RoL d20 Dragon RoL d20
PC Gen

πŸ›‘οΈ Equipment & Magic Items Compendium

Weapons, armor, shields, adventuring gear, vehicles, and wondrous items.

143 Total Items
πŸ›‘οΈ Equipment Economy & Item Rules

Rules of Legend standardizes currency, weapon traits, and gear encumbrance:

Silver Standard Base prices are listed in silver pieces (sp). Standard conversion: 10 cp = 1 sp, 10 sp = 1 gp, 10 gp = 1 pp.
Weight & Encumbrance Weights are measured in metric kilograms (kg). Encumbrance thresholds are determined by your character's Strength score.
Weapon Sizes Weapons must match creature size category. Wielding inappropriately sized weapons imparts attack or AP penalties.
Masterwork & Magic Masterwork gear confers bonuses to attack, checks, or armor check penalties, and can be enchanted with supernatural properties.
πŸ”
Loading equipment...
Item Name β–² A-Z Type / Subtype ↕ Cost (sp) ↕ Weight (kg) ↕ Traits / Special Action
Halberd Weapons / Melee Weapons 3.0 6.0
Weapon { Qual=Gen || PlA; AttMod=StrMod+1; Dmg=d12+StrMod P/S; CritMul=+1; TripDrop=1; Charge=1; Set...
View
Hammer, Gnome hooked Weapons / Melee Weapons 6.5 6.0
Weapon { Qual=Exo; AttMod=StrMod+1; Dmg=d12+StrMod B; DblWeapDmg=d10+StrMod P; CritMul=+1; }
View
Hammer, light Weapons / Melee Weapons 0.3 1.0
Weapon { Qual=Gen || Clb || SmT; AttMod=StrMod+1; Dmg=d6+StrMod B; MinReach=0; Range=4; }
View
Hammer, war- Weapons / Melee Weapons 4.0 2.5
Weapon { Qual=Gen || Clb; AttMod=StrMod+1; Dmg=d10+StrMod B; CritMul=+1; }
View
Javelin Weapons / Melee Weapons 0.3 1.0
Weapon { Qual=Gen || Spr || SmT; AttMod=DexMod; Dmg=d8+StrMod P; Range=6; }
View
Javelin, large ballista Weapons / Ammunition 20.0 12.0
Ammo { Qual=JavelinLarge; Dmg=8d6 P; Range=36; }
View
Javelin, medium ballista Weapons / Ammunition 10.0 6.0
Ammo { Qual=JavelinMedium; Dmg=6d6 P; Range=27; }
View
Javelin, small ballista Weapons / Ammunition 5.0 3.0
Ammo { Qual=JavelinSmall; Dmg=4d6 P; Range=18; }
View
Kama Weapons / Melee Weapons 0.8 1.0
Weapon { Qual=Exo || Mnk; AttMod=StrMod+1; ParMod=+1; Dmg=d8+StrMod S; MinReach=0; TripDrop=1; }
View
Khopesh Weapons / Melee Weapons 6.0 6.0
Weapon { Qual=Exo; AttMod=StrMod; Dmg=d10+StrMod S; CritRng=+1; TripDrop=1; }
View
Kukri Weapons / Melee Weapons 2.5 1.0
Weapon { Qual=Gen || LtB; AttMod=StrMod+1; Dmg=d6+StrMod S; CritRng=+2; MinReach=0; }
View
Lance Weapons / Melee Weapons 3.0 5.0
Weapon { Qual=Spr; AttMod=DexMod+1; Dmg=d10+StrMod P; CritMul=+1; MinReach=2; MaxReach=2; Charge=1;...
View
Lance, tourney Weapons / Melee Weapons 2.5 4.0
Weapon { Qual=Spr; AttMod=DexMod+1; Dmg=d8+StrMod P SP; CritRng=+1; CritMul=+1; MinReach=2; MaxReach...
View
Mace, heavy Weapons / Melee Weapons 4.0 4.0
Weapon { Qual=Gen || Clb; AttMod=StrMod+1; Dmg=d10+StrMod B; }
View
Mace, light Weapons / Melee Weapons 1.5 2.0
Weapon { Qual=Gen || Clb; AttMod=StrMod+1; Dmg=d8+StrMod B; MinReach=0; }
View
Main-gauche Weapons / Melee Weapons 8.0 0.3
Weapon { Qual=Gen || Fnc; AttMod=DexMod+1; ParMod=+2; Dmg=d6+StrMod P; CritRng=+1; MinReach=0; }
View
Maul Weapons / Melee Weapons 5.0 10.0
Weapon { Qual=Gen || Clb; AttMod=StrMod+1; Dmg=d12+StrMod B; CritMul=+1; }
View
Morningstar Weapons / Melee Weapons 2.5 3.0
Weapon { Qual=Gen || Clb; AttMod=StrMod+1; Dmg=d10+StrMod B/P; }
View
Musket Weapons / Projectile Weapons 35.0 5.0
Weapon { Qual=Fir; AttMod=DexMod+2; Dmg=+2; PrepTime=40AP; Range=+20; Ammo=Bullet; OnlyRanged=1; }
View
Needle (20) Weapons / Ammunition 0.5 β€”
Ammo { Qual=Needle; Dmg=d2 P; Range=2; }
View
Net Weapons / Melee Weapons 6.0 3.0
Weapon { Qual=Exo; AttMod=DexMod; ParMod=+2; Dmg=Entangle; Range=2; }
View
Nunchaku Weapons / Melee Weapons 0.6 1.0
Weapon { Qual=Gen || Fll || Mnk; AttMod=DexMod; ParMod=+1; Dmg=d6+StrMod B; MinReach=0; DisarmMod=+2...
View
Pick, heavy Weapons / Melee Weapons 2.5 3.0
Weapon { Qual=Gen || Axe; AttMod=DexMod+1; Dmg=d8+StrMod P; CritMul=+2; }
View
Pick, light Weapons / Melee Weapons 1.2 1.5
Weapon { Qual=Gen || Axe; AttMod=DexMod+1; Dmg=d6+StrMod P; CritMul=+2; MinReach=0; }
View
Pistol, flint-lock Weapons / Projectile Weapons 50.0 1.5
Weapon { Qual=Fir; AttMod=DexMod; PrepTime=25AP; Ammo=Bullet; OnlyRanged=1; }
View
🎲