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Cloaker

RL 6

Environment: Underground | Type: Aberrations

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Cloaker

πŸ“œ Full Creature / NPC Stat Block(s)

Rules of Legend d20 Format
Adult (Cloaker): CL 6; XP 1200; L Aberration (Invertebrate); RL 6; HP 88, SP 64, PP 38; Init +4; Spd 2 (Swim ×4 MP), Fly 8; DeCa/p 18/15 (crit +27), Fort 24, Ref 21, Will 20; DR 7; AP 16; Atk Tail Sz -1, AP 7, Rch 0-1, +2 (d6+7 B HP); Multi Tail/Bite Sz -1, AP 12, Rch 0-1/0-1, +2/+4 (d6+7 B HP/d4+4 P HP); BodyAtt +5; MindAtt +5; Spc 2x2 sq; SS Darkvision 12; SA Monkey grip Lesser, Fast reflexes Lesser, Engulf, Impr disarm / Req: Weapon==WpFnc, Impr disarm, Lunge; SD Fear res +1, Trap res +2, Dodge Lesser, Evasion Lesser; SM Mobility +3; AL Usually CN; Str 20, Con 16, Dex 16, Int 14, Wis 14, Cha 14.
Skills: Acrobatics 7, Athletics 7, Knowledge 3, Perception 7, Psychology 3, Composure 7, Stealth 7, Thievery 7, Weapons - Generic 7, Weapons - Fencing 7, Weapons - Small Thrown 7, Weapons - Body & Mind Attacks 6, Armor - Light 3, Combat Instincts 3, Danger Sense 7, Fighting Style - Akimbo 7, Fighting Style - Mobility 7, Vital Attack 7, Arcane - Divination 3, Arcane - Illusion 3, Arcane - Transmutation 3, Pseudomagic 3, Fighting Style - Power Attack 3, Fighting Style - Trickery 3.

Base Species Characteristics

Size Class 1

Racial Ability Adjustments

STR
+10
CON
+6
DEX
+6
INT
+4
WIS
+4
CHA
+4

Natural Attacks

Tail { Prim; Dmg=d6+StrMod B HP; } Bite { Sec; Dmg=d4+StrMod/2 P HP; }

Racial Traits & Special Abilities

Sns { Qual=Darkvision; Value=12; } SklMod { Qual=Weapons - Body & Mind Attacks; Type=racial; Value=+RL; } Attack { Qual=Engulf; } ActAcc { Qual=Cloaker Moan; } ActAcc { Qual=Cloaker Shadows; }

Organization:

Solitary, mob (3-6), or flock (7-12)

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