Devil, Imp
RL 3Environment: Nine Hells | Type: Outsiders
π Full Creature / NPC Stat Block(s)
Rules of Legend d20 Format
Average (Imp): CL 3; XP 300; T Outsider (Devil); RL 3; HP 40, SP 28, PP 24; Init +5; Spd 4 (Climb ×4 MP) (Swim ×4 MP), Fly 10; DeCa/p 19/15 (crit +25), Fort 13, Ref 16, Will 16; DR 5, Fire res 5; AP 13; Atk Tail Sz -4, AP 5, Rch 0-1, +6 (d6+1 P HP + imp poison); Grp AP 6, Rch 0-1, +6/-7; AreaAtt +4; BodyAtt +1; MindAtt +1; Spc 1/2x1/2 sq; SS Darkvision 12; SA Monkey grip Lesser, Fast reflexes Lesser, Impr trip / Req: Weapon==WpPlA, Impr grapple; SD Fear res +1, Poison imm, Regen greater +2, +5 DR / Req: non-good; SQ Aura 2, Circle magic Lesser; AL Always LE; Str 10, Con 10, Dex 16, Int 10, Wis 12, Cha 14.
Skills: Acrobatics 2, Athletics 2, Crafting 2, Knowledge 2, Perception 4, Psychology 4, Stealth 4, Survival 2, Thievery 2, Weapons - Natural 4, Weapons - Brawling 4, Weapons - Generic 4, Weapons - Exotic 4, Weapons - Heavy Blades 4, Weapons - Pole Arms 4, Weapons - Bows 2, Weapons - Area Attacks 4, Weapons - Body & Mind Attacks 2, Combat Instincts 4, Fighting Style - Akimbo 4, Arcane - Illusion 2, Arcane - Pyromancy 2, Divine - Charm 2, Divine - Insight 2, Divine - Retribution 4, Divine - Summoning 4, Cleric Affinity - Evil Domain 2, Divine Smiting 2, Spellcraft 2, Fighting Style - Power Attack 4.
Skills: Acrobatics 2, Athletics 2, Crafting 2, Knowledge 2, Perception 4, Psychology 4, Stealth 4, Survival 2, Thievery 2, Weapons - Natural 4, Weapons - Brawling 4, Weapons - Generic 4, Weapons - Exotic 4, Weapons - Heavy Blades 4, Weapons - Pole Arms 4, Weapons - Bows 2, Weapons - Area Attacks 4, Weapons - Body & Mind Attacks 2, Combat Instincts 4, Fighting Style - Akimbo 4, Arcane - Illusion 2, Arcane - Pyromancy 2, Divine - Charm 2, Divine - Insight 2, Divine - Retribution 4, Divine - Summoning 4, Cleric Affinity - Evil Domain 2, Divine Smiting 2, Spellcraft 2, Fighting Style - Power Attack 4.
Base Species Characteristics
Size Class -2Racial Ability Adjustments
STR
+0
CON
+0
DEX
+6
INT
+0
WIS
+2
CHA
+4
Natural Attacks
Tail { Prim; AttMod=DexMod; Dmg=d6+StrMod P HP + imp poison; }
Racial Traits & Special Abilities
Sns { Qual=Darkvision; Value=12; } HeaMod { Qual=Regenerate; Value=2; } DefMod { Qual=DR; Value=+5; Req=non-good; } DefMod { Qual=FireRes; Value=+5; } Defense { Qual=PoisonRes; Value=+999; } ActAcc { Qual=Change Shape; Effect=Grade II to S/M spider, raven, rat, or boar; } SpdType { Qual=Climb; Value=4; }
Organization:
Solitary