Weapons - Exotic
WpExoSkill Compendium Details
Description
Weapons - Exotic is a skill that makes you more proficient in fighting with certain exotic weapons. It also makes you more capable when fighting with improvised weapons.
Specializations
| Specialization | Description | Prerequisites |
|---|---|---|
| Exotic Axes | Dwarven urgrosh, kama | β |
| Exotic Blades | Khopesh, sai, two-bladed sword | β |
| Exotic Clubs | Gnome hooked hammer | β |
| Exotic Flails | Dire flail | β |
| Exotic Missile Weapons | Blowgun | β |
| Exotic Pole Arms | β | β |
| Exotic Spears | Siangham | β |
| Exotic Thrown Weapons | Bolas, chakram | β |
| Exotic Whips and Entanglers | Net, scourge, spiked chain, whip | β |
Level Benefits
Level 1:
AttMod { Qual=Attack; Type=skill; Value=+(lvl+2)/4; Req=Weapon==WpExo; } AttMod { Qual=Damage; Type=skill; Value=+(lvl+2)/3; Req=Weapon==WpExo; } DefMod { Qual=Parry; Type=skill; Value=+(lvl+2)/5; Req=Weapon==WpExo; }
Level 5:
Attack { Qual=ImprDisarm; Req=Weapon==WpExo; }
Level 7:
Attack { Qual=ImprSunder; Req=Weapon==WpExo; }
Level 8:
Attack { Qual=ImprTrip; Req=Weapon==WpExo; }
Level 11:
Attack { Qual=WeaponFamiliarity; }
Level 12:
Attack { Qual=BleedingCrit; Value=d6; Req=Weapon==WpExo; }
Level 15:
Attack { Qual=PreciseReach; Req=Weapon==WpExo; }
Class Access
Bard
(Secondary)
Cleric
(Secondary)
Druid
(Secondary)
Fighter
(Primary)
Monk
(Primary)
Psion
(Secondary)
Psiwarrior
(Primary)
Ranger
(Primary)
Rogue
(Primary)
Templar
(Primary)
Wizard
(Secondary)
Adept
(Secondary)
Aristocrat
(Primary)
Commoner
(Secondary)
Expert
(Secondary)
Warrior
(Primary)