RoL d20 Dragon RoL d20
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Devil, Pit Fiend

RL 18

Environment: Nine Hells | Type: Outsiders

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Devil, Pit Fiend

πŸ“œ Full Creature / NPC Stat Block(s)

Rules of Legend d20 Format
Average (Pit Fiend): CL 22; XP 6000; L Outsider (Devil); RL 18; HP 296, SP 134, PP 98; Init +15; Spd 9 (Climb ×4 MP) (Swim ×4 MP), Fly 13; DeCa/p 39/27 (crit +43), Fort 49, Ref 44, Will 44; DR 23, MR 22, Acid res 10, Cold res 10, Fire imm; AP 28; Atk Claw Sz -1, AP 7, Rch 0-2, +17 (2d10+18 S HP); Multi Claw/Claw Sz -1, AP 12, Rch 0-2/0-2, +17/+17 (2d10+18 S HP/2d10+18 S HP); Multi Claw/Claw/Wing Sz 0, AP 18, Rch 0-2/0-2/1-2, +17/+17/+17 (2d10+18 S HP/2d10+18 S HP/2d6+11 B HP); Multi Claw/Claw/Wing/Wing Sz 0, AP 24, Rch 0-2/0-2/1-2/1-2, +15/+15/+15/+15 (2d10+18 S HP/2d10+18 S HP/2d6+11 B HP/2d6+11 B HP); Multi Claw/Claw/Wing/Wing/Bite Sz 0, AP 28, Rch 0-2/0-2/1-2/1-2/0-2, +13/+13/+13/+13/+8 (2d10+18 S HP/2d10+18 S HP/2d6+11 B HP/2d6+11 B HP/5d6+11 P HP + pit fiend poison + devil chills disease); Multi Claw/Claw/Wing/Wing/Bite/Tail Sz 0, AP 32, Rch 0-2/0-2/1-2/1-2/0-2/0-2, +11/+11/+11/+11/+6/+11 (2d10+18 S HP/2d10+18 S HP/2d6+11 B HP/2d6+11 B HP/5d6+11 P HP + pit fiend poison + devil chills disease/2d10+11 B HP + grapple); Grp AP 9, Rch 0-2, +12/+22; AreaAtt +13; BodyAtt +11; MindAtt +11; Spc 2x2 sq; SS Blindsense Minor, Darkvision Greater 12, Blind-fight; SA 2H/charge AP damage bonus Γ—2, Monkey grip Greater, Fast reflexes Greater, +3 reactions/r, Impr trip / Req: Weapon==WpNat, Impr disarm / Req: Weapon==WpNat, Impr sunder / Req: Weapon==WpNat, Cleave lesser / Req: Weapon==WpHvB, Impr sunder / Req: Weapon==WpHvB, Cleave greater / Req: Weapon==WpHvB, Impr trip / Req: Weapon==WpPlA, Cleave lesser / Req: Weapon==WpPlA, Impr sunder / Req: Weapon==WpPlA, Cleave greater / Req: Weapon==WpPlA, Impr disarm / Req: Weapon==WpExo, Impr trip / Req: Weapon==WpExo, Manyshot (2) / Req: Weapon==WpBow, Shape areas / Req: Weapon==WpAre, Impr grapple, Impr bull rush, Impr overrun, Pushing crit / Req: Weapon==WpNat, Greater bull rush, Greater overrun, Bleeding crit (d6 ongoing HP) / Req: Weapon==WpExo, Bleeding crit (2d6 ongoing HP) / Req: Weapon==WpHvB, Bleeding crit (3d6 ongoing HP) / Req: Weapon==WpPlA, Impr sunder, Pushing crit, Impr sunder / Req: Weapon==WpExo, Precise reach / Req: Weapon==WpExo; SD Fear imm, Poison imm, Evasion Lesser, Regen greater +5, +15 DR / Req: non-good, Fear res 4 / T: allies within 4 sq; SM Stealthy Greater; SQ Aura 9, Circle magic Greater, Fear aura / T: 4 sq rad / Eff: +RL+ChaMod vs Will - Frightened, Telepathy any 20sq, Telepathy 2-way 12sq / Req: Evil Outsiders, Combat reflexes; AL Always LE; Str 36, Con 26, Dex 26, Int 26, Wis 26, Cha 26.
Skills: Acrobatics 9, Athletics 9, Crafting 9, Knowledge 9, Perception 19, Psychology 19, Stealth 19, Survival 9, Thievery 9, Weapons - Natural 19, Weapons - Brawling 19, Weapons - Generic 19, Weapons - Exotic 19, Weapons - Heavy Blades 19, Weapons - Pole Arms 19, Weapons - Bows 9, Weapons - Area Attacks 19, Weapons - Body & Mind Attacks 9, Combat Instincts 19, Fighting Style - Akimbo 19, Arcane - Illusion 9, Arcane - Pyromancy 9, Divine - Charm 9, Divine - Insight 9, Divine - Retribution 19, Divine - Summoning 19, Cleric Affinity - Evil Domain 9, Divine Smiting 9, Spellcraft 9, Fighting Style - Power Attack 19.

Base Species Characteristics

Size Class 1

Racial Ability Adjustments

STR
+26
CON
+16
DEX
+16
INT
+16
WIS
+16
CHA
+16

Natural Attacks

2 Claw { AttMod=StrMod; Dmg=2d10+StrMod S HP; } 2 Wing { Sec; AttMod=StrMod; Dmg=2d6+StrMod/2 B HP; } Bite { Sec; Dmg=5d6+StrMod/2 P HP + pit fiend poison + devil chills disease; } Tail { AttMod=StrMod; Dmg=2d10+StrMod/2 B HP + grapple; }

Racial Traits & Special Abilities

Sns { Qual=Darksight; Value=12; } HeaMod { Qual=Regenerate; Value=5; } DefMod { Qual=DR; Value=+15; Req=non-good; } DefMod { Qual=AcidRes; Value=+10; } DefMod { Qual=ColdRes; Value=+10; } DefMod { Qual=FireRes; Value=+999; } Defense { Qual=PoisonRes; Value=+999; } Special { Qual=FearAura; Effect=+RL+ChaMod vs Will - Frightened; Target=4 sq rad; } Comm { Qual=Telepathy; Type=any; Value=20sq; } ActAcc { Qual=Teleport; } SpdType { Qual=Climb; Value=4; }

Organization:

Solitary, pair, team (3-4), or troupe (1-2 pit fiends, 2-5 horned devils, and 2-5 barbed devils)

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