β‘ Actions Compendium
Combat actions, standard reactions, skill activities, and special maneuvers.
304 Total Actions
β‘ Action System & Check Format
Actions define activities characters can perform in and out of combat encounters:
Check
The d20 check required to execute the action, combining relevant ability modifiers, skill ranks, and situational factors.
Action Time & AP
The Action Point (AP) cost required. Standard turns provide AP to allocate between movement, attacks, and defense reactions.
Implements & Range
Equipment, tools, or somatic faculties required, along with tactical range and target areas.
AP Boosts
Extra Action Points spent during execution to enhance check bonuses, damage, duration, or tactical effects.
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| Action Name βΌ Z-A | Category β | AP Cost / Time β | Check β | Description | Action |
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| Psionic Flanking | Special Attack | 0 AP | β |
Psionic Flanking: You can spend 3 PP to gain a +4 flanking bonus against an opponent for 1 round. Note that this does no...
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| Psionic Dodge | Defense | 0 AP | β |
Psionic Dodge: You can spend 3 PP to gain a +2 dodge bonus to DeC for 1 round.
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| Psi Cannibalization | Other Supernatural | 4 AP | β |
You can recover PP at the expense of your own health. You recover 2 PP per point of persistent ability damage to each of...
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| Predict Weather | General | 1 min | d20! + Survival skill + Wis mod vs. DC |
You try to predict the weather.
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| Precision Attack | Melee Attack | As per attack + 3 AP | (Weapon attack vs. DeC) + (d20! + Fighting Style - Precision + Dex mod + PAM vs. Ref) |
You spend extra time on your attack and try to hit specific areas of your opponent's anatomy. By default, this causes ab...
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| Power Attack | Melee Attack | As per attack + 3 AP | (Melee weapon attack vs. DeC) + (d20! + Fighting Style - Power Attack + Str mod + PAM vs. Fort) |
You put extra effort into making a powerful attack that has a chance to daze or stun your opponent.\nSkill level 6: Inst...
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| Poison Breath | Special Creature | 6 AP (once/r) | d20! + Area Attack skill + Dex mod + PAM vs. Fort |
You expel a cone of poison through your mouth.
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| Pick up Item | Equipment | 4 AP | β |
You pick up an item from the ground.
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| Phase Arrow | Other Supernatural | As per attack | Normal attack roll vs. DeC |
You enchant an arrow so that it passes through most non-magical barriers and armor. This negates any bonuses to DeC and...
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| Perform | Social | 1 day (50% time) | d20! + Acrobatics skill + Dex mod + PAM + EP vs. DC |
You use your skill in acrobatics to entertain an audience.
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| Perform | Social | 1 day (50% time) | d20! + Perform skill + Cha mod vs. DC |
You use your skill to entertain an audience.
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| Penetrating Attack | Special Attack | As per attack + 3 AP | β |
Penetrating Attack: When you are about to make a weapon attack (with a natural, melee, or ranged weapon), you can choose...
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| Parry Melee Attack | Defense | Reaction | Melee attack roll vs. incoming attack roll |
You can attempt to parry a melee attack that would otherwise strike you.
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| Paralyzing Strike | Other Supernatural | As per attack | (Natural/monk weapon attack vs. DeC) + (d20! + Ki - Study of Fire + Wis mod + MAM vs. Fort) |
You try to deal an opponent a paralyzing blow.
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| Overrun | Brawling Attack | 8 + size mod AP (minimum 5 AP) | d20! + Str mod + grapple size mod + (Weapons - Brawling skill) + PAM vs. opposed d20! + Str or Dex mod + grapple size mod + (Weapons - Brawling skill) + PAM |
You try to rush your opponent and knock him prone.\nYou first move into your target's square (paying MP and provoking at...
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