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πŸ›‘οΈ Equipment & Magic Items Compendium

Weapons, armor, shields, adventuring gear, vehicles, and wondrous items.

143 Total Items
πŸ›‘οΈ Equipment Economy & Item Rules

Rules of Legend standardizes currency, weapon traits, and gear encumbrance:

Silver Standard Base prices are listed in silver pieces (sp). Standard conversion: 10 cp = 1 sp, 10 sp = 1 gp, 10 gp = 1 pp.
Weight & Encumbrance Weights are measured in metric kilograms (kg). Encumbrance thresholds are determined by your character's Strength score.
Weapon Sizes Weapons must match creature size category. Wielding inappropriately sized weapons imparts attack or AP penalties.
Masterwork & Magic Masterwork gear confers bonuses to attack, checks, or armor check penalties, and can be enchanted with supernatural properties.
πŸ”
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Item Name β–Ό Z-A Type / Subtype ↕ Cost (sp) ↕ Weight (kg) ↕ Traits / Special Action
Whip Weapons / Melee Weapons 0.3 1.0
Weapon { Qual=Exo; AttMod=DexMod; Dmg=d4 S SP; MaxReach=3; TripDrop=1; }
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Vardatch, greater Weapons / Melee Weapons 5.0 8.0
Weapon { Qual=Gen || HvB; AttMod=StrMod+1; Dmg=2d10+StrMod S; }
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Vardatch Weapons / Melee Weapons 3.0 6.0
Weapon { Qual=Gen || HvB; AttMod=StrMod+1; Dmg=2d8+StrMod S; Bastard=1; }
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Urgrosh, Dwarven Weapons / Melee Weapons 16.0 6.0
Weapon { Qual=Exo; AttMod=StrMod+1; Dmg=d10+StrMod S; DblWeapDmg=d8+StrMod P; CritMul=+1; SetCharge=...
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Trident Weapons / Melee Weapons 5.0 2.0
Weapon { Qual=Gen || Spr; AttMod=DexMod+1; Dmg=d10+StrMod P; Range=2; Charge=1; SetCharge=1; }
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Sword, two-bladed Weapons / Melee Weapons 35.0 5.0
Weapon { Qual=Exo; AttMod=StrMod+1; ParMod=+1; Dmg=d10+StrMod S; DblWeapDmg=d10+StrMod S; CritRng=+1...
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Sword, short Weapons / Melee Weapons 3.0 1.0
Weapon { Qual=Gen || Fnc || LtB; AttMod=DexMod+1; ParMod=+1; Dmg=d8+StrMod P; CritRng=+1; MinReach=0...
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Sword, long- Weapons / Melee Weapons 5.0 2.0
Weapon { Qual=Gen || Fnc || HvB; AttMod=StrMod+1; ParMod=+1; Dmg=d10+StrMod S; CritRng=+1; }
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Sword, great- Weapons / Melee Weapons 15.0 4.0
Weapon { Qual=Gen || HvB; AttMod=StrMod+1; ParMod=+1; Dmg=2d8+StrMod S; CritRng=+1; }
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Sword, bastard Weapons / Melee Weapons 10.0 3.0
Weapon { Qual=Gen || HvB; AttMod=StrMod+1; ParMod=+1; Dmg=d12+StrMod S; CritRng=+1; Bastard=1; }
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Stone, small catapult Weapons / Ammunition 1.0 10.0
Ammo { Qual=StoneSmall; Dmg=4d10 B; Range=30; }
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Stone, sling (10) Weapons / Ammunition β€” 2.5
Ammo { Qual=SlingStone; AttMod=-1; Dmg=d4+StrMod B; Range=10; }
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Stone, medium catapult Weapons / Ammunition 2.0 20.0
Ammo { Qual=StoneMedium; Dmg=6d10 B; Range=45; }
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Stone, large catapult Weapons / Ammunition 4.0 40.0
Ammo { Qual=StoneLarge; Dmg=8d10 B; Range=60; }
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Spitfire Weapons / Siege Weapons 100.0 50.0
Weapon { Qual=Sie; AttMod=DexMod-2; PrepTime=60AP; MaxCrew=3; Ammo=SpitfirePot; OnlyRanged=1; }
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Spear, short- Weapons / Melee Weapons 0.3 1.5
Weapon { Qual=Gen || Spr; AttMod=DexMod+1; Dmg=d8+StrMod P; Range=4; }
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Spear, long- Weapons / Melee Weapons 1.5 4.5
Weapon { Qual=Gen || Spr; AttMod=DexMod+1; Dmg=d10+StrMod P; CritMul=+1; MinReach=2; MaxReach=2; Cha...
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Spear Weapons / Melee Weapons 0.6 3.0
Weapon { Qual=Gen || Spr; AttMod=DexMod+1; Dmg=d10+StrMod P; CritMul=+1; Range=4; Charge=1; SetCharg...
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Sling Weapons / Projectile Weapons β€” 0.1
Weapon { Qual=Gen || Sln; AttMod=DexMod; PrepTime=2AP; Ammo=SlingStone; OnlyRanged=1; }
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Siege tower Weapons / Siege Weapons 1,200.0 75,000.0
Room for 20 M-sized creatures
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Sickle Weapons / Melee Weapons 2.0 1.0
Weapon { Qual=Gen || LtB; AttMod=DexMod+1; Dmg=d8+StrMod S; MinReach=0; TripDrop=1; }
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Siangham Weapons / Melee Weapons 1.0 0.5
Weapon { Qual=Exo || Mnk; AttMod=DexMod+1; ParMod=+1; Dmg=d8+StrMod P; MinReach=0; }
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Shuriken Weapons / Melee Weapons 0.1 0.1
Weapon { Qual=Gen || SmT || Mnk; AttMod=DexMod; Dmg=d3+StrMod P; MinReach=0; Range=2; }
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Shield, tower Weapons / Shields 5.0 20.0
Weapon { Qual=Shd; AttMod=StrMod-4; ParMod=+8; Dmg=d4+StrMod B; }
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Shield, light wooden Weapons / Shields 1.5 3.0
Weapon { Qual=Gen || Shd; AttMod=StrMod-1; ParMod=+4; Dmg=d3+StrMod B; MinReach=0; }
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