π‘οΈ Equipment & Magic Items Compendium
Weapons, armor, shields, adventuring gear, vehicles, and wondrous items.
143 Total Items
π‘οΈ Equipment Economy & Item Rules
Rules of Legend standardizes currency, weapon traits, and gear encumbrance:
Silver Standard
Base prices are listed in silver pieces (sp). Standard conversion: 10 cp = 1 sp, 10 sp = 1 gp, 10 gp = 1 pp.
Weight & Encumbrance
Weights are measured in metric kilograms (kg). Encumbrance thresholds are determined by your character's Strength score.
Weapon Sizes
Weapons must match creature size category. Wielding inappropriately sized weapons imparts attack or AP penalties.
Masterwork & Magic
Masterwork gear confers bonuses to attack, checks, or armor check penalties, and can be enchanted with supernatural properties.
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| Item Name β² A-Z | Type / Subtype β | Cost (sp) β | Weight (kg) β | Traits / Special | Action |
|---|---|---|---|---|---|
| Crossbow, heavy | Weapons / Projectile Weapons | 15.0 | 4.0 |
Weapon { Qual=Gen || Crs; AttMod=DexMod+2; PrepTime=10AP; Ammo=BoltHeavy; OnlyRanged=1; }
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| Crossbow, heavy double | Weapons / Projectile Weapons | 30.0 | 5.0 |
Weapon { Qual=Gen || Crs; AttMod=DexMod+1; PrepTime=14AP; Ammo=BoltHeavy; Cap=2; OnlyRanged=1; }
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| Crossbow, heavy repeating | Weapons / Projectile Weapons | 120.0 | 6.0 |
Weapon { Qual=Gen || Crs; AttMod=DexMod+1; PrepTime=20AP; Ammo=BoltHeavy; Cap=6; OnlyRanged=1; }
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| Crossbow, light | Weapons / Projectile Weapons | 12.0 | 2.0 |
Weapon { Qual=Gen || Crs; AttMod=DexMod+2; PrepTime=4AP; Ammo=BoltLight; OnlyRanged=1; }
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| Crossbow, light double | Weapons / Projectile Weapons | 22.0 | 2.5 |
Weapon { Qual=Gen || Crs; AttMod=DexMod+1; PrepTime=6AP; Ammo=BoltLight; Cap=2; OnlyRanged=1; }
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| Crossbow, light repeating | Weapons / Projectile Weapons | 80.0 | 3.0 |
Weapon { Qual=Gen || Crs; AttMod=DexMod+1; PrepTime=8AP; Ammo=BoltLight; Cap=6; OnlyRanged=1; }
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| Crossbow, light triple | Weapons / Projectile Weapons | 30.0 | 2.5 |
Weapon { Qual=Gen || Crs; AttMod=DexMod+1; PrepTime=8AP; Ammo=BoltLight; Cap=3; OnlyRanged=1; }
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| Cudgel | Weapons / Melee Weapons | 0.6 | 2.5 |
Weapon { Qual=Gen || Clb; AttMod=StrMod+1; Dmg=d8+StrMod B; CritMul=+1; }
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| Cutlass | Weapons / Melee Weapons | 5.0 | 1.5 |
Weapon { Qual=Gen || Fnc || LtB; AttMod=StrMod+1; ParMod=+1; Dmg=d8+StrMod P/S; CritRng=+1; MinReach...
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| Dagger | Weapons / Melee Weapons | 0.6 | 0.5 |
Weapon { Qual=Gen || Fnc || LtB || SmT || Mnk; AttMod=DexMod+1; ParMod=+1; Dmg=d6+StrMod P/S; CritRn...
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| Dagger, punching | Weapons / Melee Weapons | 0.6 | 0.5 |
Weapon { Qual=Gen || LtB; AttMod=StrMod+1; Dmg=d6+StrMod P; CritMul=+1; MinReach=0; }
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| Dart | Weapons / Melee Weapons | 0.2 | 0.2 |
Weapon { Qual=Gen || SmT; AttMod=DexMod; Dmg=d4+StrMod P; MinReach=0; Range=4; }
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| Dirk | Weapons / Melee Weapons | 0.8 | 0.5 |
Weapon { Qual=Gen || LtB; AttMod=DexMod+1; Dmg=d4+StrMod P; CritMul=+2; MinReach=0; }
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| Falchion | Weapons / Melee Weapons | 25.0 | 4.0 |
Weapon { Qual=Gen || HvB; AttMod=StrMod+1; Dmg=d10+StrMod S; CritRng=+2; }
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| Fighting knife, Elven | Weapons / Melee Weapons | 3.0 | 1.0 |
Weapon { Qual=Exo; AttMod=DexMod+1; ParMod=+1; Dmg=d8+StrMod P/S; CritRng=+1; CritMul=+1; MinReach=0...
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| Firebomb, large | Weapons / Ammunition | 200.0 | 40.0 |
Ammo { Qual=StoneLarge; Dmg=8d6 fire in 2 sq radius; Range=40; }
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| Firebomb, medium | Weapons / Ammunition | 100.0 | 20.0 |
Ammo { Qual=StoneMedium; Dmg=6d6 fire in 2 sq radius; Range=30; }
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| Firebomb, small | Weapons / Ammunition | 50.0 | 10.0 |
Ammo { Qual=StoneSmall; Dmg=4d6 fire in 2 sq radius; Range=20; }
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| Firespout | Weapons / Siege Weapons | 4,000.0 | 750.0 |
Weapon { Qual=Sie; AttMod=DexMod-4; PrepTime=400AP; MaxCrew=5; Ammo=FirespoutBarrel; OnlyRanged=1; }
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| Firespout barrel | Weapons / Ammunition | 500.0 | 12.0 |
Ammo { Qual=FirespoutBarrel; Dmg=6d6 fire in 12 sq line; }
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| Flail | Weapons / Melee Weapons | 2.5 | 2.5 |
Weapon { Qual=Gen || Fll; AttMod=DexMod+1; ParMod=+1; Dmg=d10+StrMod B; TripDrop=1; DisarmMod=+2; }
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| Flail, dire | Weapons / Melee Weapons | 30.0 | 5.0 |
Weapon { Qual=Exo; AttMod=DexMod+1; ParMod=+1; Dmg=d8+StrMod B; DblWeapDmg=d10+StrMod B; TripDrop=1;...
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| Flail, heavy | Weapons / Melee Weapons | 5.0 | 5.0 |
Weapon { Qual=Gen || Fll; AttMod=DexMod+1; ParMod=+1; Dmg=d12+StrMod B; CritRng=+1; TripDrop=1; Disa...
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| Glaive | Weapons / Melee Weapons | 2.5 | 5.0 |
Weapon { Qual=Gen || PlA; AttMod=StrMod+1; Dmg=d12+StrMod S; CritMul=+1; MinReach=2; MaxReach=2; }
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| Guisarme | Weapons / Melee Weapons | 3.0 | 6.0 |
Weapon { Qual=Gen || PlA; AttMod=StrMod+1; Dmg=2d6+StrMod S; CritMul=+1; MinReach=2; MaxReach=2; Tri...
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