β‘ Actions Compendium
Combat actions, standard reactions, skill activities, and special maneuvers.
304 Total Actions
β‘ Action System & Check Format
Actions define activities characters can perform in and out of combat encounters:
Check
The d20 check required to execute the action, combining relevant ability modifiers, skill ranks, and situational factors.
Action Time & AP
The Action Point (AP) cost required. Standard turns provide AP to allocate between movement, attacks, and defense reactions.
Implements & Range
Equipment, tools, or somatic faculties required, along with tactical range and target areas.
AP Boosts
Extra Action Points spent during execution to enhance check bonuses, damage, duration, or tactical effects.
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| Action Name βΌ Z-A | Category β | AP Cost / Time β | Check β | Description | Action |
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| Wounding Attack | Special Attack | As per attack + 3 AP | β |
Wounding Attack: When you are about to make a weapon attack (with a natural, melee, or ranged weapon), you can choose to...
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| Wild Shape | Other Supernatural | 9 AP | (d20! + Wild Shape skill + Wis mod + PAM) |
You alter your shape into an animal or plant, according to the limitations given by your skill level.\nIf you are wounde...
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| Weapon Afire | Other Supernatural | 5 AP | (d20! + Pyrokinetics skill + Wis mod + MAM) |
You engulf one or more of your melee weapons in magical flames. Those weapons deal an extra d6 HP of fire damage with ea...
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| Walk | Movement | Full round | β |
You can walk a number of squares equal to your adjusted speed.\nObstructed squares count double.
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| Vital Stun Attack | Special Attack | Part of vital attack | (Vital attack) plus (d20! + Vital Attack skill + Int mod + MAM vs. Fort) |
By accepting a -2 attack penalty when making a vital attack, you can make a special attack to stun the victim.
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| Vehicle Ram | Equipment | Full round | d20! + Profession (Driver, Sailor, or Pilot) + Wis mod + vehicle size mod + MAM vs. DeC |
You move your vehicle towards a target and try to ram it.
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| Vehicle Overrun | Equipment | Full round | d20! + Profession (Driver, Sailor, or Pilot) + Wis mod + vehicle size mod + MAM vs. Ref |
You move your vehicle into the spacing of one or more targets that are smaller than the vehicle and try to knock them pr...
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| Vehicle Evasion | Equipment | Full round | d20! + Profession (Driver, Sailor, or Pilot) + Wis mod + MAM vs. DC |
You try to move your vehicle in an evasive or defensive manner.
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| Use Rope | General | Var | d20! + Survival skill + Dex mod + MAM vs. DC |
You try to tie a special knot, splice ropes, or tie up a prisoner.
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| Use Influence | Social | 1+ min | d20! + influence + Cha mod + other mods vs. DC or opposing Psychology (Sense Motive) |
You exert your power over the target and request their help with something.
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| Up the Walls | Movement | Part of move | β |
Up the Walls: By spending 1 PP as part of movement, you can move 1 square along a wall or similar vertical surface. By s...
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| Turn Undead | Other Supernatural | 6 AP | d20! + Divine - Life skill + Cha mod + MAM vs. Will |
You channel radiant divine power and use it to drive away or destroy undead creatures.
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| Turn Spell | Other Supernatural | Reaction | β |
When a supernatural targeted attack or ray fails against you, you can choose to pay the cost for this reaction and refle...
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| Turn Outsider | Other Supernatural | 6 AP | d20! + Divine - Summoning skill + Cha mod + MAM vs. Will |
You channel divine power and use it to drive away or destroy outsiders of an alignment opposed to your deity.
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| Turn Lycanthrope | Other Supernatural | 6 AP | d20! + Divine - Charm skill + Cha mod + MAM vs. Will |
You channel divine power and use it to drive away or destroy lycanthropes.
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