RoL d20 Dragon RoL d20
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⚑ Actions Compendium

Combat actions, standard reactions, skill activities, and special maneuvers.

304 Total Actions
⚑ Action System & Check Format

Actions define activities characters can perform in and out of combat encounters:

Check The d20 check required to execute the action, combining relevant ability modifiers, skill ranks, and situational factors.
Action Time & AP The Action Point (AP) cost required. Standard turns provide AP to allocate between movement, attacks, and defense reactions.
Implements & Range Equipment, tools, or somatic faculties required, along with tactical range and target areas.
AP Boosts Extra Action Points spent during execution to enhance check bonuses, damage, duration, or tactical effects.
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Action Name β–Ό Z-A Category ↕ AP Cost / Time ↕ Check ↕ Description Action
Melee Coup de Grace Melee Attack 12 + weapon's size mod AP (minimum 9 AP) Melee attack roll + 20 vs. DeC
You use a melee weapon to deliver a coup de grace against a helpless defender.
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Melee Attack Melee Attack 8 + weapon's size mod AP (minimum 5 AP) d20! + Str or Dex mod + size mod + weapon skill + skill mod + PAM + other mods vs. DeC
You make a normal attack with a melee weapon against an opponent within reach.\nIf the defender has a threatening weapon...
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Mediate Social 1 day d20! + Psychology (Influence) skill + Cha mod vs. DC or opposing skill
You try to mediate between two or more creatures and improve their attitudes towards one another.
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Manifest Mind Blade Other Supernatural 5 AP (d20! + Soulknife skill + Wis mod + MAM)
You create a semisolid blade of psionic energy. It is equivalent to a dagger or shortsword appropriate for your size, an...
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Manifest Fire Lash Other Supernatural 5 AP (d20! + Pyrokinetics skill + Wis mod + MAM)
You create a semisolid whip of fiery energy. It is equivalent to a whip with a reach of 3 squares. You can make ranged t...
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Make Request Social 1+ min d20! + Psychology (Influence) skill + Cha mod vs. DC or opposing Psychology (Sense Motive)
You request help of some sort from a target that has a disposition towards you that is indifferent or better.
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Maintain Balance Movement Reaction or part of move d20! + Acrobatics skill + Dex mod + PAM + EP vs. DC
Use this action to stay on your feet when standing or moving on slippery or unstable ground.\nWhile balancing, you are c...
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Lower Magic Resistance Other Supernatural 5 AP β€”
You lower your MR to any level you desire, between 0 and your full MR.
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Looting General 1 r d20! + Perception skill + Wis mod vs. DC
You try to make a quick estimate of potential loot on a creature or in a location.
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Listen General Passive or 2 AP d20! + Perception skill + Wis mod vs. DC or opposing Stealth (Move Silently)
You listen for something, either passively or actively. If the DM so chooses, treat all passive checks as "Take 10".
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Legerdemain General 8 AP d20! + Thievery skill + Dex mod + PAM + EP vs. DC (or opposing Perception)
You try to pick someone's pocket, palm an unattended object, or keep a small object hidden through a search.
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Learn Spell Spellcasting 1 day (50% time) d20! + Arcane/Divine/Psi skill + ability mod vs. 20 + (spell's or variation's minimum PP cost)
You try to learn a new spell, power, or spell/power variation.\nYour skill level in all the mandatory skills must be at...
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Learn Ritual Spellcasting 8 h d20! + Spellcraft skill + Int mod vs. DC
You try to learn and understand an arcane or divine ritual, either from writing or a teacher.
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Lay on Hands Other Supernatural 6 AP (d20! + Divine Providence skill + Cha mod + MAM)
You try to heal a creature's wounds by laying on hands. Alternatively, you can use the power to injure an undead creatur...
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Land Softly Defense Reaction d20! + Acrobatics skill + Dex mod + PAM + EP vs. DC
When falling or jumping from a height, you try to make a soft landing.
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