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πŸ›‘οΈ Equipment & Magic Items Compendium

Weapons, armor, shields, adventuring gear, vehicles, and wondrous items.

40 Total Items
πŸ›‘οΈ Equipment Economy & Item Rules

Rules of Legend standardizes currency, weapon traits, and gear encumbrance:

Silver Standard Base prices are listed in silver pieces (sp). Standard conversion: 10 cp = 1 sp, 10 sp = 1 gp, 10 gp = 1 pp.
Weight & Encumbrance Weights are measured in metric kilograms (kg). Encumbrance thresholds are determined by your character's Strength score.
Weapon Sizes Weapons must match creature size category. Wielding inappropriately sized weapons imparts attack or AP penalties.
Masterwork & Magic Masterwork gear confers bonuses to attack, checks, or armor check penalties, and can be enchanted with supernatural properties.
πŸ”
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Item Name β–Ό Z-A Type / Subtype ↕ Cost (sp) ↕ Weight (kg) ↕ Traits / Special Action
Well (per fathom) Buildings / Building Features 3.0 β€”
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Wall, wooden (15 cm thick) Buildings / Building Features β€” β€”
Break DC: 25; Climb DC: 22
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Wall, superior masonry (30 cm) Buildings / Building Features β€” β€”
Break DC: 35; Climb DC: 25
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Wall, paper (1 mm thick) Buildings / Building Features β€” β€”
Break DC: 1
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Wall, natural stone (1 m thick) Buildings / Building Features β€” β€”
Break DC: 43; Climb DC: 10
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Wall, masonry (30 cm thick) Buildings / Building Features β€” β€”
Break DC: 35; Climb DC: 20
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Wall, iron (10 cm thick) Buildings / Building Features β€” β€”
Break DC: 30; Climb DC: 25
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Wall, hewn stone (1 m thick) Buildings / Building Features β€” β€”
Break DC: 43; Climb DC: 20
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Tower Buildings / Buildings 2,500.0 β€”
Round or square; 3 levels; stone
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Portcullis, wooden (8 cm thick) Buildings / Building Features β€” β€”
Break DC: 25; CL 15
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Portcullis, iron (5 cm thick) Buildings / Building Features β€” β€”
Break DC: 28; CL 26
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Portcullis, adamantine (5 cm thick) Buildings / Building Features β€” β€”
Break DC: 33; CL 30+
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Pillar, wide (1+ m diameter) Buildings / Building Features β€” β€”
Break DC: 50; Climb DC: 25; can provide up to normal cover for adjacent creatures
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Pillar, slender (50 cm diameter) Buildings / Building Features β€” β€”
Break DC: 40; Climb DC: 20; can provide limited cover for creatures in the pillar's square
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Keep Buildings / Buildings 8,000.0 β€”
15 to 25 rooms; fortified stone
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Iron grate (3 cm thick) Buildings / Building Features β€” β€”
Break DC: 27; CL 18
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House, row Buildings / Buildings 75.0 β€”
1 to 3 rooms; wood
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House, merchant's Buildings / Buildings 1,000.0 β€”
4 to 10 rooms; wood
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House, mansion Buildings / Buildings 2,500.0 β€”
10 to 20 rooms; 2 or 3 stories; wood and brick
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House, hovel Buildings / Buildings 16.0 β€”
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House, craftsman's Buildings / Buildings 250.0 β€”
3 to 6 rooms; wood
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House, cottage Buildings / Buildings 40.0 β€”
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Force portal Buildings / Building Features β€” β€”
Break DC: 38
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Door, wooden (3 cm thick) Buildings / Building Features β€” β€”
Break DC: 13/15; CL 3
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Door, strong wooden (5 cm thick) Buildings / Building Features β€” β€”
Break DC: 23/25; CL 8
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