Dromite, Ice Caste
RL 0 Playable RaceEnvironment: Underground | Type: Humanoids, Monstrous
π Full Creature / NPC Stat Block(s)
Rules of Legend d20 Format
Adult Commoner (Dromite Com2): CL 3; XP 300; S Monstrous Humanoid (Insectoid); RL 0; HP 24, SP 28, PP 17; Init +1; Spd 4 (Climb ×4 MP) (Swim ×4 MP); DeCa/p 14/13 (crit +23), Fort 13, Ref 12, Will 12; DR 3, Cold res 5; AP 12; Atk Arm Sz -4, AP 5, Rch 0-1, +3 (d3 B SP); Rays +2; AreaAtt +2; BodyAtt +2; MindAtt +2; Spc 1x1 sq; SS Scent 6; SQ Circle magic Minor; AL Any; Str 11, Con 12, Dex 13, Int 8, Wis 7, Cha 12.
Skills: Animal Empathy 1, Athletics 1, Crafting 2, Knowledge 1, Perception 1, Profession 2, Composure 1, Survival 1, Weapons - Natural 1, Weapons - Brawling 1, Weapons - Generic 1, Weapons - Area Attacks 1, Weapons - Body & Mind Attacks 1, Weapons - Ray Attacks 1, Psi - Clairsentience 1, Psi - Metacreativity 1, Psi - Psychokinesis 1, Psi - Psychometabolism 1, Psi - Psychoportation 1, Psi - Telepathy 1, Psionic Affinity - Psychokinesis 1, Enchant Item 1, Psicrystal 1, Psionic Mobility 1, Spellcraft 1.
Skills: Animal Empathy 1, Athletics 1, Crafting 2, Knowledge 1, Perception 1, Profession 2, Composure 1, Survival 1, Weapons - Natural 1, Weapons - Brawling 1, Weapons - Generic 1, Weapons - Area Attacks 1, Weapons - Body & Mind Attacks 1, Weapons - Ray Attacks 1, Psi - Clairsentience 1, Psi - Metacreativity 1, Psi - Psychokinesis 1, Psi - Psychometabolism 1, Psi - Psychoportation 1, Psi - Telepathy 1, Psionic Affinity - Psychokinesis 1, Enchant Item 1, Psicrystal 1, Psionic Mobility 1, Spellcraft 1.
Guard (Dromite War2): CL 3; XP 300; S Monstrous Humanoid (Insectoid); RL 0; HP 28, SP 28, PP 13; Init +2; Spd 4 (Climb ×4 MP); DeCa/p 14/13 (crit +23), Fort 13, Ref 12, Will 12; DR 3, Cold res 5; AP 12; Atk Arm Sz -4, AP 5, Rch 0-1, +3 (d3 B SP); Rays +2; AreaAtt +2; BodyAtt +2; MindAtt +2; Spc 1x1 sq; SS Scent 6; SD 0 DeC / T: mount; SQ Circle magic Minor; AL Any; Str 11, Con 12, Dex 13, Int 8, Wis 7, Cha 12.
Skills: Knowledge 1, Perception 2, Riding 1, Composure 1, Weapons - Generic 2, Weapons - Heavy Blades 1, Weapons - Light Blades 2, Weapons - Pole Arms 1, Weapons - Shields 1, Weapons - Crossbows 2, Weapons - Area Attacks 1, Weapons - Body & Mind Attacks 1, Weapons - Ray Attacks 1, Armor - Light 2, Armor - Medium 2, Combat Instincts 1, Psi - Clairsentience 1, Psi - Metacreativity 1, Psi - Psychokinesis 1, Psi - Psychometabolism 1, Psi - Psychoportation 1, Psi - Telepathy 1, Psionic Affinity - Psychokinesis 1, Enchant Item 1, Psicrystal 1, Psionic Mobility 1, Spellcraft 1.
Skills: Knowledge 1, Perception 2, Riding 1, Composure 1, Weapons - Generic 2, Weapons - Heavy Blades 1, Weapons - Light Blades 2, Weapons - Pole Arms 1, Weapons - Shields 1, Weapons - Crossbows 2, Weapons - Area Attacks 1, Weapons - Body & Mind Attacks 1, Weapons - Ray Attacks 1, Armor - Light 2, Armor - Medium 2, Combat Instincts 1, Psi - Clairsentience 1, Psi - Metacreativity 1, Psi - Psychokinesis 1, Psi - Psychometabolism 1, Psi - Psychoportation 1, Psi - Telepathy 1, Psionic Affinity - Psychokinesis 1, Enchant Item 1, Psicrystal 1, Psionic Mobility 1, Spellcraft 1.
Base Species Characteristics
Size Class -1Racial Ability Adjustments
STR
-2
CON
+0
DEX
+2
INT
+0
WIS
-2
CHA
+2
Natural Attacks
2 Arm { } 2 Leg { } Head { }
Racial Traits & Special Abilities
DefMod { Qual=ColdRes; Type=racial; Value=+5; } HeaMod { Qual=PP; Type=racial; Value=+2; } Sns { Qual=Scent; Value=6; } SklMod { Qual=Perception; Type=racial; Value=+1; } SpdType { Qual=Climb; Value=4; }
Organization:
Squad (2-4), company (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level), or band (30-100 plus 100% noncombatants plus 1 3rdlevel sergeant per 20 adults, 5 5th-level lieutenants, 3 7th-level captains, 6-10 giant beetles, and 2-5 riding giant beetles)
Physical Appearance:
Hardened, chitin-encrusted skin. No body hair.\nCompound, insectoid eyes and two small antennae.\nGenderless and androgynous.
Personality & Behavior:
Analytical and somewhat slow but precise.