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Weapons - Exotic

WpExo

Skill Compendium Details

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Description

Weapons - Exotic is a skill that makes you more proficient in fighting with certain exotic weapons. It also makes you more capable when fighting with improvised weapons.

Specializations

Specialization Description Prerequisites
Exotic Axes Dwarven urgrosh, kama β€”
Exotic Blades Khopesh, sai, two-bladed sword β€”
Exotic Clubs Gnome hooked hammer β€”
Exotic Flails Dire flail β€”
Exotic Missile Weapons Blowgun β€”
Exotic Pole Arms β€” β€”
Exotic Spears Siangham β€”
Exotic Thrown Weapons Bolas, chakram β€”
Exotic Whips and Entanglers Net, scourge, spiked chain, whip β€”

Level Benefits

Level 1: AttMod { Qual=Attack; Type=skill; Value=+(lvl+2)/4; Req=Weapon==WpExo; } AttMod { Qual=Damage; Type=skill; Value=+(lvl+2)/3; Req=Weapon==WpExo; } DefMod { Qual=Parry; Type=skill; Value=+(lvl+2)/5; Req=Weapon==WpExo; }
Level 5: Attack { Qual=ImprDisarm; Req=Weapon==WpExo; }
Level 7: Attack { Qual=ImprSunder; Req=Weapon==WpExo; }
Level 8: Attack { Qual=ImprTrip; Req=Weapon==WpExo; }
Level 11: Attack { Qual=WeaponFamiliarity; }
Level 12: Attack { Qual=BleedingCrit; Value=d6; Req=Weapon==WpExo; }
Level 15: Attack { Qual=PreciseReach; Req=Weapon==WpExo; }

Class Access

Bard (Secondary) Cleric (Secondary) Druid (Secondary) Fighter (Primary) Monk (Primary) Psion (Secondary) Psiwarrior (Primary) Ranger (Primary) Rogue (Primary) Templar (Primary) Wizard (Secondary) Adept (Secondary) Aristocrat (Primary) Commoner (Secondary) Expert (Secondary) Warrior (Primary)
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