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πŸ›‘οΈ Equipment & Magic Items Compendium

Weapons, armor, shields, adventuring gear, vehicles, and wondrous items.

625 Total Items
πŸ›‘οΈ Equipment Economy & Item Rules

Rules of Legend standardizes currency, weapon traits, and gear encumbrance:

Silver Standard Base prices are listed in silver pieces (sp). Standard conversion: 10 cp = 1 sp, 10 sp = 1 gp, 10 gp = 1 pp.
Weight & Encumbrance Weights are measured in metric kilograms (kg). Encumbrance thresholds are determined by your character's Strength score.
Weapon Sizes Weapons must match creature size category. Wielding inappropriately sized weapons imparts attack or AP penalties.
Masterwork & Magic Masterwork gear confers bonuses to attack, checks, or armor check penalties, and can be enchanted with supernatural properties.
πŸ”
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Item Name β–² A-Z Type / Subtype ↕ Cost (sp) ↕ Weight (kg) ↕ Traits / Special Action
Smokestick Misc. Gear / Alchemy 20.0 0.3
Fills a 2x2x2 sq cube with thick smoke
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Soap Misc. Gear / Camping 0.5 0.5
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Soldier, archer (per day) Services / Hirelings 0.3 β€”
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Soldier, captain (per day) Services / Hirelings 8.0 β€”
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Soldier, cavalry (per day) Services / Hirelings 1.8 β€”
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Soldier, drummer (per day) Services / Hirelings 2.0 β€”
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Soldier, ensign (per day) Services / Hirelings 2.0 β€”
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Soldier, infantry (per day) Services / Hirelings 0.5 β€”
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Soldier, lieutenant (per day) Services / Hirelings 4.0 β€”
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Soldier, mounted archer (per day) Services / Hirelings 0.6 β€”
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Soldier, sergeant (per day) Services / Hirelings 1.0 β€”
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Spade or shovel Misc. Gear / Crafting & Tools 1.0 4.0
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Spear Weapons / Melee Weapons 0.6 3.0
Weapon { Qual=Gen || Spr; AttMod=DexMod+1; Dmg=d10+StrMod P; CritMul=+1; Range=4; Charge=1; SetCharg...
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Spear, long- Weapons / Melee Weapons 1.5 4.5
Weapon { Qual=Gen || Spr; AttMod=DexMod+1; Dmg=d10+StrMod P; CritMul=+1; MinReach=2; MaxReach=2; Cha...
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Spear, short- Weapons / Melee Weapons 0.3 1.5
Weapon { Qual=Gen || Spr; AttMod=DexMod+1; Dmg=d8+StrMod P; Range=4; }
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Spellbook (blank) Misc. Gear / Crafting & Tools 15.0 1.5
Typically 100 pages
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Spitfire Weapons / Siege Weapons 100.0 50.0
Weapon { Qual=Sie; AttMod=DexMod-2; PrepTime=60AP; MaxCrew=3; Ammo=SpitfirePot; OnlyRanged=1; }
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Splint mail Armor & Clothing / Heavy Armor 200.0 22.5
Armor { Qual=Md || Hv; DR=6; DonTime=400/100/100; }
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Spyglass Misc. Gear / Crafting & Tools 1,000.0 0.5
x2 magnification
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Stabling (per day) Services / Lodging 0.5 β€”
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Stone, large catapult Weapons / Ammunition 4.0 40.0
Ammo { Qual=StoneLarge; Dmg=8d10 B; Range=60; }
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Stone, medium catapult Weapons / Ammunition 2.0 20.0
Ammo { Qual=StoneMedium; Dmg=6d10 B; Range=45; }
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Stone, sling (10) Weapons / Ammunition β€” 2.5
Ammo { Qual=SlingStone; AttMod=-1; Dmg=d4+StrMod B; Range=10; }
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Stone, small catapult Weapons / Ammunition 1.0 10.0
Ammo { Qual=StoneSmall; Dmg=4d10 B; Range=30; }
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Strangler (per dose) Misc. Gear / Alchemy 6,000.0 β€”
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