Magic Items Compendium

Weapons, armor, shields, adventuring gear, vehicles, and wondrous items.

47 Total Items
πŸ›‘οΈ Equipment Economy & Item Rules

Rules of Legend standardizes currency, weapon traits, and gear encumbrance:

Silver Standard Base prices are listed in silver pieces (sp). Standard conversion: 10 cp = 1 sp, 10 sp = 1 gp, 10 gp = 1 pp.
Weight & Encumbrance Weights are measured in metric kilograms (kg). Encumbrance thresholds are determined by your character's Strength score.
Weapon Sizes Weapons must match creature size category. Wielding inappropriately sized weapons imparts attack or AP penalties.
Masterwork & Magic Masterwork gear confers bonuses to attack, checks, or armor check penalties, and can be enchanted with supernatural properties.
πŸ”
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Item Name β–Ό Z-A Type / Subtype ↕ Cost (sp) ↕ Weight (kg) ↕ Traits / Special Action
Gauntlets, spiked Armor & Clothing / Handwear 5.0 0.5
Weapon { Qual=Gen || LtB; AttMod=DexMod+1; ParMod=+1; Dmg=d4+StrMod P; MinReach=0; NoDisarm=1; }
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Gauntlets, locked Armor & Clothing / Handwear 10.0 1.5
Weapon { Qual=Gen || Nat; AttMod=DexMod; ParMod=+1; Dmg=d4+StrMod B; NoDisarm=1; }
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Gauntlets Armor & Clothing / Handwear 2.0 0.5
Weapon { Qual=Gen || Nat; AttMod=DexMod; ParMod=+1; Dmg=d4+StrMod B; NoDisarm=1; }
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Fur Armor & Clothing / Clothing 50.0 4.0
+2 circ bonus on Survival (Survive Severe Weather) in cold weather
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Full plate Armor & Clothing / Heavy Armor 600.0 25.0
Armor { Qual=Hv; DR=8; DonTime=400/400/(1d4+1)x100; }
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Eyeglasses Armor & Clothing / Eyewear 100.0 0.1
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Explorer's outfit Armor & Clothing / Clothing 10.0 4.0
Sturdy outfit with many pockets
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Entertainer's outfit Armor & Clothing / Clothing 3.0 2.0
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Courtier's outfit Armor & Clothing / Clothing 30.0 3.0
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Cold weather outfit Armor & Clothing / Clothing 8.0 3.5
+5 circ bonus on Survival (Survive Severe Weather) in cold weather
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Clothing Armor & Clothing / Clothing 1.0 1.0
Armor { Qual=Lt; DR=0; DonTime=10/6/10; }
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Cloak Armor & Clothing / Cloaks 2.0 1.0
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Cleric's vestments Armor & Clothing / Clothing 5.0 3.0
For ceremonial functions
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Chainmail Armor & Clothing / Medium Armor 150.0 20.0
Armor { Qual=Md; DR=5; DonTime=400/100/100; }
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Chain shirt Armor & Clothing / Light Armor 100.0 12.5
Armor { Qual=Lt || Md; DR=4; DonTime=100/60/100; }
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Breastplate Armor & Clothing / Medium Armor 200.0 15.0
Armor { Qual=Md || Hv; DR=5; DonTime=400/100/100; }
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Boots, plate Armor & Clothing / Footwear 2.0 2.0
Weapon { Qual=Gen || Nat; AttMod=DexMod-1; Dmg=d4+1+StrMod B; NoDisarm=1; }
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Boots, blade Armor & Clothing / Footwear 5.0 1.0
Weapon { Qual=Gen || Nat; AttMod=DexMod-1; Dmg=d4+StrMod P; CritRng=+1; MinReach=0; NoDisarm=1; }
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Boots Armor & Clothing / Footwear 0.6 1.0
Weapon { Qual=Gen || Nat; AttMod=DexMod-1; Dmg=d4+StrMod B SP; NoDisarm=1; }
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Belt Armor & Clothing / Belts & Girdles 0.3 0.3
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Banded mail Armor & Clothing / Heavy Armor 250.0 17.5
Armor { Qual=Hv; DR=6; DonTime=400/100/100; }
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Artisan's outfit Armor & Clothing / Clothing 1.0 2.0
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