RoL d20 Dragon RoL d20
PC Gen

Demon, Dretch

RL 2

Environment: Abyss | Type: Outsiders

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Demon, Dretch

πŸ“œ Full Creature / NPC Stat Block(s)

Rules of Legend d20 Format
Average (Dretch): CL 3; XP 300; S Outsider (Demon); RL 2; HP 34, SP 26, PP 18; Init +1; Spd 4 (Climb ×4 MP) (Swim ×4 MP); DeCa/p 14/13 (crit +25), Fort 15, Ref 9, Will 12; DR 5, Acid res 10, Cold res 10, Elec imm, Fire res 10; AP 12; Atk Claw Sz -3, AP 5, Rch 0-1, +2 (d8+2 S HP); Multi Claw/Claw Sz -3, AP 8, Rch 0-1/0-1, +1/+1 (d8+2 S HP/d8+2 S HP); Grp AP 7, Rch 0-1, +2/-2; AreaAtt +1; BodyAtt +3; MindAtt +3; Spc 1x1 sq; SS Darkvision 12; SA Monkey grip Lesser, Fast reflexes Lesser, Impr grapple; SD Fear imm, Poison imm, Trap res +1, Dodge Minor, +5 DR / Req: non-good, Fear res 4 / T: allies within 4 sq; SQ Aura 3, Circle magic Minor, Telepathy any 20sq; AL Always CE; Str 12, Con 14, Dex 10, Int 4, Wis 10, Cha 10.
Skills: Acrobatics 1, Athletics 1, Crafting 1, Knowledge 1, Perception 3, Psychology 3, Stealth 3, Survival 1, Thievery 1, Weapons - Natural 3, Weapons - Brawling 3, Weapons - Generic 3, Weapons - Exotic 3, Weapons - Heavy Blades 3, Weapons - Shields 1, Weapons - Area Attacks 3, Weapons - Body & Mind Attacks 3, Combat Instincts 3, Danger Sense 3, Fighting Style - Akimbo 3, Vital Attack 1, Arcane - Kinetomancy 1, Divine - Charm 1, Divine - Death 3, Divine - Elements 1, Divine - Insight 1, Divine - Protection 1, Divine - Retribution 3, Divine - Summoning 3, Cleric Affinity - Evil Domain 1, Divine Smiting 3, Pseudomagic 1, Spellcraft 1, Fighting Style - Power Attack 3.

Base Species Characteristics

Size Class -1

Racial Ability Adjustments

STR
+2
CON
+4
DEX
+0
INT
-6
WIS
+0
CHA
+0

Natural Attacks

2 Claw { Dmg=d8+StrMod S HP; } Bite { Sec; Dmg=d4+StrMod/2 P HP; }

Racial Traits & Special Abilities

Sns { Qual=Darkvision; Value=12; } DefMod { Qual=DR; Value=+5; Req=non-good; } DefMod { Qual=AcidRes; Value=+10; } DefMod { Qual=ColdRes; Value=+10; } DefMod { Qual=ElectricRes; Value=+999; } DefMod { Qual=FireRes; Value=+10; } Defense { Qual=PoisonRes; Value=+999; } Comm { Qual=Telepathy; Type=any; Value=20sq; } SpdType { Qual=Climb; Value=4; }

Organization:

Solitary, pair, gang (3-5), crowd (6-15), or mob (10-40)

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