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Hag, Sea

RL 3 Playable Race

Environment: Temperate aquatic | Type: Humanoids, Monstrous

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πŸ“œ Full Creature / NPC Stat Block(s)

Rules of Legend d20 Format
Adult (Sea Hag): CL 5; XP 900; M Monstrous Humanoid (Fey); RL 3; HP 30, SP 30, PP 36; Init +1; Spd 6 (Climb ×4 MP), Swim 8; DeCa/p 15/13 (crit +23), Fort 18, Ref 14, Will 16; DR 3, MR 4; AP 13; Atk Arm Sz -3, AP 5, Rch 0-1, +5 (d6+5 S HP); BodyAtt +2; MindAtt +2; Spc 1x1 sq; SS Darkvision 12; SM Mobility +2; SQ Circle magic Lesser, Fear aura / T: LoS / Eff: +RL/2+ChaMod vs Will - 2d6 Str damage; AL Usually CE; Str 18, Con 12, Dex 12, Int 10, Wis 12, Cha 14.
Skills: Acrobatics 2, Athletics 4, Knowledge 2, Linguistics 2, Perception 4, Perform 2, Psychology 2, Stealth 2, Thievery 2, Weapons - Natural 4, Weapons - Fencing 2, Weapons - Bows 2, Weapons - Body & Mind Attacks 4, Fighting Style - Mobility 4, Arcane - Divination 2, Arcane - Enchantment 4, Arcane - Illusion 4, Arcane - Kinetomancy 2, Divine - Life 2, Wizard Affinity - Enchanter 2, Spellcraft 2, Fighting Style - Power Attack 4.

Base Species Characteristics

Size Class 0

Racial Ability Adjustments

STR
+8
CON
+2
DEX
+2
INT
+0
WIS
+2
CHA
+4

Natural Attacks

2 Arm { AttMod=StrMod; Dmg=d6+StrMod S HP; } 2 Leg { } Head { }

Racial Traits & Special Abilities

Sns { Qual=Darkvision; Value=12; } Special { Qual=FearAura; Effect=+RL/2+ChaMod vs Will - 2d6 Str damage; Target=LoS; } SpdType { Qual=Climb; Value=4; }

Organization:

Solitary or covey (3 hags of any kind plus 1-8 ogres and 1-4 evil giants)

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