π‘οΈ Equipment & Magic Items Compendium
Weapons, armor, shields, adventuring gear, vehicles, and wondrous items.
625 Total Items
π‘οΈ Equipment Economy & Item Rules
Rules of Legend standardizes currency, weapon traits, and gear encumbrance:
Silver Standard
Base prices are listed in silver pieces (sp). Standard conversion: 10 cp = 1 sp, 10 sp = 1 gp, 10 gp = 1 pp.
Weight & Encumbrance
Weights are measured in metric kilograms (kg). Encumbrance thresholds are determined by your character's Strength score.
Weapon Sizes
Weapons must match creature size category. Wielding inappropriately sized weapons imparts attack or AP penalties.
Masterwork & Magic
Masterwork gear confers bonuses to attack, checks, or armor check penalties, and can be enchanted with supernatural properties.
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| Item Name βΌ Z-A | Type / Subtype β | Cost (sp) β | Weight (kg) β | Traits / Special | Action |
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| Hourglass | Misc. Gear / Crafting & Tools | 25.0 | 0.5 |
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| Horseshoes | Mounts & Vehicles / Gear | 0.5 | 2.0 |
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| Horse, warpony | Mounts & Vehicles / Mounts | 150.0 | β |
Trained for combat
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| Horse, pony | Mounts & Vehicles / Mounts | 20.0 | β |
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| Horse, light war- | Mounts & Vehicles / Mounts | 250.0 | β |
Trained for combat
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| Horse, light | Mounts & Vehicles / Mounts | 40.0 | β |
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| Horse, heavy war- | Mounts & Vehicles / Mounts | 800.0 | β |
Trained for combat
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| Horse, heavy | Mounts & Vehicles / Mounts | 100.0 | β |
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| Horse, draught | Mounts & Vehicles / Mounts | 30.0 | β |
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| Holy water (0.5 l flask) | Misc. Gear / Alchemy | 25.0 | 0.5 |
Can be used as a splash weapon; 2d4 HP radiant damage to undead and evil outsiders; 1 sq radius spla...
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| Holy symbol, wooden | Foci / Holy Symbols | 1.0 | 0.2 |
Can be used as somatic and/or focus implement for divine casting
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| Holy symbol, silver | Foci / Holy Symbols | 25.0 | 0.5 |
Can be used as somatic and/or focus implement for divine casting
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| Holly and mistletoe | Misc. Gear / Crafting & Tools | β | β |
Used as focus for most druids and rangers
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| Hireling, untrained (per day) | Services / Hirelings | 0.2 | β |
From servants and lantern bearers to laborers
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| Hireling, trained (per day) | Services / Hirelings | 0.6 | β |
From artisans and masons to entertainers and scribes
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| Hireling, skilled (supernat. skill; per day) | Services / Hirelings | 200.0 | β |
Costs (skill level)x(skill level)x5 sp per day
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| Hireling, skilled (generic skill; per day) | Services / Hirelings | 40.0 | β |
Costs (skill level)x(skill level)x1 sp per day
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| Hireling, skilled (combat skill; per day) | Services / Hirelings | 80.0 | β |
Costs (skill level)x(skill level)x2 sp per day
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| Hireling, educated (per day) | Services / Hirelings | 2.5 | β |
Alchemist, architect, barrister, sage
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| Hide armor | Armor & Clothing / Medium Armor | 15.0 | 12.5 |
Armor { Qual=Lt || Md; DR=3; DonTime=100/60/100; }
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| Herring, salted (6) | Services / Food & Drink | 0.1 | 0.5 |
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| Herb, Nararoot (per dose) | Misc. Gear / Alchemy | 1.0 | β |
Renders a female humanoid infertile for 2d4 days
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| Herb, Cassil (per dose) | Misc. Gear / Alchemy | 4.0 | β |
Renders a male humanoid infertile for 3d4 days
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| Helmet, full | Armor & Clothing / Headwear | 14.0 | 2.5 |
Weapon { Qual=Gen || Nat; AttMod=DexMod-1; Dmg=d4+StrMod/2 B; MaxReach=0; NoDisarm=1; } Defense { Qu...
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| Helmet, cap | Armor & Clothing / Headwear | 4.0 | 1.0 |
Weapon { Qual=Gen || Nat; AttMod=DexMod-1; Dmg=d4+StrMod/2 B; MaxReach=0; NoDisarm=1; } Defense { Qu...
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