β‘ Actions Compendium
Combat actions, standard reactions, skill activities, and special maneuvers.
304 Total Actions
β‘ Action System & Check Format
Actions define activities characters can perform in and out of combat encounters:
Check
The d20 check required to execute the action, combining relevant ability modifiers, skill ranks, and situational factors.
Action Time & AP
The Action Point (AP) cost required. Standard turns provide AP to allocate between movement, attacks, and defense reactions.
Implements & Range
Equipment, tools, or somatic faculties required, along with tactical range and target areas.
AP Boosts
Extra Action Points spent during execution to enhance check bonuses, damage, duration, or tactical effects.
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| Action Name βΌ Z-A | Category β | AP Cost / Time β | Check β | Description | Action |
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| Open or Close Door | Equipment | 4 AP | β |
You either open or close a door of typical size (if it is not stuck or locked).
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| Open Lock | General | 1 r | d20! + Thievery skill + Dex mod + PAM vs. DC |
You try to unlock (or lock) a lock.
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| Nimbus | Other Supernatural | 5 AP | (d20! + Pyrokinetics skill + Wis mod + MAM) |
You engulf yourself in flames that cause no harm to you or your equipment. The flames give you a +4 enhancement bonus to...
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| Neutralize Poison | Other Supernatural | 9 AP | d20! + Divine Providence skill + Cha mod + MAM vs. DC |
You try to cure a poisoned creature by laying on hands.
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| Move Silently | General | 0 AP | d20! + Stealth skill + Dex mod - 2 x size-based Att/DeC mod + PAM + EP vs. opposing Perception (Listen) |
You try to avoid being heard.\nYou make one check each round and compare this against the passive or active Perception (...
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| Move | Movement | 1 MP (x2 for obstructed terrain, x2 for moving defensively - no AoO) | β |
Move 1 sq.
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| Mounted Attack | Melee Attack | 0 AP | d20! + Riding skill + Dex mod + PAM vs. DC |
You try to use your mount in combat. This is only possible with a mount that is trained for combat or naturally aggressi...
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| Mount | Movement | 5 MP | d20! + Riding skill + Dex mod + PAM + EP vs. DC |
You mount a riding animal.
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| Mimic Voice | Social | 1 check per min | d20! + Perform (Acting) skill + Cha mod vs. opposing Perception (Listen) |
You try to mimic someone else's voice (or a specific animal).
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| Mental Leap | Movement | 5 AP + jump | β |
Mental Leap: Whenever you make an Athletics/Jump check, you can spend 3 PP to gain a +10 enhancement bonus.
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| Mental Item Activation | Equipment | 6 AP | β |
You activate a magic item with a mental command.
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| Mental Breath | Special Creature | 6 AP (once/r) | d20! + Area Attack skill + Dex mod + PAM vs. Will |
You expel a cone of mental energy through your mouth, causing the effect specified by the trait.
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| Melee Trip | Melee Attack | 8 + weapon's size mod AP (minimum 5 AP) | Melee attack roll vs. DeC\nThen d20! + Str mod vs. d20! + Str or Dex mod |
You can attempt to trip an opponent with a natural weapon or with certain melee weapons.\nIf the defender has a threaten...
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| Melee Sunder | Melee Attack | 8 + your weapon's size mod AP (minimum 5 AP) | Melee attack roll vs. DeC + target item's size mod |
You try to damage or destroy an opponent's weapon, shield, or other object. This action does not work against worn armor...
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| Melee Disarm | Melee Attack | 8 + your weapon's size mod AP (minimum 5 AP) | Melee attack roll vs. DeC + target weapon's size mod |
You try to knock your opponent's weapon, shield, wand, or other exposed item out of his hands.\nIf the defender has a th...
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