Doppelganger
RL 4 Playable RaceEnvironment: Any | Type: Humanoids, Monstrous
π Full Creature / NPC Stat Block(s)
Rules of Legend d20 Format
Adult (Doppelganger): CL 4; XP 600; M Monstrous Humanoid (Shapeshifter); RL 4; HP 44, SP 44, PP 30; Init +2; Spd 6 (Climb ×4 MP) (Swim ×4 MP); DeCa/p 15/14 (crit +24), Fort 16, Ref 16, Will 17; DR 4; AP 14; Atk Arm Sz -3, AP 5, Rch 0-1, +2 (d6+2 B SP); Multi Arm/Arm Sz -3, AP 8, Rch 0-1/0-1, +1/+1 (d6+2 B SP/d6+2 B SP); Spc 1x1 sq; SS Darkvision 12; SA Monkey grip Lesser, Impr disarm / Req: Weapon==WpFnc; SD Charm imm, Fear res +1, Sleep imm, Trap res +1, Dodge Minor, Evasion Lesser; SM Mobility +2; AL Usually N; Str 12, Con 12, Dex 12, Int 12, Wis 14, Cha 12.
Skills: Acrobatics 5, Athletics 5, Knowledge 2, Perception 5, Psychology 2, Composure 5, Stealth 5, Thievery 5, Weapons - Generic 5, Weapons - Fencing 5, Weapons - Small Thrown 5, Armor - Light 2, Combat Instincts 2, Danger Sense 5, Fighting Style - Akimbo 5, Fighting Style - Mobility 5, Vital Attack 5, Arcane - Divination 2, Arcane - Illusion 2, Arcane - Transmutation 2, Pseudomagic 2, Fighting Style - Power Attack 2, Fighting Style - Trickery 2.
Skills: Acrobatics 5, Athletics 5, Knowledge 2, Perception 5, Psychology 2, Composure 5, Stealth 5, Thievery 5, Weapons - Generic 5, Weapons - Fencing 5, Weapons - Small Thrown 5, Armor - Light 2, Combat Instincts 2, Danger Sense 5, Fighting Style - Akimbo 5, Fighting Style - Mobility 5, Vital Attack 5, Arcane - Divination 2, Arcane - Illusion 2, Arcane - Transmutation 2, Pseudomagic 2, Fighting Style - Power Attack 2, Fighting Style - Trickery 2.
Base Species Characteristics
Size Class 0Racial Ability Adjustments
STR
+2
CON
+2
DEX
+2
INT
+2
WIS
+4
CHA
+2
Natural Attacks
2 Arm { Dmg=d6+StrMod B SP; }
Racial Traits & Special Abilities
Sns { Qual=Darkvision; Value=12; } Defense { Qual=CharmRes; Value=+999; } Defense { Qual=SleepRes; Value=+999; } ActAcc { Qual=Change Shape; Effect=Grade II to S/M humanoid; } SplAcc { Qual=Detect Thoughts; Value=18; Cost=0 PP; } ActMod { Qual=Bluff; Type=racial; Value=+4; } ActMod { Qual=Disguise; Type=racial; Value=+4; } SpdType { Qual=Climb; Value=4; }
Organization:
Solitary, pair, or gang (3-6)