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πŸ›‘οΈ Equipment & Magic Items Compendium

Weapons, armor, shields, adventuring gear, vehicles, and wondrous items.

143 Total Items
πŸ›‘οΈ Equipment Economy & Item Rules

Rules of Legend standardizes currency, weapon traits, and gear encumbrance:

Silver Standard Base prices are listed in silver pieces (sp). Standard conversion: 10 cp = 1 sp, 10 sp = 1 gp, 10 gp = 1 pp.
Weight & Encumbrance Weights are measured in metric kilograms (kg). Encumbrance thresholds are determined by your character's Strength score.
Weapon Sizes Weapons must match creature size category. Wielding inappropriately sized weapons imparts attack or AP penalties.
Masterwork & Magic Masterwork gear confers bonuses to attack, checks, or armor check penalties, and can be enchanted with supernatural properties.
πŸ”
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Item Name β–Ό Z-A Type / Subtype ↕ Cost (sp) ↕ Weight (kg) ↕ Traits / Special Action
Shield, light steel Weapons / Shields 2.0 3.0
Weapon { Qual=Gen || Shd; AttMod=StrMod-1; ParMod=+4; Dmg=d3+StrMod B; MinReach=0; }
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Shield, light spiked Weapons / Shields 6.0 5.0
Weapon { Qual=Gen || Shd; AttMod=StrMod-1; ParMod=+4; Dmg=d4+StrMod P; MinReach=0; }
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Shield, heavy wooden Weapons / Shields 3.0 6.0
Weapon { Qual=Gen || Shd; AttMod=StrMod-2; ParMod=+6; Dmg=d4+StrMod B; }
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Shield, heavy steel Weapons / Shields 5.0 6.0
Weapon { Qual=Gen || Shd; AttMod=StrMod-2; ParMod=+6; Dmg=d4+StrMod B; }
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Shield, heavy spiked Weapons / Shields 9.0 9.0
Weapon { Qual=Gen || Shd; AttMod=StrMod-2; ParMod=+6; Dmg=d6+StrMod P; }
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Scythe Weapons / Melee Weapons 5.0 5.0
Weapon { Qual=Gen || PlA; AttMod=StrMod+1; Dmg=2d6+StrMod S/P; CritMul=+2; TripDrop=1; }
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Scourge Weapons / Melee Weapons 6.0 1.0
Weapon { Qual=Exo; AttMod=DexMod; Dmg=d8 S; TripDrop=1; DisarmMod=+2; }
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Scimitar Weapons / Melee Weapons 5.0 2.0
Weapon { Qual=Gen || Fnc || HvB; AttMod=StrMod+1; Dmg=d8+StrMod S; CritRng=+2; }
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Sap Weapons / Melee Weapons 0.3 1.0
Weapon { Qual=Gen || Clb || Nat; AttMod=DexMod; Dmg=d6+StrMod B SP; MinReach=0; }
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Sai Weapons / Melee Weapons 0.4 0.5
Weapon { Qual=Exo || Mnk; AttMod=DexMod; ParMod=+2; Dmg=d4+StrMod B/P; MinReach=0; Range=2; DisarmMo...
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Sabre Weapons / Melee Weapons 6.0 2.0
Weapon { Qual=Gen || Fnc || HvB; AttMod=StrMod+1; Dmg=d10+StrMod P/S; CritRng=+1; }
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Rapier Weapons / Melee Weapons 6.0 1.0
Weapon { Qual=Gen || Fnc; AttMod=DexMod+1; ParMod=+1; Dmg=d8+StrMod P; CritRng=+2; }
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Ranseur Weapons / Melee Weapons 3.0 6.0
Weapon { Qual=Gen || PlA; AttMod=StrMod+1; Dmg=2d6+StrMod P; CritMul=+1; MinReach=2; MaxReach=2; Dis...
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Ram, small Weapons / Siege Weapons 15.0 85.0
Weapon { Qual=Sie; AttMod=StrMod-4; Dmg=4d6+StrMod B; MaxCrew=6; }
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Ram, log Weapons / Siege Weapons β€” 60.0
Weapon { Qual=Sie; AttMod=StrMod-4; Dmg=3d6+StrMod B; MaxCrew=6; }
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Ram, large (with canopy) Weapons / Siege Weapons 50.0 350.0
Weapon { Qual=Sie; AttMod=StrMod-8; Dmg=6d6+StrMod B; MaxCrew=12; }
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Quarterstaff Weapons / Melee Weapons β€” 2.0
Weapon { Qual=Gen || Stv || Mnk; AttMod=DexMod; ParMod=+1; Dmg=d8+StrMod B; DblWeapDmg=d8+StrMod B;...
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Pistol, wheel-lock Weapons / Projectile Weapons 60.0 1.5
Weapon { Qual=Fir; AttMod=DexMod+1; Dmg=+1; PrepTime=20AP; Range=+2; Ammo=Bullet; OnlyRanged=1; }
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Pistol, flint-lock Weapons / Projectile Weapons 50.0 1.5
Weapon { Qual=Fir; AttMod=DexMod; PrepTime=25AP; Ammo=Bullet; OnlyRanged=1; }
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Pick, light Weapons / Melee Weapons 1.2 1.5
Weapon { Qual=Gen || Axe; AttMod=DexMod+1; Dmg=d6+StrMod P; CritMul=+2; MinReach=0; }
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Pick, heavy Weapons / Melee Weapons 2.5 3.0
Weapon { Qual=Gen || Axe; AttMod=DexMod+1; Dmg=d8+StrMod P; CritMul=+2; }
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Nunchaku Weapons / Melee Weapons 0.6 1.0
Weapon { Qual=Gen || Fll || Mnk; AttMod=DexMod; ParMod=+1; Dmg=d6+StrMod B; MinReach=0; DisarmMod=+2...
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Net Weapons / Melee Weapons 6.0 3.0
Weapon { Qual=Exo; AttMod=DexMod; ParMod=+2; Dmg=Entangle; Range=2; }
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Needle (20) Weapons / Ammunition 0.5 β€”
Ammo { Qual=Needle; Dmg=d2 P; Range=2; }
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Musket Weapons / Projectile Weapons 35.0 5.0
Weapon { Qual=Fir; AttMod=DexMod+2; Dmg=+2; PrepTime=40AP; Range=+20; Ammo=Bullet; OnlyRanged=1; }
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