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πŸ›‘οΈ Equipment & Magic Items Compendium

Weapons, armor, shields, adventuring gear, vehicles, and wondrous items.

143 Total Items
πŸ›‘οΈ Equipment Economy & Item Rules

Rules of Legend standardizes currency, weapon traits, and gear encumbrance:

Silver Standard Base prices are listed in silver pieces (sp). Standard conversion: 10 cp = 1 sp, 10 sp = 1 gp, 10 gp = 1 pp.
Weight & Encumbrance Weights are measured in metric kilograms (kg). Encumbrance thresholds are determined by your character's Strength score.
Weapon Sizes Weapons must match creature size category. Wielding inappropriately sized weapons imparts attack or AP penalties.
Masterwork & Magic Masterwork gear confers bonuses to attack, checks, or armor check penalties, and can be enchanted with supernatural properties.
πŸ”
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Item Name β–² A-Z Type / Subtype ↕ Cost (sp) ↕ Weight (kg) ↕ Traits / Special Action
Spear Weapons / Melee Weapons 0.6 3.0
Weapon { Qual=Gen || Spr; AttMod=DexMod+1; Dmg=d10+StrMod P; CritMul=+1; Range=4; Charge=1; SetCharg...
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Spear, long- Weapons / Melee Weapons 1.5 4.5
Weapon { Qual=Gen || Spr; AttMod=DexMod+1; Dmg=d10+StrMod P; CritMul=+1; MinReach=2; MaxReach=2; Cha...
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Spear, short- Weapons / Melee Weapons 0.3 1.5
Weapon { Qual=Gen || Spr; AttMod=DexMod+1; Dmg=d8+StrMod P; Range=4; }
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Spitfire Weapons / Siege Weapons 100.0 50.0
Weapon { Qual=Sie; AttMod=DexMod-2; PrepTime=60AP; MaxCrew=3; Ammo=SpitfirePot; OnlyRanged=1; }
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Stone, large catapult Weapons / Ammunition 4.0 40.0
Ammo { Qual=StoneLarge; Dmg=8d10 B; Range=60; }
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Stone, medium catapult Weapons / Ammunition 2.0 20.0
Ammo { Qual=StoneMedium; Dmg=6d10 B; Range=45; }
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Stone, sling (10) Weapons / Ammunition β€” 2.5
Ammo { Qual=SlingStone; AttMod=-1; Dmg=d4+StrMod B; Range=10; }
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Stone, small catapult Weapons / Ammunition 1.0 10.0
Ammo { Qual=StoneSmall; Dmg=4d10 B; Range=30; }
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Sword, bastard Weapons / Melee Weapons 10.0 3.0
Weapon { Qual=Gen || HvB; AttMod=StrMod+1; ParMod=+1; Dmg=d12+StrMod S; CritRng=+1; Bastard=1; }
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Sword, great- Weapons / Melee Weapons 15.0 4.0
Weapon { Qual=Gen || HvB; AttMod=StrMod+1; ParMod=+1; Dmg=2d8+StrMod S; CritRng=+1; }
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Sword, long- Weapons / Melee Weapons 5.0 2.0
Weapon { Qual=Gen || Fnc || HvB; AttMod=StrMod+1; ParMod=+1; Dmg=d10+StrMod S; CritRng=+1; }
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Sword, short Weapons / Melee Weapons 3.0 1.0
Weapon { Qual=Gen || Fnc || LtB; AttMod=DexMod+1; ParMod=+1; Dmg=d8+StrMod P; CritRng=+1; MinReach=0...
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Sword, two-bladed Weapons / Melee Weapons 35.0 5.0
Weapon { Qual=Exo; AttMod=StrMod+1; ParMod=+1; Dmg=d10+StrMod S; DblWeapDmg=d10+StrMod S; CritRng=+1...
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Trident Weapons / Melee Weapons 5.0 2.0
Weapon { Qual=Gen || Spr; AttMod=DexMod+1; Dmg=d10+StrMod P; Range=2; Charge=1; SetCharge=1; }
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Urgrosh, Dwarven Weapons / Melee Weapons 16.0 6.0
Weapon { Qual=Exo; AttMod=StrMod+1; Dmg=d10+StrMod S; DblWeapDmg=d8+StrMod P; CritMul=+1; SetCharge=...
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Vardatch Weapons / Melee Weapons 3.0 6.0
Weapon { Qual=Gen || HvB; AttMod=StrMod+1; Dmg=2d8+StrMod S; Bastard=1; }
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Vardatch, greater Weapons / Melee Weapons 5.0 8.0
Weapon { Qual=Gen || HvB; AttMod=StrMod+1; Dmg=2d10+StrMod S; }
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Whip Weapons / Melee Weapons 0.3 1.0
Weapon { Qual=Exo; AttMod=DexMod; Dmg=d4 S SP; MaxReach=3; TripDrop=1; }
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