β‘ Actions Compendium
Combat actions, standard reactions, skill activities, and special maneuvers.
304 Total Actions
β‘ Action System & Check Format
Actions define activities characters can perform in and out of combat encounters:
Check
The d20 check required to execute the action, combining relevant ability modifiers, skill ranks, and situational factors.
Action Time & AP
The Action Point (AP) cost required. Standard turns provide AP to allocate between movement, attacks, and defense reactions.
Implements & Range
Equipment, tools, or somatic faculties required, along with tactical range and target areas.
AP Boosts
Extra Action Points spent during execution to enhance check bonuses, damage, duration, or tactical effects.
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| Action Name β² A-Z | Category β | AP Cost / Time β | Check β | Description | Action |
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| Grapple Attack | Brawling Attack | 6 + size mod AP (minimum 5 AP) | d20! + Str mod + grapple size mod + (Weapons - Brawling skill) + PAM vs. opposed grapple attack check |
While grappling, you can use grapple attacks to inflict damage or control your opponent in different ways.\nGrapple atta...
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| Ground Manipulation | Special Creature | 9 AP | β |
You turn stone and earth in adjacent squares to mud (triple movement cost).
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| Haggle | Social | 1 min | d20! + Psychology (Haggling) skill + Cha mod vs. opposing Haggle |
You try to get a better deal when selling or buying something.
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| Hail of Arrows | Other Supernatural | As per attack + 4 AP | Multiple attack rolls vs. DeC |
This action lets the archer fire multiple arrows, one arrow per target and up to one target per skill level. Roll a sepa...
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| Handle Animal | General | 4 AP | d20! + Animal Empathy skill + Cha mod + MAM vs. DC |
You try to make a domesticated animal do more or less what it has been trained to do.
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| Heal Own Wounds | Other Supernatural | 6 AP | (d20! + Ki - Meditation skill + Wis mod + MAM) |
You focus your ki in an attempt to heal your wounds.
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| Heckle | Social | 1+ min | d20! + Psychology (Influence) skill + Cha mod vs. opposing skill |
You heckle the target in an attempt to sabotage a performance or social action made by that creature.
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| Hide | General | 0 AP | d20! + Stealth skill + Dex mod - 2 x size-based Att/DeC mod + PAM vs. opposing Perception (Spot or Search) |
You try to hide and avoid visual detection. Hiding while being observed, or trying to hide without at least normal cover...
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| Hypnotize | Social | 1d4 min | d20! + Psychology (Psychoanalysis) skill + Cha mod vs. Will |
You try to hypnotize the target.
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| Identify Effect | Other Supernatural | Reaction or 5 AP | d20! + Spellcraft skill + Int mod + MAM vs. DC |
You try to identify a spell, psionic power, or other supernatural effect. If you are witnessing the effect as it is bein...
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| Identify Glyph | Other Supernatural | 5 AP | d20! + Spellcraft skill + Int mod + MAM vs. DC |
You try to identify the purpose and effect of a magical glyph or symbol.
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| Identify Language | General | 1 r | d20! + Linguistics skill + Int mod vs. DC |
You try to identify a language that you hear spoken or see written. Languages that you know are automatically identified...
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| Identify Potion | Other Supernatural | 1 min | d20! + Enchant Item (Alchemy) skill + Int mod vs. DC |
You try to identify a potion from its color, texture, viscosity, smell, etc.
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| Imbue Arrow | Other Supernatural | As per spell + 3 AP | Normal attack roll vs. DeC |
You cast a spell with an area of effect and place it on an arrow. You fire the arrow as part of the casting, and the spe...
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| Imbue Weapon | Other Supernatural | See Akimbo Attack action | As per Akimbo Attack action |
When using the Akimbo Attack action with at least one melee weapon, one of the attacks can be the casting of a single-ta...
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