RoL d20 Dragon RoL d20
PC Gen

Devil, Barbed

RL 12

Environment: Nine Hells | Type: Outsiders

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Devil, Barbed

πŸ“œ Full Creature / NPC Stat Block(s)

Rules of Legend d20 Format
Average (Hamatula): CL 12; XP 3000; M Outsider (Devil); RL 12; HP 142, SP 94, PP 62; Init +11; Spd 6 (Climb ×4 MP) (Swim ×4 MP); DeCa/p 31/22 (crit +33), Fort 34, Ref 29, Will 28; DR 13, MR 13, Acid res 10, Cold res 10, Fire imm; AP 22; Atk Claw Sz -2, AP 6, Rch 0-1, +10 (2d8+9 S HP + grapple + Fear); Multi Claw/Claw Sz -2, AP 10, Rch 0-1/0-1, +10/+10 (2d8+9 S HP + grapple + Fear/2d8+9 S HP + grapple + Fear); Grp AP 8, Rch 0-1, +10/+10; AreaAtt +10; BodyAtt +8; MindAtt +8; Spc 1x1 sq; SS Blindsense Minor, Darkvision Greater 12, Blind-fight; SA 2H/charge AP damage bonus Γ—2, Monkey grip Greater, Fast reflexes Greater, +2 reactions/r, Impr grapple dmg / Dmg: 3d10+StrMod P HP, Impr trip / Req: Weapon==WpNat, Impr disarm / Req: Weapon==WpNat, Impr sunder / Req: Weapon==WpNat, Cleave lesser / Req: Weapon==WpHvB, Impr sunder / Req: Weapon==WpHvB, Cleave greater / Req: Weapon==WpHvB, Impr trip / Req: Weapon==WpPlA, Cleave lesser / Req: Weapon==WpPlA, Impr sunder / Req: Weapon==WpPlA, Cleave greater / Req: Weapon==WpPlA, Impr disarm / Req: Weapon==WpExo, Impr trip / Req: Weapon==WpExo, Manyshot (2) / Req: Weapon==WpBow, Impr grapple, Impr bull rush, Impr overrun, Pushing crit / Req: Weapon==WpNat, Greater bull rush, Greater overrun, Bleeding crit (d6 ongoing HP) / Req: Weapon==WpExo, Bleeding crit (2d6 ongoing HP) / Req: Weapon==WpHvB, Bleeding crit (3d6 ongoing HP) / Req: Weapon==WpPlA, Impr sunder, Pushing crit, Impr sunder / Req: Weapon==WpExo; SD Fear imm, Poison imm, Evasion Lesser, +10 DR / Req: non-good, Energy shield d8+StrMod P/S HP, Fear res 4 / T: allies within 4 sq; SM Stealthy Lesser; SQ Aura 6, Circle magic Lesser, Telepathy any 20sq, Combat reflexes; AL Always LE; Str 22, Con 22, Dex 22, Int 12, Wis 14, Cha 18.
Skills: Acrobatics 6, Athletics 6, Crafting 6, Knowledge 6, Perception 13, Psychology 13, Stealth 13, Survival 6, Thievery 6, Weapons - Natural 13, Weapons - Brawling 13, Weapons - Generic 13, Weapons - Exotic 13, Weapons - Heavy Blades 13, Weapons - Pole Arms 13, Weapons - Bows 6, Weapons - Area Attacks 13, Weapons - Body & Mind Attacks 6, Combat Instincts 13, Fighting Style - Akimbo 13, Arcane - Illusion 6, Arcane - Pyromancy 6, Divine - Charm 6, Divine - Insight 6, Divine - Retribution 13, Divine - Summoning 13, Cleric Affinity - Evil Domain 6, Divine Smiting 6, Spellcraft 6, Fighting Style - Power Attack 13.

Base Species Characteristics

Size Class 0

Racial Ability Adjustments

STR
+12
CON
+12
DEX
+12
INT
+2
WIS
+4
CHA
+8

Natural Attacks

2 Claw { Dmg=2d8+StrMod S HP + grapple + Fear; }

Racial Traits & Special Abilities

Sns { Qual=Darksight; Value=12; } DefMod { Qual=DR; Value=+10; Req=non-good; } DefMod { Qual=AcidRes; Value=+10; } DefMod { Qual=ColdRes; Value=+10; } DefMod { Qual=FireRes; Value=+999; } Defense { Qual=PoisonRes; Value=+999; } Defense { Qual=EnergyShield; Value=d8+StrMod P/S HP; } Attack { Qual=ImprGrappleDmg; Dmg=3d10+StrMod P HP; } Comm { Qual=Telepathy; Type=any; Value=20sq; } ActAcc { Qual=Teleport; } SpdType { Qual=Climb; Value=4; }

Organization:

Solitary, pair, team (3-5), or squad (6-10)

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