RoL d20 Dragon RoL d20
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⚑ Actions Compendium

Combat actions, standard reactions, skill activities, and special maneuvers.

304 Total Actions
⚑ Action System & Check Format

Actions define activities characters can perform in and out of combat encounters:

Check The d20 check required to execute the action, combining relevant ability modifiers, skill ranks, and situational factors.
Action Time & AP The Action Point (AP) cost required. Standard turns provide AP to allocate between movement, attacks, and defense reactions.
Implements & Range Equipment, tools, or somatic faculties required, along with tactical range and target areas.
AP Boosts Extra Action Points spent during execution to enhance check bonuses, damage, duration, or tactical effects.
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Action Name β–Ό Z-A Category ↕ AP Cost / Time ↕ Check ↕ Description Action
Taunt Opponent Social 5 AP d20! + Psychology (Influence) skill + Cha mod vs. Will
You try to taunt the target into attacking you (in preference to other targets).
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Tailing General Var Hide check vs. opposing Spot check
You try to follow someone by keeping them in sight while remaining unseen. The frequency of checks depends on the distan...
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Swim or Dive Movement 4 MP per sq d20! + Athletics skill + Str mod + PAM + 2 x EP vs. DC
Even without a racial swim speed, you can swim through water (on the surface or under it) by spending 4 MP per sq. You c...
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Survive Weather General 1 day (50% time) d20! + Survival skill + Wis mod vs. DC
You protect yourself (and others) against severe weather effects.
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Summon Familiar Other Supernatural 24 h d20! + Familiar skill + Cha mod vs. DC
You try to summon a familiar and gain its service.\nSkill level 9: You can use your familiar as an attuned power pool, l...
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Suggestive Song Other Supernatural 9 AP d20! + Body & Mind skill + Cha mod + MAM vs. Will
While playing for a creature that you have already fascinated, you can use this power to embed a suggestion in your sing...
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Stunning Fist Other Supernatural As per attack (Natural weapon attack vs. DeC) + (d20! + Ki - Offense skill + Wis mod + MAM vs. Fort)
You try to deal your opponent a stunning blow.
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Stow Equipment Equipment Half round β€”
You either retrieve an item from a backpack or other worn container or store an item in such a container.
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Steel Cloth Other Supernatural As per attack Weapon attack vs. DeC
You can use a piece of clothing, a towel, a sack, or similar cloth-based item to make a melee attack as if that item was...
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Stand Up Movement 4 MP β€”
You stand up from prone.
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Sprint Movement Full round β€”
You can sprint a number of squares equal to 4 times your adjusted speed.\nReduce your normal maneuverability by two step...
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Spray Attack Ranged Attack 8 + weapon's size mod AP (minimum 5 AP) d20! + Dex mod + size mod + (Weapons - Area Attacks skill) + PAM + other mods vs. Ref
You use a spray weapon against one or more opponents within range. Even throwing sand or flour can be considered a spray...
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Spot General Passive or 2 AP d20! + Perception skill + Wis mod vs. DC or opposing Stealth (Hide) or opposing Perform (Disguise)
You notice things that are hidden or out of place, either passively or actively. If the DM so chooses, treat all passive...
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Splash Attack Ranged Attack 8 + weapon's size mod AP (minimum 5 AP) d20! + Dex mod + size mod + range mod + (Weapons - Area Attacks skill) + PAM + other mods vs. DeC
You throw a splash weapon at a creature or a square.
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Spellfire Shield Other Supernatural 3 AP (d20! + Spellfire skill + Con mod + PAM)
You protect yourself within an aura of silver-white spellfire. It can have one of the following effects (spellfire wield...
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