β‘ Actions Compendium
Combat actions, standard reactions, skill activities, and special maneuvers.
304 Total Actions
β‘ Action System & Check Format
Actions define activities characters can perform in and out of combat encounters:
Check
The d20 check required to execute the action, combining relevant ability modifiers, skill ranks, and situational factors.
Action Time & AP
The Action Point (AP) cost required. Standard turns provide AP to allocate between movement, attacks, and defense reactions.
Implements & Range
Equipment, tools, or somatic faculties required, along with tactical range and target areas.
AP Boosts
Extra Action Points spent during execution to enhance check bonuses, damage, duration, or tactical effects.
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| Action Name βΌ Z-A | Category β | AP Cost / Time β | Check β | Description | Action |
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| Melee Coup de Grace | Melee Attack | 12 + weapon's size mod AP (minimum 9 AP) | Melee attack roll + 20 vs. DeC |
You use a melee weapon to deliver a coup de grace against a helpless defender.
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| Melee Attack | Melee Attack | 8 + weapon's size mod AP (minimum 5 AP) | d20! + Str or Dex mod + size mod + weapon skill + skill mod + PAM + other mods vs. DeC |
You make a normal attack with a melee weapon against an opponent within reach.\nIf the defender has a threatening weapon...
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| Mediate | Social | 1 day | d20! + Psychology (Influence) skill + Cha mod vs. DC or opposing skill |
You try to mediate between two or more creatures and improve their attitudes towards one another.
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| Manifest Mind Blade | Other Supernatural | 5 AP | (d20! + Soulknife skill + Wis mod + MAM) |
You create a semisolid blade of psionic energy. It is equivalent to a dagger or shortsword appropriate for your size, an...
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| Manifest Fire Lash | Other Supernatural | 5 AP | (d20! + Pyrokinetics skill + Wis mod + MAM) |
You create a semisolid whip of fiery energy. It is equivalent to a whip with a reach of 3 squares. You can make ranged t...
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| Make Request | Social | 1+ min | d20! + Psychology (Influence) skill + Cha mod vs. DC or opposing Psychology (Sense Motive) |
You request help of some sort from a target that has a disposition towards you that is indifferent or better.
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| Maintain Balance | Movement | Reaction or part of move | d20! + Acrobatics skill + Dex mod + PAM + EP vs. DC |
Use this action to stay on your feet when standing or moving on slippery or unstable ground.\nWhile balancing, you are c...
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| Lower Magic Resistance | Other Supernatural | 5 AP | β |
You lower your MR to any level you desire, between 0 and your full MR.
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| Looting | General | 1 r | d20! + Perception skill + Wis mod vs. DC |
You try to make a quick estimate of potential loot on a creature or in a location.
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| Listen | General | Passive or 2 AP | d20! + Perception skill + Wis mod vs. DC or opposing Stealth (Move Silently) |
You listen for something, either passively or actively. If the DM so chooses, treat all passive checks as "Take 10".
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| Legerdemain | General | 8 AP | d20! + Thievery skill + Dex mod + PAM + EP vs. DC (or opposing Perception) |
You try to pick someone's pocket, palm an unattended object, or keep a small object hidden through a search.
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| Learn Spell | Spellcasting | 1 day (50% time) | d20! + Arcane/Divine/Psi skill + ability mod vs. 20 + (spell's or variation's minimum PP cost) |
You try to learn a new spell, power, or spell/power variation.\nYour skill level in all the mandatory skills must be at...
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| Learn Ritual | Spellcasting | 8 h | d20! + Spellcraft skill + Int mod vs. DC |
You try to learn and understand an arcane or divine ritual, either from writing or a teacher.
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| Lay on Hands | Other Supernatural | 6 AP | (d20! + Divine Providence skill + Cha mod + MAM) |
You try to heal a creature's wounds by laying on hands. Alternatively, you can use the power to injure an undead creatur...
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| Land Softly | Defense | Reaction | d20! + Acrobatics skill + Dex mod + PAM + EP vs. DC |
When falling or jumping from a height, you try to make a soft landing.
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