π‘οΈ Equipment & Magic Items Compendium
Weapons, armor, shields, adventuring gear, vehicles, and wondrous items.
143 Total Items
π‘οΈ Equipment Economy & Item Rules
Rules of Legend standardizes currency, weapon traits, and gear encumbrance:
Silver Standard
Base prices are listed in silver pieces (sp). Standard conversion: 10 cp = 1 sp, 10 sp = 1 gp, 10 gp = 1 pp.
Weight & Encumbrance
Weights are measured in metric kilograms (kg). Encumbrance thresholds are determined by your character's Strength score.
Weapon Sizes
Weapons must match creature size category. Wielding inappropriately sized weapons imparts attack or AP penalties.
Masterwork & Magic
Masterwork gear confers bonuses to attack, checks, or armor check penalties, and can be enchanted with supernatural properties.
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| Item Name β² A-Z | Type / Subtype β | Cost (sp) β | Weight (kg) β | Traits / Special | Action |
|---|---|---|---|---|---|
| Pistol, wheel-lock | Weapons / Projectile Weapons | 60.0 | 1.5 |
Weapon { Qual=Fir; AttMod=DexMod+1; Dmg=+1; PrepTime=20AP; Range=+2; Ammo=Bullet; OnlyRanged=1; }
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| Quarterstaff | Weapons / Melee Weapons | β | 2.0 |
Weapon { Qual=Gen || Stv || Mnk; AttMod=DexMod; ParMod=+1; Dmg=d8+StrMod B; DblWeapDmg=d8+StrMod B;...
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| Ram, large (with canopy) | Weapons / Siege Weapons | 50.0 | 350.0 |
Weapon { Qual=Sie; AttMod=StrMod-8; Dmg=6d6+StrMod B; MaxCrew=12; }
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| Ram, log | Weapons / Siege Weapons | β | 60.0 |
Weapon { Qual=Sie; AttMod=StrMod-4; Dmg=3d6+StrMod B; MaxCrew=6; }
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| Ram, small | Weapons / Siege Weapons | 15.0 | 85.0 |
Weapon { Qual=Sie; AttMod=StrMod-4; Dmg=4d6+StrMod B; MaxCrew=6; }
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| Ranseur | Weapons / Melee Weapons | 3.0 | 6.0 |
Weapon { Qual=Gen || PlA; AttMod=StrMod+1; Dmg=2d6+StrMod P; CritMul=+1; MinReach=2; MaxReach=2; Dis...
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| Rapier | Weapons / Melee Weapons | 6.0 | 1.0 |
Weapon { Qual=Gen || Fnc; AttMod=DexMod+1; ParMod=+1; Dmg=d8+StrMod P; CritRng=+2; }
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| Sabre | Weapons / Melee Weapons | 6.0 | 2.0 |
Weapon { Qual=Gen || Fnc || HvB; AttMod=StrMod+1; Dmg=d10+StrMod P/S; CritRng=+1; }
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| Sai | Weapons / Melee Weapons | 0.4 | 0.5 |
Weapon { Qual=Exo || Mnk; AttMod=DexMod; ParMod=+2; Dmg=d4+StrMod B/P; MinReach=0; Range=2; DisarmMo...
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| Sap | Weapons / Melee Weapons | 0.3 | 1.0 |
Weapon { Qual=Gen || Clb || Nat; AttMod=DexMod; Dmg=d6+StrMod B SP; MinReach=0; }
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| Scimitar | Weapons / Melee Weapons | 5.0 | 2.0 |
Weapon { Qual=Gen || Fnc || HvB; AttMod=StrMod+1; Dmg=d8+StrMod S; CritRng=+2; }
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| Scourge | Weapons / Melee Weapons | 6.0 | 1.0 |
Weapon { Qual=Exo; AttMod=DexMod; Dmg=d8 S; TripDrop=1; DisarmMod=+2; }
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| Scythe | Weapons / Melee Weapons | 5.0 | 5.0 |
Weapon { Qual=Gen || PlA; AttMod=StrMod+1; Dmg=2d6+StrMod S/P; CritMul=+2; TripDrop=1; }
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| Shield, heavy spiked | Weapons / Shields | 9.0 | 9.0 |
Weapon { Qual=Gen || Shd; AttMod=StrMod-2; ParMod=+6; Dmg=d6+StrMod P; }
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| Shield, heavy steel | Weapons / Shields | 5.0 | 6.0 |
Weapon { Qual=Gen || Shd; AttMod=StrMod-2; ParMod=+6; Dmg=d4+StrMod B; }
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| Shield, heavy wooden | Weapons / Shields | 3.0 | 6.0 |
Weapon { Qual=Gen || Shd; AttMod=StrMod-2; ParMod=+6; Dmg=d4+StrMod B; }
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| Shield, light spiked | Weapons / Shields | 6.0 | 5.0 |
Weapon { Qual=Gen || Shd; AttMod=StrMod-1; ParMod=+4; Dmg=d4+StrMod P; MinReach=0; }
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| Shield, light steel | Weapons / Shields | 2.0 | 3.0 |
Weapon { Qual=Gen || Shd; AttMod=StrMod-1; ParMod=+4; Dmg=d3+StrMod B; MinReach=0; }
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| Shield, light wooden | Weapons / Shields | 1.5 | 3.0 |
Weapon { Qual=Gen || Shd; AttMod=StrMod-1; ParMod=+4; Dmg=d3+StrMod B; MinReach=0; }
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| Shield, tower | Weapons / Shields | 5.0 | 20.0 |
Weapon { Qual=Shd; AttMod=StrMod-4; ParMod=+8; Dmg=d4+StrMod B; }
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| Shuriken | Weapons / Melee Weapons | 0.1 | 0.1 |
Weapon { Qual=Gen || SmT || Mnk; AttMod=DexMod; Dmg=d3+StrMod P; MinReach=0; Range=2; }
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| Siangham | Weapons / Melee Weapons | 1.0 | 0.5 |
Weapon { Qual=Exo || Mnk; AttMod=DexMod+1; ParMod=+1; Dmg=d8+StrMod P; MinReach=0; }
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| Sickle | Weapons / Melee Weapons | 2.0 | 1.0 |
Weapon { Qual=Gen || LtB; AttMod=DexMod+1; Dmg=d8+StrMod S; MinReach=0; TripDrop=1; }
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| Siege tower | Weapons / Siege Weapons | 1,200.0 | 75,000.0 |
Room for 20 M-sized creatures
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| Sling | Weapons / Projectile Weapons | β | 0.1 |
Weapon { Qual=Gen || Sln; AttMod=DexMod; PrepTime=2AP; Ammo=SlingStone; OnlyRanged=1; }
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