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Dark Stalker

RL 3 Playable Race

Environment: Any underground | Type: Humanoids

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πŸ“œ Full Creature / NPC Stat Block(s)

Rules of Legend d20 Format
Adult (Dark Stalker): CL 7; XP 1500; M Humanoid (Human); RL 3; HP 36, SP 36, PP 26; Init +4; Spd 5 (Climb ×4 MP) (Swim ×4 MP); DeCa/p 18/13 (crit +24), Fort 16, Ref 17, Will 18; DR 4; AP 13; Atk Shortsword Sz -2, AP 6, Rch 0-1, +6 (d8+4 P); Multi Shortsword/Javelin Sz -1, AP 11, Rch 0-1/0-1, +3/-1 (d8+4 P/d8+4 P); Spc 1x1 sq; SS Blindsense Greater, Light sensitive -1; SA Monkey grip Lesser, Impr disarm / Req: Weapon==WpFnc; SD Fear res +1, Trap res +1, Dodge Minor, Evasion Lesser; SM Mobility +2, Stealthy Minor; AL Usually CN; Str 14, Con 12, Dex 16, Int 12, Wis 14, Cha 16.
Skills: Acrobatics 4, Athletics 4, Knowledge 2, Perception 4, Psychology 2, Composure 4, Stealth 8, Thievery 4, Weapons - Generic 4, Weapons - Fencing 4, Weapons - Small Thrown 4, Armor - Light 2, Combat Instincts 2, Danger Sense 4, Fighting Style - Akimbo 4, Fighting Style - Mobility 4, Vital Attack 7, Arcane - Divination 2, Arcane - Illusion 2, Arcane - Transmutation 2, Pseudomagic 2, Fighting Style - Power Attack 2, Fighting Style - Trickery 2.
Possessions: Shortsword, Javelin, Leather armor; EC 3, EP -1.
Rog3 (Dark Stalker Rog3): CL 10; XP 2400; M Humanoid (Human); RL 3; HP 60, SP 60, PP 38; Init +4; Spd 5 (Climb ×4 MP) (Swim ×4 MP); DeCa/p 22/16 (crit +24), Fort 19, Ref 20, Will 21; DR 4; AP 16; Atk Shortsword Sz -2, AP 6, Rch 0-1, +7 (d8+5 P); Multi Shortsword/Javelin Sz -1, AP 11, Rch 0-1/0-1, +5/+1 (d8+5 P/d8+5 P); Spc 1x1 sq; SS Blindsense Greater, Light sensitive -1; SA Monkey grip Lesser, Fast reflexes Lesser, Impr disarm / Req: Weapon==WpFnc, Impr disarm, Lunge; SD Fear res +1, Trap res +2, Dodge Lesser, Evasion Lesser; SM Mobility +3, Stealthy Minor; AL Usually CN; Str 14, Con 12, Dex 16, Int 12, Wis 14, Cha 16.
Skills: Acrobatics 7, Athletics 7, Knowledge 3, Perception 7, Psychology 3, Composure 7, Stealth 11, Thievery 7, Weapons - Generic 7, Weapons - Fencing 7, Weapons - Small Thrown 7, Armor - Light 3, Combat Instincts 3, Danger Sense 7, Fighting Style - Akimbo 7, Fighting Style - Mobility 7, Vital Attack 10, Arcane - Divination 3, Arcane - Illusion 3, Arcane - Transmutation 3, Pseudomagic 3, Fighting Style - Power Attack 3, Fighting Style - Trickery 3.
Possessions: Shortsword, Javelin, Leather armor; EC 3, EP -1.

Base Species Characteristics

Size Class 0

Racial Ability Adjustments

STR
+4
CON
+2
DEX
+6
INT
+2
WIS
+4
CHA
+6

Natural Attacks

2 Arm { } 2 Leg { } Head { }

Racial Traits & Special Abilities

Sns { Qual=Blindsense; Value=greater; } Sns { Qual=LightSensitive; Value=-1; } SklMod { Qual=Vital Attack; Type=racial; Value=+3; } SklMod { Qual=Stealth; Type=racial; Value=+4; } ActAcc { Qual=Shadow Cloak; } SplAcc { Qual=Fog Cloud; Value=5; } SpdType { Qual=Climb; Value=4; }

Organization:

Solitary, band (1 plus 2-5 dark creepers), or tribe (2-5 plus 20-80 dark creepers)

Physical Appearance:

Very similar to humans but with dusky skin. They always dress in black.

Personality & Behavior:

Extremely stealthy ambushers, but cowardly. They despise all types of illumination.

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