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πŸ›‘οΈ Equipment & Magic Items Compendium

Weapons, armor, shields, adventuring gear, vehicles, and wondrous items.

625 Total Items
πŸ›‘οΈ Equipment Economy & Item Rules

Rules of Legend standardizes currency, weapon traits, and gear encumbrance:

Silver Standard Base prices are listed in silver pieces (sp). Standard conversion: 10 cp = 1 sp, 10 sp = 1 gp, 10 gp = 1 pp.
Weight & Encumbrance Weights are measured in metric kilograms (kg). Encumbrance thresholds are determined by your character's Strength score.
Weapon Sizes Weapons must match creature size category. Wielding inappropriately sized weapons imparts attack or AP penalties.
Masterwork & Magic Masterwork gear confers bonuses to attack, checks, or armor check penalties, and can be enchanted with supernatural properties.
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Item Name β–² A-Z Type / Subtype ↕ Cost (sp) ↕ Weight (kg) ↕ Traits / Special Action
Thieves' tools, masterwork Misc. Gear / Crafting & Tools 100.0 1.0
+2 circ bonus to Thievery
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Thunderstone Misc. Gear / Alchemy 30.0 0.5
2 sq radius sonic attack; +5 attack vs. Fort (deafened for 1 h)
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Tindertwig Misc. Gear / Alchemy 1.0 β€”
Lights a fire in 9 AP.
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Tobacco Trade Goods / Spices 5.0 1.0
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Tool, masterwork Misc. Gear / Crafting & Tools 50.0 0.5
+2 circ bonus to many Crafting specializations
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Torch Misc. Gear / Light Sources 0.0 0.5
4 sq radius normal light, 8 sq radius dim light
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Torch, everburning Misc. Gear / Light Sources 110.0 0.5
4 sq radius normal light, 8 sq radius dim light; supernatural device
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Tower Buildings / Buildings 2,500.0 β€”
Round or square; 3 levels; stone
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Traveler's outfit Armor & Clothing / Clothing 1.0 2.5
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Trident Weapons / Melee Weapons 5.0 2.0
Weapon { Qual=Gen || Spr; AttMod=DexMod+1; Dmg=d10+StrMod P; Range=2; Charge=1; SetCharge=1; }
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Tunic Armor & Clothing / Clothing 0.4 0.3
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Ungol dust (per dose) Misc. Gear / Alchemy 1,000.0 β€”
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Unholy water (0.5 l flask) Misc. Gear / Alchemy 25.0 0.5
Can be used as a splash weapon; 2d4 HP necrotic damage to good outsiders; 1 sq radius splash with 1...
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Upkeep, common (per month) Services / Lodging 20.0 β€”
Food and lodging at inns
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Upkeep, extravagant (per month) Services / Lodging 100.0 β€”
Lavish food and lodging, including a staff of servants
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Upkeep, good (per month) Services / Lodging 50.0 β€”
Good food and lodging, including one or two servants
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Upkeep, meager (per month) Services / Lodging 2.0 β€”
Very simple food and lodging
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Upkeep, poor (per month) Services / Lodging 5.0 β€”
Basic food and lodging
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Upkeep, self-sufficient (per month) Services / Lodging 1.0 β€”
Own your home and grow your own food; the small cost represents those few things you cannot make you...
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Urgrosh, Dwarven Weapons / Melee Weapons 16.0 6.0
Weapon { Qual=Exo; AttMod=StrMod+1; Dmg=d10+StrMod S; DblWeapDmg=d8+StrMod P; CritMul=+1; SetCharge=...
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Vardatch Weapons / Melee Weapons 3.0 6.0
Weapon { Qual=Gen || HvB; AttMod=StrMod+1; Dmg=2d8+StrMod S; Bastard=1; }
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Vardatch, greater Weapons / Melee Weapons 5.0 8.0
Weapon { Qual=Gen || HvB; AttMod=StrMod+1; Dmg=2d10+StrMod S; }
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Vial, glass or clay Misc. Gear / Containers 1.0 0.1
0.5 dl
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Wagon Mounts & Vehicles / Wagons 35.0 200.0
Vehicle { Qual=LandPulled; Prop=4-wheeled, 2+ L draught animals; Spd=4; Crew=1; Cap=4 passengers; }
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Wall, hewn stone (1 m thick) Buildings / Building Features β€” β€”
Break DC: 43; Climb DC: 20
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