Weapons - Natural
WpNatSkill Compendium Details
Description
Weapons - Natural is the skill used for all natural weapons, including hands, feet, claws, teeth, tails, etc.
Level Benefits
Level 1:
AttMod { Qual=Attack; Type=skill; Value=+(lvl+3)/4; Req=Weapon==WpNat; } AttMod { Qual=Damage; Type=skill; Value=+lvl/4; Req=Weapon==WpNat; } DefMod { Qual=Parry; Type=skill; Value=+(lvl+3)/5; Req=Weapon==WpNat; }
Level 5:
Attack { Qual=ImprTrip; Req=Weapon==WpNat; }
Level 6:
Attack { Qual=ImprDisarm; Req=Weapon==WpNat; }
Level 10:
Attack { Qual=ImprSunder; Req=Weapon==WpNat; }
Level 12:
Attack { Qual=PushingCrit; Req=Weapon==WpNat; }
Class Access
Bard
(Primary)
Cleric
(Primary)
Druid
(Primary)
Fighter
(Primary)
Monk
(Primary)
Psion
(Secondary)
Psiwarrior
(Primary)
Ranger
(Primary)
Rogue
(Primary)
Templar
(Primary)
Wizard
(Secondary)
Adept
(Secondary)
Aristocrat
(Primary)
Commoner
(Secondary)
Expert
(Secondary)
Warrior
(Primary)