Devil, Pit Fiend
RL 18Environment: Nine Hells | Type: Outsiders
π Full Creature / NPC Stat Block(s)
Rules of Legend d20 FormatSkills: Acrobatics 9, Athletics 9, Crafting 9, Knowledge 9, Perception 19, Psychology 19, Stealth 19, Survival 9, Thievery 9, Weapons - Natural 19, Weapons - Brawling 19, Weapons - Generic 19, Weapons - Exotic 19, Weapons - Heavy Blades 19, Weapons - Pole Arms 19, Weapons - Bows 9, Weapons - Area Attacks 19, Weapons - Body & Mind Attacks 9, Combat Instincts 19, Fighting Style - Akimbo 19, Arcane - Illusion 9, Arcane - Pyromancy 9, Divine - Charm 9, Divine - Insight 9, Divine - Retribution 19, Divine - Summoning 19, Cleric Affinity - Evil Domain 9, Divine Smiting 9, Spellcraft 9, Fighting Style - Power Attack 19.
Base Species Characteristics
Size Class 1Racial Ability Adjustments
Natural Attacks
2 Claw { AttMod=StrMod; Dmg=2d10+StrMod S HP; } 2 Wing { Sec; AttMod=StrMod; Dmg=2d6+StrMod/2 B HP; } Bite { Sec; Dmg=5d6+StrMod/2 P HP + pit fiend poison + devil chills disease; } Tail { AttMod=StrMod; Dmg=2d10+StrMod/2 B HP + grapple; }
Racial Traits & Special Abilities
Sns { Qual=Darksight; Value=12; } HeaMod { Qual=Regenerate; Value=5; } DefMod { Qual=DR; Value=+15; Req=non-good; } DefMod { Qual=AcidRes; Value=+10; } DefMod { Qual=ColdRes; Value=+10; } DefMod { Qual=FireRes; Value=+999; } Defense { Qual=PoisonRes; Value=+999; } Special { Qual=FearAura; Effect=+RL+ChaMod vs Will - Frightened; Target=4 sq rad; } Comm { Qual=Telepathy; Type=any; Value=20sq; } ActAcc { Qual=Teleport; } SpdType { Qual=Climb; Value=4; }
Solitary, pair, team (3-4), or troupe (1-2 pit fiends, 2-5 horned devils, and 2-5 barbed devils)