π‘οΈ Equipment & Magic Items Compendium
Weapons, armor, shields, adventuring gear, vehicles, and wondrous items.
40 Total Items
π‘οΈ Equipment Economy & Item Rules
Rules of Legend standardizes currency, weapon traits, and gear encumbrance:
Silver Standard
Base prices are listed in silver pieces (sp). Standard conversion: 10 cp = 1 sp, 10 sp = 1 gp, 10 gp = 1 pp.
Weight & Encumbrance
Weights are measured in metric kilograms (kg). Encumbrance thresholds are determined by your character's Strength score.
Weapon Sizes
Weapons must match creature size category. Wielding inappropriately sized weapons imparts attack or AP penalties.
Masterwork & Magic
Masterwork gear confers bonuses to attack, checks, or armor check penalties, and can be enchanted with supernatural properties.
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| Item Name βΌ Z-A | Type / Subtype β | Cost (sp) β | Weight (kg) β | Traits / Special | Action |
|---|---|---|---|---|---|
| Well (per fathom) | Buildings / Building Features | 3.0 | β |
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| Wall, wooden (15 cm thick) | Buildings / Building Features | β | β |
Break DC: 25; Climb DC: 22
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| Wall, superior masonry (30 cm) | Buildings / Building Features | β | β |
Break DC: 35; Climb DC: 25
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| Wall, paper (1 mm thick) | Buildings / Building Features | β | β |
Break DC: 1
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| Wall, natural stone (1 m thick) | Buildings / Building Features | β | β |
Break DC: 43; Climb DC: 10
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| Wall, masonry (30 cm thick) | Buildings / Building Features | β | β |
Break DC: 35; Climb DC: 20
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| Wall, iron (10 cm thick) | Buildings / Building Features | β | β |
Break DC: 30; Climb DC: 25
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| Wall, hewn stone (1 m thick) | Buildings / Building Features | β | β |
Break DC: 43; Climb DC: 20
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| Tower | Buildings / Buildings | 2,500.0 | β |
Round or square; 3 levels; stone
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| Portcullis, wooden (8 cm thick) | Buildings / Building Features | β | β |
Break DC: 25; CL 15
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| Portcullis, iron (5 cm thick) | Buildings / Building Features | β | β |
Break DC: 28; CL 26
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| Portcullis, adamantine (5 cm thick) | Buildings / Building Features | β | β |
Break DC: 33; CL 30+
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| Pillar, wide (1+ m diameter) | Buildings / Building Features | β | β |
Break DC: 50; Climb DC: 25; can provide up to normal cover for adjacent creatures
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| Pillar, slender (50 cm diameter) | Buildings / Building Features | β | β |
Break DC: 40; Climb DC: 20; can provide limited cover for creatures in the pillar's square
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| Keep | Buildings / Buildings | 8,000.0 | β |
15 to 25 rooms; fortified stone
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| Iron grate (3 cm thick) | Buildings / Building Features | β | β |
Break DC: 27; CL 18
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| House, row | Buildings / Buildings | 75.0 | β |
1 to 3 rooms; wood
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| House, merchant's | Buildings / Buildings | 1,000.0 | β |
4 to 10 rooms; wood
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| House, mansion | Buildings / Buildings | 2,500.0 | β |
10 to 20 rooms; 2 or 3 stories; wood and brick
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| House, hovel | Buildings / Buildings | 16.0 | β |
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| House, craftsman's | Buildings / Buildings | 250.0 | β |
3 to 6 rooms; wood
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| House, cottage | Buildings / Buildings | 40.0 | β |
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| Force portal | Buildings / Building Features | β | β |
Break DC: 38
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| Door, wooden (3 cm thick) | Buildings / Building Features | β | β |
Break DC: 13/15; CL 3
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| Door, strong wooden (5 cm thick) | Buildings / Building Features | β | β |
Break DC: 23/25; CL 8
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